Soundboxing

Soundboxing

PonyOfWar Apr 15, 2017 @ 12:52pm
Adjusting scale kind of breaks the game
Now I like the idea behind being able to adjust the orb height. However I don't think players should be able to scale the entire beatmap to 30% of the regular distance between orbs. This makes previously difficult beatmaps a cakewalk to complete perfectly, as the orbs aren't much more than a straight line now. In my opinion, the scaling (not the height adjusting) should at least be reduced if not removed, as it allows players to easily cheat a highscore, which takes the fun out of scoring good on a difficult beatmap. What do you guys think?
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Showing 1-6 of 6 comments
6l3h22 Apr 15, 2017 @ 6:39pm 
I'm not sure there is a perfect solution for this.

I think it makes sense for creators to be able to lock the scaling to an extent on their beatmaps if so desired. People with smaller armspans or who are very short may suffer if it is allowed to be completely locked though, so at least a small degree of scalability should always be available.

Someone is going to get screwed either way :). I suppose providing the option for limiting scalability to some extent would at least make cheaters a little less effective.
Last edited by 6l3h22; Apr 15, 2017 @ 6:40pm
FalconFour Apr 17, 2017 @ 11:21pm 
Scaling is an integral part of height adjustment. Orbs aren't just placed high, they're also placed low, and if you just transpose all the orbs downward, you'll get them through the floor. So, scaling is really the only practical height-adjustment.

But I think it needs to be more constrained... I just played with it for the first time, and it struck me as hard to manipulate and way too free - for example, why can I transpose the beatmap around me anyway? I can physically move around if I need to hit an orb in a different place (as the game goes, anyway).

I'd think it would just be reduced to a slider, or two, that adjusts height/width% in unison (down to a limit, of course... even 50% is crazy), and to adjust the up/down position.
ericflo  [developer] Apr 20, 2017 @ 5:10am 
For now the way it works is, as you scale down, so too does the score of each punch. So if you're at 30%, each punch is only worth 30% of what it would normally be. So far I haven't seen any real abuse on the leaderboards, but if it becomes and issue I am happy to rework the rules.
King Apr 20, 2017 @ 5:12am 
personally i play without really caring about the leaderboards agaisnt others. i only really care about my own score vs myself since i just enjoy playing.
PonyOfWar Apr 20, 2017 @ 7:40am 
Originally posted by ericflo:
For now the way it works is, as you scale down, so too does the score of each punch. So if you're at 30%, each punch is only worth 30% of what it would normally be. So far I haven't seen any real abuse on the leaderboards, but if it becomes and issue I am happy to rework the rules.
Didn't realize this, this actually seems like a good solution.
Martoon Jun 5, 2017 @ 7:07pm 
Another possible solution would be to scale the hitboxes of the notes and gloves. In other words, uniformly scale the entire gameplay area, not just the positions of notes. So, sure, I can scale everything to 30%, but the hitboxes I'd need to be lining up would be 30% as big, so it'd be the same technical challenge, just squashed down to a smaller size. I couldn't just hold my glove in one place and hit all the notes.
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Showing 1-6 of 6 comments
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