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%LOCALAPPDATA%\MXvsATVAllOut\Saved\Config\WindowsNoEditor
r.DefaultFeature.AntiAliasing=2 will change the AA to TAA which will be less jaggy but in extreme situations show you multiple ghosts of a moving object or camera.
Other paramaters that adjust aliasing:
r.TemporalAACurrentFrameWeight=
r.TemporalAASamples=
r.Tonemapper.Sharpen=
r.PostProcessAAQuality=
Engine.ini
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../MXvsATVAllOut/Plugins/KantanCharts/Content
Paths=../../../MXvsATVAllOut/Plugins/InstaLODMeshReduction/Content
Paths=../../../MXvsATVAllOut/Plugins/RsTrackEditor/Content
Paths=../../../MXvsATVAllOut/Plugins/LoadingScreen/Content
Paths=../../../MXvsATVAllOut/Plugins/FMODStudio/Content
Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Editor/CurveEditorTools/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Experimental/AutomationUtils/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content
Paths=../../../Engine/Plugins/Runtime/Steam/SteamVR/Content
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True
i dont have anyone inside this ini file u say this is all i have in there
They are config parameters that I have found work by manually adding them into the game. Here are my settings that I currently use, though you can change the values to suit what you feel is necessary. Feel free to look online as well to see if anyone else has different settings as these work in a lto of Unreal Engine games. Please ensure you make these changes while the game is closed and do not change your in game graphics afterwards or it will remove these settings.
In order to add them into the engine.ini you have to add this:
I would wager they aren't in the game because that takes development time away from features that appeal more to the masses. We're in a small boat here, they wouldn't see a noticeable difference for the average consumer. I'm glad they at least have these options for us.
thank u a lot for helping me out i reinstall it now and look hpw it runs thx buddy nice weekend for u =)