Aim Hero

Aim Hero

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ProGames  [developer] Sep 9, 2016 @ 2:33pm
Roadmap
Hi, everyone! Thank you for your interest to out project!

We would like to provide you with some details on our vision of Aim Hero by the end of the early access. We will also tell you what to expect from the nearest updates, what will be done later on, and what is going to happened after the final realize.

First of all, here is the list of what we are going to complete to issue the 1.0 release:
  1. 10 training modes, including the mode for snipers and LG;
  2. Support of additional games for seting your mouse sensitivity. We will add at least three of them, Battlefield, Call of Duty, and Quake;
  3. Possibility to manage the difficulty level of each mode by yourself. We want the player to have a chance to choose the position at each level, the target's size, the target's movement speed, the time limit for each session, etc.
  4. New maps: Mirage, Cache, and Nuke at least. Later on we will try to cover all basic maps from CS:GO;
  5. Crosshair customization. We will probably add the console commands from CS:GO, but we are not a 100% sure about it for the moment;
  6. The full statistics of your trainings with daily diagrams and more. You will be able to compare your results with your Stream friends results as well;
  7. We will probably improve the graphics, special effects, the sound, etc., though we do not find it significant to our project.

We believe that adding the features listed above step by step would work the best. This is how we would arrange it:
  1. Adding all the training modes;
  2. Adding the mode that allows you manage the difficulty of each level;
  3. Detailed training statistics;
  4. Crosshair customization;
  5. New maps.

We are going to fix all the bugs at the same time. We will also go on working on improving the balance, and on adding mouse sensitivity settings from new games.

What is going to happened with the game once it is released?
There are features that do not seem significant to us, but we are willing to add them to the game anyway. We will focus on those after we issue the final release.
  1. Controller support;
  2. Improving the visual part, such as 3D weapon model, special effects, etc.
  3. New training modes;
  4. New maps;

Stay tuned, since we will update the page!
Last edited by ProGames; Sep 9, 2016 @ 2:36pm
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Showing 1-15 of 56 comments
MissingNo. Sep 12, 2016 @ 4:39am 
LG training hype <3 :D
Difficulty customization: target's size, the target's movement speed <3
Crosshair customization. <3

great that you will include LG training! Love it!

great stuff! keep it up guys!
MissingNo. Sep 13, 2016 @ 5:57am 
someone asked for 180 degree twitch shots, would it be possible to add to the 3 modes classic, reflex and fast aiming an option for a second wall behind you so that for example 3 targets spawn in front of you and the next 3 behind you or 1 in front 1 behind you?
That would be a perfect option for 180degree twitch aiming...
-=SoW=- Astrus Sep 17, 2016 @ 1:02pm 
WASD movement would make this tool very different from Aimbooster/Aim400kg and the like.
MissingNo. Sep 18, 2016 @ 7:30am 
2 questions:
1: would it be possible to turn of the breaking animation of the target?
(it's a graphical feature I don't really need and it makes fast siuations a bit more chaotic if the broken pieces are flying around...)
2: it would be nice if you could change the color of missed shots on the grey wall from red to dark grey or so as I sometimes shoot the red dot of my missed shots :D
(I saw the guy who made the video do the same meanwhile I got used to avoid it but if it gets real fast it sometimes happens still...)
would be great!
greetings!
quigley0 Sep 18, 2016 @ 8:05pm 
Please add inverted mouse in an upcoming release. Thanks!
ProGames  [developer] Sep 20, 2016 @ 10:31am 
Hi, guys! We are working on the Sniper’s Mode now, and it seems like it takes more time than we expected.

We read the forum regularly, and we see all your messages and suggestions. We will consider them for our future updates.
Harmful Opinions Sep 24, 2016 @ 2:04am 
It would be nice to have versions of the basic training where the target board is wider.
MissingNo. Sep 24, 2016 @ 3:59pm 
it would be cool with 4, 8 or 16 boards surrounding you!
GLaDOS Sep 30, 2016 @ 4:11pm 
Any plans on adding Vertical Tracking training mode?
It would really help with Overwatch since we have a couple of heroes who can jump high or stay in the air.

Thanks!
uplasenko Oct 17, 2016 @ 11:31pm 
Please add option for players that use INVERT MOUSE in games. Without that your game is completly useless for whole bunch of players.
Id3ntyD Nov 6, 2016 @ 2:59am 
Love the software! Has great potential of improving my aim, to domintate instead of loosing. The only thin I am missing is to have my sensitivity settings from RUST implemented into this game. Is it possible to add those?
Darkneece Nov 25, 2016 @ 12:47pm 
1. need "inverted Y axis", I think it's pretty easy
2. Battlefield training plz
revdancatt Dec 18, 2016 @ 2:59am 
Enjoying this a lot, but would love to see a small part of (6.) higher up the list. Specifically personal tracking of scores by day.

I don't need all the other stuff, comparing to Steam friends and leaderboards. But I do want to be tracking if I'm getting better over time. At the moment I've created a spreadsheet and have started tracking scores by hand. Just a simple table of top scores by day would be huge for me right now.

Everything else though is great, at 44 I need all the help I can get :D
Error404 Mar 25, 2017 @ 4:09pm 
I dont care much about graphics, I'd much rather have sniper mode and an automatic weapon range to practice on first.
梨鸭号机甲 May 18, 2017 @ 7:59am 
i think it is difficulty fou me when i play the relaxing term
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Date Posted: Sep 9, 2016 @ 2:33pm
Posts: 56