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Thanks for the answer. Fingers crossed they'll like this idea and want to bring it to this instalment at some point. I could always have post effects & vsync disabled, with 3 or 4f of added delay, and play against anyone within europe with the same delay as ps4 offline. Now I'll need to change vsync/posteffect settings based on the opponent which is fairly annoying.
Though, another suggestion would be to make the add delay menu available anywhere, so that I can just adjust it on the fly. that would also work fairly well.
I've heard overall good feedback about the DualShock 4 (pad), Hori Fighting Commander (pad), MadCatz Fightpad (pad), Hori RAP Pro 4 / Pro 4 Kai (fightstick) and MadCatz Tournament Edition 2 (fightstick), but I've never tried them. I'd not recommend the Xbox 360 controller because of its d-pad, and the Xbox One one doesn't seem to have improved much about it.
To give an alternative, I have a custom fightstick with Sanwa parts, and it's quite good. But your mileage may vary depending on how you make it and what parts from what manufacturer you prefer.
BTW thank you for your response. Now Steam support native ps4 controller, or I am wrong?
And unless you're using a crappy controller (which I don't think F310 are) or a too long cable, I don't think the controller itself impacts the input delay. The springs of the d-pad and buttons can play on it though, since depending on the controller you might have to press more or less on them to have them output the signal.
As it's said in the original post, some delay can happen because of additional graphical options. It could also be happening if you're using a really old USB port, though I doubt you're in that case. Else, I don't really know... Can be caused by the game as well (I know Street Fighter has eight forced frames of delay, for instance).
About your fingers aching after execution though, it might be because of your d-pad and buttons, and your execution speed as well; maybe you should try slowing the execution down to see if the output is not the same, and if it is, you should be able to reduce the pain. Just my hypothesis here though.
It's just no one is testing common controllers for it.