Redout: Enhanced Edition

Redout: Enhanced Edition

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Yasha Sep 21, 2016 @ 10:38am
No offense to the devs, but this is pure Wipeout with little to no F-Zero qualities.
Not that Redout is a bad game. It looks pretty fun! But people and the devs themselves keep comparing it to F-ZERO and Wipeout when there's very little DNA from the latter. I can only assume these people have never played F-ZERO. Redout is missing almost everything that makes F-ZERO...well, F-ZERO:

-There's only 8 ships on the track. FZX and FZGX have thirty

-Boosting does not drain your health

-No drifting whatsoever. One of the most unique aspects of F-Zero is that it's ships can powerslide. Like Wipeout, Redout is all grip driving with no drifting

-No way to adjust settings before a race like F-ZERO's Accel-Max Speed metre (which also affects grip and handling by the way)

-Lazy, Wipeout-esque handling with massive turning radii. Even the poorest handling F-ZERO ships can turn better than a Wipeout/Redout ship and most of the ones with bad handling can use strafe turns to turn will (like the Fat Shark)

-Simplistic physics model. F-ZERO GX's handling engine is extremely complex as this document compiling data found through emulators shows[docs.google.com]. There's *seven* different stats that determine how a ship handles, the grip starts, two boost stats, the weight and shape of a ship have noticeable effects of how it drives, there's two different strafing stats (strafing on a straightaway and strafing while turning), and these 40+ stats are unique for *every* one of the 41 ships. Does Redout have something even half as complex under the hood?

I will probably grab this game as I live racers and it thankfully doesn't have weapons like Wipeout does. But it's not "F-ZERO meets Wipeout", people. It's "slightly faster Wipeout without weapons".
Last edited by Yasha; Sep 21, 2016 @ 10:44am
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Showing 1-11 of 11 comments
Lunaire Sep 21, 2016 @ 10:43am 
So you tried the game without buying it?
Zeks Sep 21, 2016 @ 10:46am 
I can assure you there is drifting in this game and it does have some use on the tracks.

Drift is done by strafing and turning in opposite directions and done correctly allows you to align yourself better for the coming turn.

it just slows you down too much if you drift as you would in mario kart because this game takes air resistance and attack angles very seriously.
Last edited by Zeks; Sep 21, 2016 @ 10:47am
huffy Sep 21, 2016 @ 10:59am 
I played all 3 games and I can safely say Redout is quite different from both Wipeout and F-Zero.

If you're looking for an F-Zero clone, this is not the game for you.
Last edited by huffy; Sep 21, 2016 @ 10:59am
Yasha Sep 21, 2016 @ 1:02pm 
Originally posted by Mind Reaver:
So you tried the game without buying it?

I have not pirated the game, if you're asking that. I don't pirate games, I just wait till I have the cash to buy them. But you don't need to have played it so see that Redout is clearly descended almost entirely from Wipeout.


Originally posted by Zeks:
I can assure you there is drifting in this game and it does have some use on the tracks.

Drift is done by strafing and turning in opposite directions and done correctly allows you to align yourself better for the coming turn.

it just slows you down too much if you drift as you would in mario kart because this game takes air resistance and attack angles very seriously.

You can *kinda* skid around, but there's no drifting AFAIK like you see in 0:13 of this video (note the red sparks showing that the ship has lost its grip): https://www.youtube.com/watch?v=owu4gQsVhXc

Originally posted by Huffy:
I played all 3 games and I can safely say Redout is quite different from both Wipeout and F-Zero.

If you're looking for an F-Zero clone, this is not the game for you.
My problem is not that it isn't an F-Zero clone (of which none exist), it's that people call it "Wipeout meets F-Zero" when it's pretty much "Fast Wipeout with no weapons".
Last edited by Yasha; Sep 21, 2016 @ 1:05pm
huffy Sep 21, 2016 @ 1:06pm 
Originally posted by Vadara:
My problem is that it's an F-Zero clone (of which none exist), it's that people call it "Wipeout meets F-Zero" when it's pretty much "Fast Wipeout with no weapons".

Like I said, I played all 3 games and Redout doesn't handle like Wipeout at all and you didn't even play the game...
Last edited by huffy; Sep 21, 2016 @ 1:07pm
Krieger Sep 21, 2016 @ 1:07pm 
Did you even played this game? i can tell that strafe / drifting is there.
Btw it's an indie title.
i didnt expect much from it but surprised me the hell outta me how good it is.

But it's okey lad. I know what we do.

