Redout: Enhanced Edition

Redout: Enhanced Edition

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Wanderish Mar 8, 2017 @ 3:28am
This game is coming to Nintendo Switch??????
Anyone has any idea when it will be released? Because I think it's a really good game to play in handheld mode everywhere :D
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Showing 1-14 of 14 comments
Drowne  [developer] Mar 8, 2017 @ 12:19pm 
I agree :)

But yeah, I really can't say anything about the release date at the moment. Nicalis (the binding of isaac guys) are handling some parts of the port for us, while we are busy on Xbox One and PS4.
spaceunicorn Mar 8, 2017 @ 5:09pm 
yeah, can't wait to play on Nintendo Switch. right now im debating whether I should get Fast RMX while I wait!
Medion Mar 9, 2017 @ 5:47pm 
Originally posted by Drowne:
while we are busy on Xbox One and PS4.


Currently the PC version shows a HUGE performance gap between Nvidia and AMD in favor of Nvidia.

Any chance that optimization for PS4/Xbox One could lead to some degree of PC performance parity? The GTX 1060 and RX 480 are generally on par in most games, but the 1060 is nearly twice as fast in Redout.

I've tried the demo but don't want to buy until this performance issue is addressed.
kmanitou81 Mar 20, 2017 @ 3:36pm 
Originally posted by Medion:
Originally posted by Drowne:
while we are busy on Xbox One and PS4.


Currently the PC version shows a HUGE performance gap between Nvidia and AMD in favor of Nvidia.

Any chance that optimization for PS4/Xbox One could lead to some degree of PC performance parity? The GTX 1060 and RX 480 are generally on par in most games, but the 1060 is nearly twice as fast in Redout.

I've tried the demo but don't want to buy until this performance issue is addressed.
I just tried the demo and got 60 fps in Time Trial everything on Epic and 200% resolution on an RX 470.
Medion Mar 20, 2017 @ 4:02pm 
Originally posted by kmanitou81:
I just tried the demo and got 60 fps in Time Trial everything on Epic and 200% resolution on an RX 470.

What's your base resolution? The 200% doesn't tell us anything.

At 4k, Epic, and 100% (so actual 4k), I can get 30-40fps on my GTX 480, while my GTX 1060 (which I no longer have) was sustaining 60fps.
Last edited by Medion; Mar 20, 2017 @ 4:02pm
kmanitou81 Mar 20, 2017 @ 4:15pm 
Originally posted by Medion:
Originally posted by kmanitou81:
I just tried the demo and got 60 fps in Time Trial everything on Epic and 200% resolution on an RX 470.

What's your base resolution? The 200% doesn't tell us anything.

At 4k, Epic, and 100% (so actual 4k), I can get 30-40fps on my GTX 480, while my GTX 1060 (which I no longer have) was sustaining 60fps.
Ah, cool. I was at 1080p. I didn't think these cards went 4K.
Medion Mar 20, 2017 @ 4:23pm 
Originally posted by kmanitou81:
Ah, cool. I was at 1080p. I didn't think these cards went 4K.

If you're at 1080p, and resolution/render scale is set to 200%, in most games that equates to 4xSSAA, or 4k. So, either render scale in this game isn't working properly, the developer has a different definition of 200% (others have done this), or you may have missed a setting.

I'll give the demo another try when my replacement 4k display arrives (April/May tiemframe). I'll see what progress they've made.
Last edited by Medion; Mar 20, 2017 @ 4:23pm
kmanitou81 Mar 20, 2017 @ 4:41pm 
Originally posted by Medion:
Originally posted by kmanitou81:
Ah, cool. I was at 1080p. I didn't think these cards went 4K.

If you're at 1080p, and resolution/render scale is set to 200%, in most games that equates to 4xSSAA, or 4k. So, either render scale in this game isn't working properly, the developer has a different definition of 200% (others have done this), or you may have missed a setting.

I'll give the demo another try when my replacement 4k display arrives (April/May tiemframe). I'll see what progress they've made.
I thought it was maybe 200% the number of pixels. The full game is downloading, so I'll try again later.
Medion Mar 20, 2017 @ 4:52pm 
Originally posted by kmanitou81:
I thought it was maybe 200% the number of pixels. The full game is downloading, so I'll try again later.

Yea, you're not wrong. So, technically, going from 1080p to 2160p (4k) is 400%. But most render scale options only refer to one way. So, 200% of 1080p in MOST games is 2160p, or 4k.

It is possible that Redout does it differently. They wouldn't be the first.
RETRON Mar 21, 2017 @ 4:32am 
When porting to the Switch would it be at all possible to include some motion sickness options? Changing the FOV always helps, which is probably not possible on console for framerate reasons, but an option to disable dynamic FOV, which caused no end of trouble for me with Shadow of Mordor would be good.
And options to turn off motion blur, camera shake and fisheye effects would also help immensely.
I love this game, and this genre, but motion sickness means I'm unable to play this game for long without those options.
gkflyboy Apr 16, 2019 @ 7:27am 
Been 2 years - had the Switch version been cancelled?
Wylie28 Apr 18, 2019 @ 10:18am 
Originally posted by gkflyboy:
Been 2 years - had the Switch version been cancelled?

Nope. Nicillas or whatever its called i guess just isnt good at porting things.
NPC_CO8ALT Apr 19, 2019 @ 1:49am 
Nicalis is sitting on this and 90s Arcade Racer (that was kickstared like 4 years ago).

They have NO idea what they are doing and you guys need to find someone else to port this game. It isn't fair Switch is the ONLY platform to get this kind of delay just because you chose the wrong publisher.
gkflyboy Apr 19, 2019 @ 6:10am 
Originally posted by NPC_CO8ALT:
Nicalis is sitting on this and 90s Arcade Racer (that was kickstared like 4 years ago).

They have NO idea what they are doing and you guys need to find someone else to port this game. It isn't fair Switch is the ONLY platform to get this kind of delay just because you chose the wrong publisher.


It just got a release date:

https://gematsu.com/2019/04/redout-for-switch-launches-may-14
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Date Posted: Mar 8, 2017 @ 3:28am
Posts: 14