Dear Esther: Landmark Edition

Dear Esther: Landmark Edition

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SteamVR / HTC Vive & Oculus Rift Support
Any plans to support VR headsets? Cheers
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+1 for VIVE support
I'm afraid we don't currently have plans to add official VR support to the game, sorry. It was something we considered, but unfortunately we weren't able to justify the cost, especially as we were providing the game as a free upgrade to existing owners. That said, I wouldn't want to completely rule out the possbility in the future. Watch this space!
Maty743 27. Feb. 2017 um 15:28 
Thanks for the reply! Good to actully get an answer from a Dev where most games just leave the question sitting there :) Bit of a shame to see it won't be in the works as it looks like a great game for VR but I can fully understand. Cheers
My pleasure Maty743 - without you and others like you, we wouldn't have a studio, so I'm happy to jump in and answer queries where I can. I'm just sorry that I couldn't give you better news this time!
Like someone already said, Unity is perfectly cappable of VR right now so just adding VR support without motion controllers and even with head pointing would be great. I would gladly play it on the gamepad even with coupled view. Please! Pretty Please?! maybe consider it in "near" future?
Ursprünglich geschrieben von grim_pilgrim:
Like someone already said, Unity is perfectly cappable of VR right now so just adding VR support without motion controllers and even with head pointing would be great. I would gladly play it on the gamepad even with coupled view. Please! Pretty Please?! maybe consider it in "near" future?
Hehe!! Yes I wish as well.
Happy news, a guy named Eusth have created a generic unity plugin to put VR in non VR supported unity games, free easy to install and easy to run, dont work with everything but... works like a charm with this game :D.
Im lucky guy, i have played older Dear Esther in my 3d vision rig and its a breathtaker :), when landmarks edition was released i buyed ( in gog srry gabe!) and unlucky the 3d support was gone :( . As most times the great pc community come to help and now i can enjoy again this amazing experience in VR :D, all of you can!!!!!

just download this https://github.com/Eusth/VRGIN.Template/releases then extract the content of the rar in the instalation folder of the game, move DearEsther.exe over IPA.exe, then launch steamVR and launch game in the new direct access created by the plugin in the Dear Esther folder. Then just enjoy :) im sure you gonna enjoy a lot, VR fits like a glove here and if you love the game before, you gonna love even more now :).

BTW the plugin is generic, must work with most games using unity 5.0 to 5.5 (tried firewatch too and works great too with a few tweaks) and someones with 4.6-4.7 but with more tweaking needed.

Regards.
Wow, this is huge! Thank you for sharing, ArkanHell!
You are welcome Zerofool, sharing is life! :steamhappy:

Regards.
All this did for me is show the game in big screen mode on VR. All it is is a video and game display application. It does not play the game in VR.
Zuletzt bearbeitet von [UFO] rad87gn; 5. Mai 2017 um 8:51
Have you disabled the option to launch non vr games into theater mode and you have do all the steps to use it?
Holy cow! VR WORKS!!!

It looks amazing! There are some glitches with certain effects, but it's 95% working. It has the feel of a actual proper VR release that is in beta and has a few bugs, rather than the glitchy/choppy/buggy/hacky/unpleasant results I've gotten trying to use things like like VorpX.

It's awesome, being able to do things look out the chimney of the bothy. When I discovered an otherwise impossible to see hidden message in the 4th Act, I actually gasped!

Okay, so how did I get it working:

I followed ArkanHell's link and downloaded the VRGIN.Template executable, extracted it to the game folder, dragged "DearEsther.exe" onto "IPA.exe", started SteamVR, started the game, and...

...it doesn't work...

Yeah, sorry, the Steam version of the game doesn't seem to work. Checking the "vr.log" file, it looks like the VR starts properly, but then goes black because before the real game starts Steam does some sort of pre-game license check and that causes the VR to fail before the real game starts.

So, I took a gamble and bought another non-Steam copy of the game from Humble Bundle (because I already own about 4 copies of the game, why not 5?) and tried that.

That failed too, but for a different reason, namely that I had to go to the properties of "IPA.exe" and set it to run as administrator.

Then, finally, it started. At first it seemed a bit dodgy, because it apparently expects you to already be sitting in position. If you aren't, the menu will be off in space wherever your headset was. So you have to get ready, peek-out and click to start, and quickly re-position. The menus are in a 2D wrap-around panorama, which made me worry it was going to be like the SteamVR theatre-mode.

But no, once the actual game starts it's full-on VR! So awesome!

I would imagine it can even be improved with tweaking, since this was just using the VRGIN default template settings.
After set IPA.exe as administrator you tried again steams version?.

About the issue with menu when starts, after start the game first time in VR, VRGIN creates a VRSettings.xml with some menu related tweaks ( distance, curvature, mirror screen mode, etc) and the in-game shortcut list.

<Shortcuts>
<ResetView on="PressUp">F12</ResetView>
<ChangeMode on="PressUp">Ctrl+C, Ctrl+C</ChangeMode>
<ShrinkWorld on="Press">Alt + KeypadMinus</ShrinkWorld>
<EnlargeWorld on="Press">Alt + KeypadPlus</EnlargeWorld>
<ToggleUserCamera on="PressUp">Ctrl+C, Ctrl+V</ToggleUserCamera>
<SaveSettings on="PressUp">Alt + S</SaveSettings>
<LoadSettings on="PressUp">Alt + L</LoadSettings>
<ResetSettings on="PressUp">Ctrl + Alt + L</ResetSettings>
<ApplyEffects on="PressUp">Ctrl + F5</ApplyEffects>
<GUI.Raise on="Press">KeypadMinus</GUI.Raise>
<GUI.Lower on="Press">KeypadPlus</GUI.Lower>
<GUI.IncreaseAngle on="Press">Ctrl + KeypadMinus</GUI.IncreaseAngle>
<GUI.DecreaseAngle on="Press">Ctrl + KeypadPlus</GUI.DecreaseAngle>
<GUI.IncreaseDistance on="Press">Shift + KeypadMinus</GUI.IncreaseDistance>
<GUI.DecreaseDistance on="Press">Shift + KeypadPlus</GUI.DecreaseDistance>
<GUI.RotateRight on="Press">Ctrl + Shift + KeypadMinus</GUI.RotateRight>
<GUI.RotateLeft on="Press">Ctrl + Shift + KeypadPlus</GUI.RotateLeft>
<GUI.ChangeProjection on="PressUp">F4</GUI.ChangeProjection>
<ToggleRotationLock on="PressUp">F5</ToggleRotationLock>
<ImpersonateApproximately on="PressUp">Ctrl + X</ImpersonateApproximately>
<ImpersonateExactly on="PressUp">Ctrl + Shift + X</ImpersonateExactly>
</Shortcuts>
<Capture>
<Shortcut on="PressUp">Ctrl + F12</Shortcut>
<Stereoscopic>true</Stereoscopic>
<WithEffects>true</WithEffects>
<SetCameraUpright>true</SetCameraUpright>
<HideGUI>false</HideGUI>

This is the whole list, if you want to change any shortcut, just modify the needed keys in the selected function.
Ah, no. I will try doing the changes you guys are doing and see if I can get it working. THANKS SO MUCH!! I'll try it when I have a few minutes.
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Geschrieben am: 14. Feb. 2017 um 10:49
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