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Since GGX (2000) the franchise has gotten more and more unique, but some SNK influences still remain, such as Axl Low clearly being inspired by Billy Kane in both gameplay and appearance.
Jubei's "counters" are more like traditional atemi (ie. you "catch" the opponent's attack and enter a throw-like guaranteed punish animation, originally taken from Geese) which Axl actually has, while current Baiken is more like Lee Rekka from Last Blade; he has a parry move with a guard point that cancels into different follow-ups depending on the button (old Baiken and her guard cancels were more in the style of Vampire series where guard canceling is a core mechanic). Lee also has various kick special moves that are really similar to Jam's kick specials, but her high mobility and how the kicks are tied to card charges makes her feel really different.
The fact that all these references and homages are bits and pieces from here and there insterted into all sorts of characters (instead of copying everything from one character into a single character) makes the products feel fresh and original. Blitz is really similar to Last Blade's Deflect when tapped and SFIV's Focus when hold, but it doesn't feel like a cheap ripoff of either because of how well it's crafted into a mechanic that complements GG's actual neutral and okizeme tactics.
tl;dr: ASW is really good at making fighting games, there are even more references and homages than people realize.
Also, there's a common rumor that says Ishiwatari worked at SNK on Last Blade, but that's false. On Bururaji and various interviews he has always said he joined ASW in order to make his idea of a game to become reality and has never said anything of him being related to SNK and/or Last Blade. Googling his name, ASW, and Gekka no Kenshi in Japanese doesn't produce any results either.
Also she used to embody the best aspects of both Ky and Sol, rather than the defensive character she grew into.