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Also, I'm pretty sure there's an in-game macro for dashing forwards, but I'd bet it's mostly for when you need an IAD (not even intermediate player here, but I know most of the fundamentals).
Maybe the issue is that he is playing with analog joystick on his gamepad instead of the cross.
Strive, Marvel and Skullgirls have dash macros or alternatives (Pressing 2 buttons simultaneously I think?).
But yeah, you gotta grind for it, especially when you do during a special or normal.
Sol is a character that uses some microdashes in his combo like with corner gunflame.
There is an actual reason for Marvel and Skullgirls to have those. These two games have characters with diagonal airdashes and there is no way you'll be able to input a clean 33 or 99 everytime without a dedicated button for diagonals. So it's fine for them to have, because it makes basic movement options which are impossible to be consistent at(even for the very best) consistent.
99 motion can't be input properly with an arcade stick or a pad. I think the only real option for that is a hitbox or a mixbox. Keyboard as well but not really suited for fighting games.
Anyway there are so many things more difficult to deal with in terms of motions than a dash. Fighting games players should be able to do 3 things : Find optimal answers to situations, read the opponent playstyle, and have a good execution. Every player are define by those archetypes, with more or less skill in each one. It's just part of the game, there are no shortcuts to it, every player has to train to raise his execution skills.
Accessibility in arcade style games weren't really considered as much. They always push the limits since they were meant to be played in short terms and not long term.
Execution in timing and mashing were always a thing that comes slowly with time and dedication but you have to be careful on pushing yourself too much or else you'll hurt yourself.
Current games are doing what they can for accessibility but you can't expect them to go back to old or previous games and patch them up.
I experienced something similar back then during Tekken 5:DR.
A Devil Jin player with only two fingers on his right hand and no fingers at all on his left hand. He played on regular DS3, had some of the best movement and Mishima execution I've ever seen up until that point.