Drive on Moscow

Drive on Moscow

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Genosse 2016 年 11 月 3 日 上午 2:09
I'm Frustrated - Seems Heavy on Puzzles and Chance
I really enjoyed Bulge but am disappointed by this title. Having played both sides several times now I find it heavily weighted towards the Soviets. The German opening is simply too die roll dependant, and I always feel the dice favor the other side a bit. In a couple German games I simply cannot punch through second tier Russian defenses early when I outnumber them, and since defense is overwhelmingly favored, my spearheads get whittled down until the magic self reinforcing Soviet units become impossible to dislodge. In addition to the magic reinforcements and reconstituting units, the Soviets also get magic trains which allow them to race right up to the edge of the frontlines, exceeding German mobility. German units are weaker than in Bulge, and due to the simplicity of the combat model it is difficult to model the superior quality and initiative of German units in the early phase of the campaign. I also find the map design makes it difficult to actually effect the massive pockets the Germans achieved in real life in the center of the map, which would give them a big numbers advantage and a good shot at winning.

Of the two full campaigns I have won as the Germans, once I edged them out on 1 vp/turn objectives, and once I snuck a panzer division into Moscow - both times felt a bit gamey and try as I might I got the sense that victory was the result of luck rather than a well-planned offensive. Between the river crossings, fuel shortages, pro defense bias, and zombie soviet formations I feel the Germas are simply too chance based. I would like to see some guides on suggested openings, and I will check out some lets plays. Overall I feel that Bulge is much more enjoyable, maybe the scale of the campaign is too large for this game system. I am eager to hear others feedback.
最後修改者:Genosse; 2016 年 11 月 3 日 上午 2:11
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Slitherine_Iain  [開發人員] 2016 年 11 月 4 日 上午 3:53 
Sorry you are frustrated. The rules are slightly different so you need to make sure you don't play the same way you play Bulge. I have not found luck to be a significant factor. I tend to avoid anything that is not a clear win and focus on weak spots to allow encirclement. Anywhere the fight is even close to even I avoid initiating unless there is a very good reason! The balance has been tested for the last 2+ years in the original release so I think any major issues would have been noticed by now and its just about learning the right strategies to win this game.
YueJin 2016 年 11 月 4 日 上午 9:17 
I get where you're coming from Genosse. It's much easier to pick up and play the soviets in the full scenario althought I think a big part of that is that the AI seems better at playing the defender. Zhukov's Counterattack, where the Soviets are the attackers is easy as the Germans against AI.

This had the effect of making me think that the defence was overpowered but after playing some multiplayer and seeing some strategies people playing Germans beat me with, it's a lot more balanced than I first thought.

The main luck factor in my opinion is not really the combat rolls. They can be planned around but there's not much you can do about the random turn length. Usually it balances itself out over a match but sometimes you get two consecutive ultra short turns where you only get 5 or so activiations and that can kill the match.

I'd really suggest you dive into multiplayer and try playing the Soviet side against humans. It's a completely different experience and experienced german players can be one tile away from Moscow by the end of turn two with half your forces encircled if you don't play the opening moves right.
Pip 2016 年 11 月 5 日 下午 1:06 
I have yet to try multi player , but I have been able to create big encirclements in the first few turns, two panzergroups smash through and trapping lots of Soviet Infantry, and against the Easier AI I usually either grind out a win or "Fluke" (skillfully create) the capture of Moscow.

However angainst the Hard AI I have found it much more difficult,the variation of predicted attacks against the actual outcomes are much less reliable. This is probably fair enough, no outcome can be certain but it could cause a sense that the player is being misled by his "Recce" troops!!

Still I love the style,speed and flow of the game, please port over more titles :)
Technopiper 2016 年 11 月 7 日 上午 6:57 
Thank you for the comments. I have the same feelings about Bulge. I find it to be more of a puzzle game with chance thrown in. If you think it is more so in Drive on Moscow, then I may have to pass on this one.
amagarr 2016 年 11 月 7 日 下午 7:04 
引用自 Technopiper
Thank you for the comments. I have the same feelings about Bulge. I find it to be more of a puzzle game with chance thrown in. If you think it is more so in Drive on Moscow, then I may have to pass on this one.
Technopiper, with all due respect to, ¿is chess for you a puzzle? I play chess and I love Bulge because Bulge is chess with soldiers and tanks. Sure :)
Technopiper 2016 年 11 月 7 日 下午 10:42 
引用自 amagarr
Technopiper, with all due respect to, ¿is chess for you a puzzle? I play chess and I love Bulge because Bulge is chess with soldiers and tanks. Sure :)
I have played chess seriously in my school years and, to me, chess is a puzzle, where players take turns in quizzing each other. Good players solve problems while presenting their own quizzes. However, I have different expectations for wargames. It's all a matter of taste. Sure if you enjoy Drive on Moscow, good for you. I expect different things in a wargame about WWII Russian campaign. To me, there's no negative or positive review. Comments like these help me determine if this is the game for me. That's all.
Thjan 2016 年 11 月 8 日 下午 2:54 
引用自 Technopiper
引用自 amagarr
Technopiper, with all due respect to, ¿is chess for you a puzzle? I play chess and I love Bulge because Bulge is chess with soldiers and tanks. Sure :)
I have played chess seriously in my school years and, to me, chess is a puzzle, where players take turns in quizzing each other. Good players solve problems while presenting their own quizzes. However, I have different expectations for wargames. It's all a matter of taste. Sure if you enjoy Drive on Moscow, good for you. I expect different things in a wargame about WWII Russian campaign. To me, there's no negative or positive review. Comments like these help me determine if this is the game for me. That's all.

