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I think it makes sense for creators to be able to lock the scaling to an extent on their beatmaps if so desired. People with smaller armspans or who are very short may suffer if it is allowed to be completely locked though, so at least a small degree of scalability should always be available.
Someone is going to get screwed either way :). I suppose providing the option for limiting scalability to some extent would at least make cheaters a little less effective.
But I think it needs to be more constrained... I just played with it for the first time, and it struck me as hard to manipulate and way too free - for example, why can I transpose the beatmap around me anyway? I can physically move around if I need to hit an orb in a different place (as the game goes, anyway).
I'd think it would just be reduced to a slider, or two, that adjusts height/width% in unison (down to a limit, of course... even 50% is crazy), and to adjust the up/down position.