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Drift is done by strafing and turning in opposite directions and done correctly allows you to align yourself better for the coming turn.
it just slows you down too much if you drift as you would in mario kart because this game takes air resistance and attack angles very seriously.
If you're looking for an F-Zero clone, this is not the game for you.
I have not pirated the game, if you're asking that. I don't pirate games, I just wait till I have the cash to buy them. But you don't need to have played it so see that Redout is clearly descended almost entirely from Wipeout.
You can *kinda* skid around, but there's no drifting AFAIK like you see in 0:13 of this video (note the red sparks showing that the ship has lost its grip): https://www.youtube.com/watch?v=owu4gQsVhXc
My problem is not that it isn't an F-Zero clone (of which none exist), it's that people call it "Wipeout meets F-Zero" when it's pretty much "Fast Wipeout with no weapons".
Like I said, I played all 3 games and Redout doesn't handle like Wipeout at all and you didn't even play the game...
Btw it's an indie title.
i didnt expect much from it but surprised me the hell outta me how good it is.
But it's okey lad. I know what we do.
I play my Not F-Zero and you play your 60 bugs No Man's lie. Is it a deal?
i just bought a fish emoticon just so i could throw it in your face.
Yes, it's a bit closer to Wipeout in terms of its handling than F-Zero, but still, it handles nothing like Wipeout.
Boosting does not drain your health, that is correct. Meaning that the devs don't intend to outright steal the game mechanic of its closest predecessor.
Track designs are MUCH more like F-Zero GX than anything from Wipeout.
Yes, it doesn't have a max speed / accel slider. But each vehicle has passive / active perks that can be attached to change the speed dynamic or handling characteristics.
The vehicle physics feel incredibly nuanced, they're not simplistic like many of the other knock-off racers in the past few years.
Bottom line- this game is not F-Zero GX. That game is the greatest of all time in this genre. But this game gets DAMN close. It's fantastic and you should stop complaining and buy the damn game.
When I first saw this game as I was walking around the Indie Mega Booth at PAX this year, it reminded me of F-Zero as well as Star Wars Episode I: Pod Racer. Especially Pod Racer as I ended up playing with the pod racer (Sulha) looking ship in Redout and hit the walls as often as I did in Pod Racer. Now to address your points.
Redout you can have up to 12 ships on the track IIRC, as in later races that are longer with higher class ships they include more opponents. Not invalidating this point, just wanted to correct your fact here. They certainly are different styles of games in this respect as F-Zero did focus on large scale races and tournaments with lots of fun characters (James McCloud FTW).
So they separated health and boost into separate things you must manage. Stills seems very F-Zero to me in that you have limited boost until it recharges (either by driving through purple stuff in F-Zero or waiting in Redout).
Incorrect, there is drifting, but it is implemented differently than F-Zero. Redout uses the right stick to strafe/drift, while F-Zero uses L/R to enter slide/drift mode.
You can set your powerups before the race. Not the same, but that does give an opportunity to tweak a ship to a specific track. Seems a similar concept to me.
Ships have different grips than F-Zero. Ok, sure, but each game does what is right for the tracks it creates, which in the end is what matters.
Why does an arcade game need to be complex with its physics model? This is about providing a fun experience, and I am sure there is more going on under the hood than we are presented in the game.
It's a fun game for what it is, and sounds like it is up your alley, so I'd encourage you to give it a try.