I was caught by surprise a bit that this is more puzzle than wargame, despite the realistic presentation (time and weather being important etc.) I will keep the game tho, some day I might be in for a puzzle title :)
Just in case you are not aware of these games I'll throw a few titles at you that you might want to check out:
Command Ops 2 (wargame in pausable real time instead of turn based)
Flashpoint Campaigns: Red Storm (Cold War Era)
Order of Battle will soon get a Blitzkrieg expansion
Technopiper 2016 年 11 月 9 日 上午 3:14 
引用自 Thjan
I was caught by surprise a bit that this is more puzzle than wargame, despite the realistic presentation (time and weather being important etc.) I will keep the game tho, some day I might be in for a puzzle title :)
Just in case you are not aware of these games I'll throw a few titles at you that you might want to check out:
Command Ops 2 (wargame in pausable real time instead of turn based)
Flashpoint Campaigns: Red Storm (Cold War Era)
Order of Battle will soon get a Blitzkrieg expansion
Good suggestions, I have played some in these series. I guess the similarity to puzzles for some may be a result of the game's boiled-down nature, a quality I always sought after in board wargames. Breakout Normandy comes to mind. Perhaps my taste changes when I look for wargames on PC? ;-)
shaihulud 2016 年 11 月 16 日 上午 1:38 
I have to agree with the OP. Panzer breakthroughs have little effect on the Russians. Germans behind me? No worry, just dig in! German panzer grenadiers holding their supply line? I'll just throw some CAVALRY at them. At worst I break even. They left a panzer to guard the supply? Even better, send in the CAVALRY!! When did cavalry become assault troops?

Having effected a large encirclement I realized it was a waste of time because only victory points matter. If you're not advancing, your losing, no matter how many Russians you've killed. And in the end, Bryansk is almost worthless, so, why bother?

It matters that I can force units to retreat but I can't attack them where they retreat TO from where they retreated FROM. So, I have to leave troops to guard because I feel certain they will have no restriction on attacking from there or cutting an open supply line.

Russians, cut off and out of supply, require a minimum of two attack turns to eliminate. While I spend rounds doing that the Russian reserves keep pouring in and reinforcing the IMPORTANT points, VP objectives. Again I say, Why am I killing russians? Why do they never surrender? I recall they did so by the millions, but not here.

Again, the OP is correct about the RNG factor being the deciding factor. Prepared offensives are fine for armor in the open IF they manage to destroy and breakthrough. Otherwise, I just have to do it again. It was quite annoying watching infantry prepared offensives shoot, shoot, shoot, to little effect while the Russian defensive advantages absorbed all the damage.

I've requested my refund. I can say that at least the game was not overpriced.
Slitherine_Iain  [開發人員] 2016 年 11 月 16 日 上午 2:04 
I'm sorry but this game is all about Panzer breakthroughs! The way to win is to avoid fighting enemy dug in and starve them our by cutting off supply. Bear in mind a breakthrough is only meaningful if you cut them off. Out flanking has minimal effect. You need to envelop them.

Random numbers really have little effect. I suggest playing a little multiplayer so you can see how others are playing to see what strategies work. Even playing the AI from the other side can help with that but a human player will always come up with more creative strategies.
shaihulud 2016 年 11 月 16 日 上午 7:23 
Refund policy, I've learned, extends to only TWO hours of play. I played 4 hours, 34 minutes, so, I'm stuck with this turkey....meh
amagarr 2016 年 11 月 16 日 上午 11:40 
read the manual and take time to learn. Don't give up too soon and play mp. The game now is balanced.
YueJin 2016 年 11 月 16 日 下午 1:41 
People seem to come into the game with the expectation that they can play the German forces and the Russians will just roll over and let them waltz into Moscow.

The AI is pretty good and will make you work for your first win. It sounds like you just haven't understood the game shaihulud. Saying Bryansk is almost worthless when it's worth 1VP a turn across a 22 turn game gives me that impression anyway.

