MX vs ATV All Out

MX vs ATV All Out

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Am i the Only one ?
Who wants better Anti aliasing. its still ugly on 4k
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Showing 1-10 of 10 comments
Epicphate May 21, 2020 @ 4:50pm 
You can change the settings inside Engine.ini located here:
%LOCALAPPDATA%\MXvsATVAllOut\Saved\Config\WindowsNoEditor

r.DefaultFeature.AntiAliasing=2 will change the AA to TAA which will be less jaggy but in extreme situations show you multiple ghosts of a moving object or camera.

Other paramaters that adjust aliasing:
r.TemporalAACurrentFrameWeight=
r.TemporalAASamples=
r.Tonemapper.Sharpen=
r.PostProcessAAQuality=
Last edited by Epicphate; May 21, 2020 @ 4:52pm
thank u mate, ill try it out
Nenishio May 22, 2020 @ 3:36am 
Should be the ultra settings as far as i remember?! 4k and a high end gfx card should give you a satisfying image quality for sure. And i am very sensitive to aliasing in games.
other queastion why the hell they dont fix or add these as an option?
Originally posted by Epicphate:
You can change the settings inside Engine.ini located here:
%LOCALAPPDATA%\MXvsATVAllOut\Saved\Config\WindowsNoEditor

r.DefaultFeature.AntiAliasing=2 will change the AA to TAA which will be less jaggy but in extreme situations show you multiple ghosts of a moving object or camera.

Other paramaters that adjust aliasing:
r.TemporalAACurrentFrameWeight=
r.TemporalAASamples=
r.Tonemapper.Sharpen=
r.PostProcessAAQuality=



Engine.ini

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../MXvsATVAllOut/Plugins/KantanCharts/Content
Paths=../../../MXvsATVAllOut/Plugins/InstaLODMeshReduction/Content
Paths=../../../MXvsATVAllOut/Plugins/RsTrackEditor/Content
Paths=../../../MXvsATVAllOut/Plugins/LoadingScreen/Content
Paths=../../../MXvsATVAllOut/Plugins/FMODStudio/Content
Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Editor/CurveEditorTools/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Experimental/AutomationUtils/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content
Paths=../../../Engine/Plugins/Runtime/Steam/SteamVR/Content

[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True


i dont have anyone inside this ini file u say this is all i have in there
Epicphate May 22, 2020 @ 9:41am 
Hey BartFratze,

They are config parameters that I have found work by manually adding them into the game. Here are my settings that I currently use, though you can change the values to suit what you feel is necessary. Feel free to look online as well to see if anyone else has different settings as these work in a lto of Unreal Engine games. Please ensure you make these changes while the game is closed and do not change your in game graphics afterwards or it will remove these settings.

In order to add them into the engine.ini you have to add this:
[SystemSettings] r.DefaultFeature.AntiAliasing=2 r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=8 r.Tonemapper.Sharpen=1 r.PostProcessAAQuality=6

I would wager they aren't in the game because that takes development time away from features that appeal more to the masses. We're in a small boat here, they wouldn't see a noticeable difference for the average consumer. I'm glad they at least have these options for us.
Last edited by Epicphate; May 22, 2020 @ 9:41am
Originally posted by Epicphate:
Hey BartFratze,

They are config parameters that I have found work by manually adding them into the game. Here are my settings that I currently use, though you can change the values to suit what you feel is necessary. Feel free to look online as well to see if anyone else has different settings as these work in a lto of Unreal Engine games. Please ensure you make these changes while the game is closed and do not change your in game graphics afterwards or it will remove these settings.

In order to add them into the engine.ini you have to add this:
[SystemSettings] r.DefaultFeature.AntiAliasing=2 r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=8 r.Tonemapper.Sharpen=1 r.PostProcessAAQuality=6

I would wager they aren't in the game because that takes development time away from features that appeal more to the masses. We're in a small boat here, they wouldn't see a noticeable difference for the average consumer. I'm glad they at least have these options for us.


thank u a lot for helping me out i reinstall it now and look hpw it runs thx buddy nice weekend for u =)
Epicphate May 22, 2020 @ 9:48am 
No worries, bon appetit! Have a good weekend.
PickLock May 22, 2020 @ 2:55pm 
Getting a 2080 delivered today, I might be able to play with these settings now also, thx Epic :D
Epicphate May 22, 2020 @ 5:12pm 
Nice! Here's my full engine.ini tweaks if you want to push it further too. You should be able to raise anything to do with distance further than me as I'm on a 1080 Ti:
[SystemSettings] foliage.LODDistanceScale=4 r.AmbientOcclusionLevels=4 r.AmbientOcclusionRadiusScale=1 r.BloomQuality=5 r.DefaultFeature.AntiAliasing=2 r.DepthOfFieldQuality=4 r.DetailMode=4 r.EyeAdaptationQuality=4 r.Fog=1 r.LensFlareQuality=1 r.MaterialQualityLevel=1 r.MaxAnisotropy=16 r.MipMapLodBias=-0.5 r.PostProcessAAQuality=6 r.ReflectionEnvironment=2 r.RefractionQuality=2 r.SceneColorFringeQuality=4 r.ScreenPercentage=100 r.Shadow.DistanceScale=4 r.SkeletalMeshLODBias=-2 r.SSR.MaxRoughness=0.3 r.SSR.Quality=4 r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=8 r.Tonemapper.Sharpen=1 r.TranslucencyVolumeBlur=4 r.Upscale.Quality=3 r.viewdistancescale=4 sg.EffectsQuality=4 sg.PostProcessQuality=4 sg.ShadowQuality=3 sg.TextureQuality=4
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