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Oh, so if gasoline is in tank, it wont even work the diesel at the pump?
It sounds like there are some worn parts which caused the low power. The original parts are pretty much worn from the start of the game, so you probably have to replace at least the pistons and the crankshaft.
You could check out their wear percentage in the MSC editor if you have it.
I am wondering if there is a bug in the save file. It was bone stock vanilla before checking out this MSC to figure out what is up. Reason I think is that the fuel tank shows empty when key is on. It only shows fuel while the car is running before it dies, and then it shows almost completely full. But off or cranking, dead empty.
All bolts are tight too.
I guess the only other option is worn parts. I find no fun in the idea of just replacing parts until it works. Is there an in game way, or even with msc editor to tell the degredation condition of the part? Heck. I will take cheating and looking at save file info by this time.
Edit: Found wear in the MSC. Piston1 is 4.8 Annoying that there is no way in game to know that. Guess the engine comes out.
On experimental with wiring u need connect a wire to the fuel tank so it gives fuel amount to the gauge.
Overall, not entirely sure what is killing the engine. I will revert to pre MSC save try tightening valves before starting it and a couple other tweaks.
without an in game way of testing or determining part wear though, my fun just bottomed out :-(
Now I don't think some random dude in the middle of Finland has a compression tester on hand, but Fleetari might be of some use for this. An extra option to do a compression test (while you wait, usually takes no longer than 15 minutes) will solve this issue.
A cylinder leak test might also be an option. This would make a broken head gaket more easy to find, but that might not be necessary since it's already quite obvious when the gasket is broken.
Check this site. Has lots of neat mods to make the game "fun" like looking at a nut/bolt and it telling you the size so that you don't go random picking spanners as per usual. Also have a look at this mod.
https://www.racedepartment.com/threads/plugin-wear-inspector.143738/
I have a cool gui mod that allows me to have an arrow on screen that points the distance and location as to where vehicles are when you crash or leave them and can't remember. I got hit with the train at a crossing went back to it to find the sewage truck, couldn't find it. Checked the dump wasn't there. So loaded this mod to track it and it was sitting in the corn field next to where the strawberry picking is.....? Don't have a clue how it got there from the crossing, hence why I use this cool mod now.
https://www.racedepartment.com/downloads/plugin-where-is-my-car.16165/
Yes because in real life you have a little number floating in the air above the nut or bolt telling you which size spanner you need.
After 250+ hours in the game and having build and rebuild the car a few times I know the bolt sizes by memory.
Since is assembling the whole car and has a pit in the garage, going to assume that the players character has mechanical experience.
That said, there are ways to know what is bad without expensive tools. Just takes more work and would require more in game.
It isnt so much realism going for, just something to clue that the part is going or gone. Carbon on top of pistons for those and scoring on cylinder walls for block?