Try looking at the objectives and working out what you need to win. The germans need to finish with 42VPs or capture/surround Moscow. Allowing for some vp loss due to destroyed units it comes down to you only needing to capture Bryansk and two other 1+ vp's for around 10 turns to win (assuming you hold Rzevh, Orel and Kursk at game end). This is very possible and you should look to take either Voronezh, Tula or Zvenigorod before turn 5 ends and the mud sets in. Once you manage that you can look to isolate and destroy any Soviet units left behind and slowly set up for your three prepared offensives when the frost sets in. Use the frost turns to set up a solid defence on VP's you need to hold until the end (usually Kaluga/Rzevh/Orel/Kursk) and retreat any severly damaged units to the rear lines to deny the VPs the Soviet player would recover by destroying them.
Dominian 2016 年 11 月 16 日 下午 2:37 
Pretty frustrating mechanic where you hit by around 20-40% chances on every pip. This obviously can lead to crazy long streaks of misses and throw predictions off by a big margin. I find it hard to plan around the RNG. Even when the othe guy doesn't shoot back, you don't know if you will get that city tile from him, even with three times the forces. Using cities and forests, is what the AI will do constantly and it can lead to very long streaks of misses, ending up tieing down too many troops. I'm still pretty new to the game and I will try to encircle faster, but I haven't even come close to beating the Typhoon scenario as Germans and it's getting kinda frustrating. So I feel you OP. RNG is a huge factor in the first few turns and especially is needed for breakthrough kills and not just retreats. Getting the kill is super awesome for rushing VPs and if you need too long to kill a troop, you already know that you can restart. I just don't see how to plan around that yet, as it's also kinda tough to get our all your troops from behind, when certain battles keep draggin on. I espcially dislike the 3v3 infantrymen battle in the south-west of the map. I guess I have to keep surrounding people more, than just rush VPs. I won't give up on the game yet.
YueJin 2016 年 11 月 16 日 下午 7:24 
Hopefully this will give you an idea of how the operation typhoon scenario can go for the Germans. I played pretty badly here since I was trying to finish the scenario in around 15 minutes but it should have something you can take away.

Turn 1 I interdict the Russian infantry in Dorogobuzh and use the prepared assaults on Vladimirskoye, Zhukovka and in the south in Shostka.

During the turn I breakthrough Sychyovka and prepare to contest Zvenigorod and Kaluga next turn. In the south, my panzers breakthrough into Kursk and threaten Orel.


http://steamcommunity.com/sharedfiles/filedetails/?id=801075687

In the prepared offensives for turn 2 I capture Kaluga and move into Zvenigorod. Getting into Zvenigorod is great even if you can't capture it as prevents the Soviets from defending in front of Moscow as the rail line to Mozhaysk is cut.

During the turn I capture Tula with the two panzer brigades that captured Kaluga and clean up most Soviet threats. At this point the scenario is essentially won as Tula, Kaluga, Moshaysk, Kursk, Orel and Vyazma is winning with 16 vp. My moves from now on are aimed solely at keeping those VPs which will be easy as the Soviets simply don't have any credible offensive threats.

http://steamcommunity.com/sharedfiles/filedetails/?id=801075779

I spend turns 3 and 4 capturing Orel and Kursk and tying down Soviet units.

http://steamcommunity.com/sharedfiles/filedetails/?id=801075867


Sure enough the Soviets can't even get close to recaptuing a VP location and I pass to end the game early on turn 5 after making a last half-hearted effort to take bryansk and voronezh.

http://steamcommunity.com/sharedfiles/filedetails/?id=801075928

http://steamcommunity.com/sharedfiles/filedetails/?id=801076036

If I'd played a little better I could probably have finished the game with Zvenigorod, Bryansk and Voronezh all under control for a truly crushing victory but hopefully this gives you an idea of one way you can go about winning the opening scenario. There are plenty of other options and tactics available to you, I played a very southern focused approach ignoring Rzhev, Kalinin and Bryansk in favour of capturing Tula and Kursk. Once I even pushed in the north through Istra capturing Kraznaya Polyana and Nogisk for the win whilst the south was limited to capturing Bryask early.

Remember, you've only got five turns so never engage a concentration of Soviet forces, especially if they're in a town or forest tile. Make sure you encircle the Russians south of Vyazma on turn 1 otherwise they'll be a real pain later. It's always possible to complete the encirclement turn 1 no matter what move the Soviet player makes.

Also you'll notice that I barely use the infantry at all. In the operation Typhoon scenario you have 5 turns and infantry can move 1 space. If you can't find a position you want an infantry unit to be in by 5 turns then just leave it. In the full battle it can be useful to move them up in preparation for the mud turns but scenario 1 is a 5 turn VP grab where the infantry have almost no use other than tying up some frontline Russian units on turns 1-2. The Yartsevo 3 stack of infantry can be used for capturing Rzhev if you move them every turn but it's often only practicable if you get some long turns where you can move all your panzer forces and that group of infantry.
最後修改者:YueJin; 2016 年 11 月 17 日 上午 2:21
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張貼日期: 2016 年 11 月 3 日 上午 2:09
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