I play my Not F-Zero and you play your 60 bugs No Man's lie. Is it a deal? :steamsalty:
Last edited by Krieger; Sep 21, 2016 @ 1:40pm
Rhosta Sep 21, 2016 @ 1:17pm 
You obviously didnt play the game.
Lars Effect Sep 21, 2016 @ 1:20pm 
Originally posted by Vadara:
Not that Redout is a bad game. It looks pretty fun! But people and the devs themselves keep comparing it to F-ZERO and Wipeout when there's very little DNA from the latter. I can only assume these people have never played F-ZERO. Redout is missing almost everything that makes F-ZERO...well, F-ZERO:

-There's only 8 ships on the track. FZX and FZGX have thirty

-Boosting does not drain your health

-No drifting whatsoever. One of the most unique aspects of F-Zero is that it's ships can powerslide. Like Wipeout, Redout is all grip driving with no drifting

-No way to adjust settings before a race like F-ZERO's Accel-Max Speed metre (which also affects grip and handling by the way)

-Lazy, Wipeout-esque handling with massive turning radii. Even the poorest handling F-ZERO ships can turn better than a Wipeout/Redout ship and most of the ones with bad handling can use strafe turns to turn will (like the Fat Shark)

-Simplistic physics model. F-ZERO GX's handling engine is extremely complex as this document compiling data found through emulators shows[docs.google.com]. There's *seven* different stats that determine how a ship handles, the grip starts, two boost stats, the weight and shape of a ship have noticeable effects of how it drives, there's two different strafing stats (strafing on a straightaway and strafing while turning), and these 40+ stats are unique for *every* one of the 41 ships. Does Redout have something even half as complex under the hood?

I will probably grab this game as I live racers and it thankfully doesn't have weapons like Wipeout does. But it's not "F-ZERO meets Wipeout", people. It's "slightly faster Wipeout without weapons".

i just bought a fish emoticon just so i could throw it in your face.


:fateFish:
S2riker Sep 21, 2016 @ 1:29pm 
I stopped taking you seriously when you say there's no drifting in this game. But I'll entertain your post anyway-

Yes, it's a bit closer to Wipeout in terms of its handling than F-Zero, but still, it handles nothing like Wipeout.

Boosting does not drain your health, that is correct. Meaning that the devs don't intend to outright steal the game mechanic of its closest predecessor.

Track designs are MUCH more like F-Zero GX than anything from Wipeout.

Yes, it doesn't have a max speed / accel slider. But each vehicle has passive / active perks that can be attached to change the speed dynamic or handling characteristics.

The vehicle physics feel incredibly nuanced, they're not simplistic like many of the other knock-off racers in the past few years.

Bottom line- this game is not F-Zero GX. That game is the greatest of all time in this genre. But this game gets DAMN close. It's fantastic and you should stop complaining and buy the damn game.

Tie Domi Fan Sep 21, 2016 @ 1:29pm 
I think they're just trying to appeal to people who haven't heard of Wipeout, like myself. I've never played Wipeout, but played a ton of F-Zero and F-Zero GX.

When I first saw this game as I was walking around the Indie Mega Booth at PAX this year, it reminded me of F-Zero as well as Star Wars Episode I: Pod Racer. Especially Pod Racer as I ended up playing with the pod racer (Sulha) looking ship in Redout and hit the walls as often as I did in Pod Racer. Now to address your points.

Originally posted by Vadara:
-There's only 8 ships on the track. FZX and FZGX have thirty

Redout you can have up to 12 ships on the track IIRC, as in later races that are longer with higher class ships they include more opponents. Not invalidating this point, just wanted to correct your fact here. They certainly are different styles of games in this respect as F-Zero did focus on large scale races and tournaments with lots of fun characters (James McCloud FTW).

Originally posted by Vadara:
-Boosting does not drain your health

So they separated health and boost into separate things you must manage. Stills seems very F-Zero to me in that you have limited boost until it recharges (either by driving through purple stuff in F-Zero or waiting in Redout).

Originally posted by Vadara:
-No drifting whatsoever. One of the most unique aspects of F-Zero is that it's ships can powerslide. Like Wipeout, Redout is all grip driving with no drifting

Incorrect, there is drifting, but it is implemented differently than F-Zero. Redout uses the right stick to strafe/drift, while F-Zero uses L/R to enter slide/drift mode.

Originally posted by Vadara:
-No way to adjust settings before a race like F-ZERO's Accel-Max Speed metre (which also affects grip and handling by the way)

You can set your powerups before the race. Not the same, but that does give an opportunity to tweak a ship to a specific track. Seems a similar concept to me.

Originally posted by Vadara:
-Lazy, Wipeout-esque handling with massive turning radii. Even the poorest handling F-ZERO ships can turn better than a Wipeout/Redout ship and most of the ones with bad handling can use strafe turns to turn will (like the Fat Shark)

Ships have different grips than F-Zero. Ok, sure, but each game does what is right for the tracks it creates, which in the end is what matters.

Originally posted by Vadara:
-Simplistic physics model. F-ZERO GX's handling engine is extremely complex as this document compiling data found through emulators shows. There's *seven* different stats that determine how a ship handles, the grip starts, two boost stats, the weight and shape of a ship have noticeable effects of how it drives, there's two different strafing stats (strafing on a straightaway and strafing while turning), and these 40+ stats are unique for *every* one of the 41 ships. Does Redout have something even half as complex under the hood?

Why does an arcade game need to be complex with its physics model? This is about providing a fun experience, and I am sure there is more going on under the hood than we are presented in the game.

It's a fun game for what it is, and sounds like it is up your alley, so I'd encourage you to give it a try.
Enrik Fartmann Sep 22, 2016 @ 4:37am 
Play F-Zero.
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Date Posted: Sep 21, 2016 @ 10:38am
Posts: 11