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Since Jouko and grandma can already both die in other ways they have flags in the code for it. But I think Jouko was always programmed to sound asleep when he ragdolled, so he might have actually died.
I figured you'd see blood when that happened.
In MSC editor I suppose look for drunkendishere and see if its checked. If true, set it to false.
Might also check drunkstage and make sure its not a negative value.
Not sure how its programmed to kill him, since drunkendishere used to be just for when he hung himself on the bridge if you stole his money
All the mentioned values seem to be correct in msc editor, and no blood was found when the unfortunate turn in multiple axis occurred.
I will continue to play a few more days and hope that the issue resolves it self. If in the mean time someone has an idea of what value could relate specifically to dead passengers, answers would be greatly appreciated.
Thanks!
Troubling part is I went through the whole list of variables and couldn't find anything, unless a new variable is created upon his death.
Should probably suggest Topless add more visual feedback to that mechanic as well as patch out Jokke's default behavior of snoring if he's actually dead, as well as add the usual blood you can usually expect if you see someone die in the game.
Of the 3 possible passengers I think the only immortal one after the Dec 3rd update is Suski considering she's needed to finish the game (not to mention she survives all of Jani's daily wrecks) but even then I'm not sure.
Check the church graveyard I wonder if dead NPC's get a grave, or if thats only for player's permadeath deaths