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I think I'm gonna refund it, I don't feel like wasting that much on the game and then the DLC (even if I only buy some of it, but the thing would be to have all of the tracks and such...), and I'll wait for a possible future drop in price.
For the second question: Game comes with only 5 vehicles and 4 modifications of each one (which seem instead like upgrades/levels), and I think 20 tracks. Not a bad numer of tracks, but I didn't like all of them (not much time to try them if I want to refund the game, either...), and if you only have 5 "types" of ships, compared to the 30 in F-Zero GX (which every pilot having a backstory and defined personality), or the 20 in Wipeout 2048, or the 24 in Speed Racer... it feels like a great letdown.
If the game included all DLC for the price, or had more content in the base game, I would think otherwise.
And more ships its pointless. There is something called a meta. That and the hardly and of the ships in those gamss felt different. There is only so much significant variation in simple physics. Oversaturation is bad and should be left behind forever. That goes for FPS games too. Way too many guns that have no real differences.
I think there's a decent amount of content in the base game as far as tracks and cars go. In terms of gamemodes there are so many that it makes up for the alleged lack of cars. As for the car count, I think it's fine. Each one fills a very specific role and that's the way it should be, otherwise you're wasting development time and money adding content to the game that has little to no impact on the gameplay experience other than adding a tally mark to the number of cars in the game. The addition of splitscreen also fills in the value of the game even further. It's a dying feature and it's underrated on PC, so any dev who adds local co-op/versus play gets some admiration from me.
For $35, I'd say it delivers. If it were $60, that would be a different story. They'd have to throw in at least some of the expansion packs (preferably all of them) as well for that to be worth the price.
I don't get exactly what you're trying to say. For the matter, I don't even like season passes, but at least with it:
A) The developer gets paid for all upcoming DLC, and before it gets released even...
B) The costumer is assured to get the complete experience from the game.
But as I said, I don't even like the idea of a season pass, there are better options (like I mentioned in my previous comment): just take a look at CD Projekt RED, all paid DLC is a complete expansion, not just "a few swords, a few pieces of equipment, a few...". If all DLC from Redout was just a big package for say 10$, or even 15, then that would be another thing, but instead there's some new tracks and just one new ship, scattered in a bunch of DLCs, each one of them for about 7 to 10$...
The worst thing? There's a "Lightspeed Edition" for PS4 and XBOX One which includes the Europa, Neptune and Vertex DLC for free already, but we on PC have to buy it separately no matter what... It just doesn't feel right.
As for the ships not feeling different in the games I mentioned: the thing is that, maybe because I only could play the game for less than 2 hours, but I couldn't tell almost any differences from the ships in Redout, and the statistics didn't seem to match (the one with most durability exploded in 2 hits, the one with better acceleration and top speed was slower than others, etc.)... I did not have those problems in those other games, I felt that every car or ship handled different and, besides that, there was the pilots having different backstories and personalities. That could maybe not influence the races per se, but makes it feel that the game is more complete and that there has been care put on it.
Exactly! Something like this could solve the problem.
20 tracks is a pretty decent number, so I won't argue with that, but 6 ships are just, to me at least, a disappointment. I think there can be done a lot more in that regard, specially since they are only ships, there's no backstory, characters, background...
I agree on the splitscreen addition, that's great, and I applaud them for doing it. But being that it's been around 2 years since this game launched, there's a lot of DLC packs, and the console edition has half of those packs included... as I said, it doesn't feel right.
B. You are what assures you get the complete experiance. You are an adult. I'd hope you are capable of buying the DLC you want.
C. Not having a seaosn pass allows you to refrain from spending money on tracks you don't like. There is a reason greedy devs like EA like to utilize season passes. They ensure more money from you may not have spent. Modular purchases is ALWAYS better for the consumer.
Base game has 25 tracks btw. Europa. Yes it came later. But well it's not, not part of the game anymore. No point in acting like it's 2016.
And there is some back story. Checkout my app thats pinned. There is a bit more to the lore than you think. Some of which for some reason had to come from the devs directly, not sure why it's not in-game.
The console version costs more. And as you said it, came later. And you are crazy if you think getting a year of playing in console players couldnt. isn't a perk worth some money.