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Running windows 7 pro 64bit, AMD 1100t with 16gb ram and an Radeon HD6970 2gb.
Here is the last crash error:
LowLevelFatalError [File:C:\UnrealEngineSource\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 796]
Rendering thread exception:
LowLevelFatalError [File:C:\UnrealEngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
KERNELBASE.dll!0x00000000FD77A06D
redout-Win64-Shipping.exe!FOutputDevice::Logf__VA() [c:\unrealenginesource\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
redout-Win64-Shipping.exe!FDebug::AssertFailed() [c:\unrealenginesource\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
redout-Win64-Shipping.exe!TerminateOnDeviceRemoved() [c:\unrealenginesource\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:176]
redout-Win64-Shipping.exe!VerifyD3D11Result() [c:\unrealenginesource\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
redout-Win64-Shipping.exe!FD3D11DynamicRHI::GetQueryData() [c:\unrealenginesource\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:135]
redout-Win64-Shipping.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() [c:\unrealenginesource\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:50]
redout-Win64-Shipping.exe!FetchVisibilityForPrimitives_Range<1>() [c:\unrealenginesource\engine\source\runtime\renderer\private\scenevisibility.cpp:717]
redout-Win64-Shipping.exe!FetchVisibilityForPrimitives() [c:\unrealenginesource\engine\source\runtime\renderer\private\scenevisibility.cpp:1223]
redout-Win64-Shipping.exe!OcclusionCull() [c:\unrealenginesource\engine\source\runtime\renderer\private\scenevisibility.cpp:1291]
redout-Win64-Shipping.exe!FSceneRenderer::ComputeViewVisibility() [c:\unrealenginesource\engine\source\runtime\renderer\private\scenevisibility.cpp:2569]
redout-Win64-Shipping.exe!FDeferredShadingSceneRenderer::InitViews() [c:\unrealenginesource\engine\source\runtime\renderer\private\scenevisibility.cpp:2860]
redout-Win64-Shipping.exe!FDeferredShadingSceneRenderer::Render() [c:\unrealenginesource\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:589]
redout-Win64-Shipping.exe!RenderViewFamily_RenderThread() [c:\unrealenginesource\engine\source\runtime\renderer\private\scenerendering.cpp:1728]
redout-Win64-Shipping.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`14'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [c:\unrealenginesource\engine\source\runtime\core\public\async\taskgraphinterfaces.h:883]
redout-Win64-Shipping.exe!FNamedTaskThread::ProcessTasksNamedThread() [c:\unrealenginesource\engine\source\runtime\core\private\async\taskgraph.cpp:960]
redout-Win64-Shipping.exe!FNamedTaskThread::ProcessTasksUntilQuit() [c:\unrealenginesource\engine\source\runtime\core\private\async\taskgraph.cpp:701]
redout-Win64-Shipping.exe!RenderingThreadMain() [c:\unrealenginesource\engine\source\runtime\rendercore\private\renderingthread.cpp:325]
redout-Win64-Shipping.exe!FRenderingThread::Run() [c:\unrealenginesource\engine\source\runtime\rendercore\private\renderingthread.cpp:459]
redout-Win64-Shipping.exe!FRunnableThreadWin::Run() [c:\unrealenginesource\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
redout-Win64-Shipping.exe!FRunnableThreadWin::GuardedRun() [c:\unrealenginesource\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:33]
kernel32.dll!0x00000000779459CD
ntdll.dll!0x0000000077A7A561
ntdll.dll!0x0000000077A7A561
Redout has never crashed on me.
I second that, I have Redout just for 3 weeks, but it never crashed on me, EVER!
LowLevelFatalError [File:C:\UnrealEngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 227]
Result failed
at C:\UnrealEngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:134
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
KERNELBASE.dll!0x00000000FCD8A06D
redout-Win64-Shipping.exe!FOutputDevice::Logf__VA() [c:\unrealenginesource\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
redout-Win64-Shipping.exe!FDebug::AssertFailed() [c:\unrealenginesource\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
redout-Win64-Shipping.exe!GameThreadWaitForTask() [c:\unrealenginesource\engine\source\runtime\rendercore\private\renderingthread.cpp:937]
redout-Win64-Shipping.exe!FRenderCommandFence::Wait() [c:\unrealenginesource\engine\source\runtime\rendercore\private\renderingthread.cpp:965]
redout-Win64-Shipping.exe!FEngineLoop::Tick() [c:\unrealenginesource\engine\source\runtime\launch\private\launchengineloop.cpp:3157]
redout-Win64-Shipping.exe!GuardedMain() [c:\unrealenginesource\engine\source\runtime\launch\private\launch.cpp:166]
redout-Win64-Shipping.exe!GuardedMainWrapper() [c:\unrealenginesource\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
redout-Win64-Shipping.exe!WinMain() [c:\unrealenginesource\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
redout-Win64-Shipping.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32.dll!0x0000000076F559CD
ntdll.dll!0x000000007708A561
ntdll.dll!0x000000007708A561
There was relative frequent crashes online back in the days but it's a lot better now. :D
Steam has had a lot of problems downloading games lately for me. Have you verified integrity of files? Steam had striaght up not downloaded 5GB of Doom and corrupted files for two other games in the past month.
http://steamcommunity.com/sharedfiles/filedetails/?id=1079095742
Seems awful dark. I mean there are not any specular highlights on the glass at all. Kinda Looks like a shader isn't working to me.