My Summer Car

My Summer Car

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Markus Reese Apr 16, 2018 @ 2:13pm
Did I just put diesel in? How to drain the tank?
Ooopsies..... I am not sure if it was me or not but here we go.

Yay! Relearning changes since I had last played back during original launch, I finally got the Setsuna through inspection. \o\ To celebrate, I had a letter on the seat buying many of the entry level performance goodies. Gauges, twin carb, exhausts. Filled up with fuel and then on my way home.

Up to this point, I had perfectly tuned it for all original parts (except head gasket, battery and belt which I got new) but on return trip, i noticed less power, more overheating. Adjusted carb and got it home, with it starting to bump the boiling point and spraying coolant if I gave it hard throttle at all. Into the garage to wait for new goodies.

Got the phone call, picked up all my new parts, and also got a new rocker assembly and waterpump, just in case. Top end all back together, not touching timing. It starts up first try with choke, then runs a bit and dies. Wont start. Try commence save scum since I cannot get it going. Is rich on choke, then fades. Have fuel gauge says, nearly full.

So I am suspecting it is diesel. I bought the AF, but it disappeared. (Making another post for that) so only thing I can think is I maybe put diesel in.

Will dropping the tank also empty the fuel or how does one dump the tank?
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Showing 1-13 of 13 comments
Choose Apr 16, 2018 @ 2:21pm 
You can`t mix petrol and diesel in the game.
Markus Reese Apr 16, 2018 @ 2:22pm 
Originally posted by Choose:
You can`t mix petrol and diesel in the game.

Oh, so if gasoline is in tank, it wont even work the diesel at the pump?
Choose Apr 16, 2018 @ 2:44pm 
Even if it´s empty, it will not fill up.
John Beton Apr 16, 2018 @ 2:49pm 
At the moment it is not possible to put the wrong fuel in either a vehicle or a canister.

It sounds like there are some worn parts which caused the low power. The original parts are pretty much worn from the start of the game, so you probably have to replace at least the pistons and the crankshaft.

You could check out their wear percentage in the MSC editor if you have it.
ordaa777 Apr 16, 2018 @ 3:56pm 
Pistons are probably bad
Markus Reese Apr 16, 2018 @ 7:09pm 
Hrm..... pistons let go. No MSC editor. Wish there was a way to get more info. I work on vehicles myself so wasn't seeing the signs of a failure I normally would. It doesnt have bad oil consumption nor the knocking I would diagnose with failure on the bearing surfaces. Yes, bearings don't exist but if wear is a non in game diagnosable component, that is a little bit disappointing. Well, future suggestions I guess :-)
Markus Reese Apr 16, 2018 @ 9:55pm 
Is there any way to check the condition of componentry? I checked out MSC editor and cannot see anything being damaged. Tried spinning the carb screw all which ways save scumming and no matter what it starts for five seconds and dies.

I am wondering if there is a bug in the save file. It was bone stock vanilla before checking out this MSC to figure out what is up. Reason I think is that the fuel tank shows empty when key is on. It only shows fuel while the car is running before it dies, and then it shows almost completely full. But off or cranking, dead empty.

All bolts are tight too.

I guess the only other option is worn parts. I find no fun in the idea of just replacing parts until it works. Is there an in game way, or even with msc editor to tell the degredation condition of the part? Heck. I will take cheating and looking at save file info by this time.

Edit: Found wear in the MSC. Piston1 is 4.8 Annoying that there is no way in game to know that. Guess the engine comes out.
Last edited by Markus Reese; Apr 16, 2018 @ 10:01pm
karik_FIN_134 Apr 16, 2018 @ 10:04pm 
If fuel gauge shows full at some point then it's fine. There's no wear to fuel line parts (tank->fuel strainer->fuel pump->carburator).

On experimental with wiring u need connect a wire to the fuel tank so it gives fuel amount to the gauge.
Last edited by karik_FIN_134; Apr 16, 2018 @ 10:06pm
Markus Reese Apr 16, 2018 @ 10:15pm 
Well, I think it is just a combination of wear stuff. For a test, I MC edited the wear on that one piston to 10, still died the same. MC edited all the parts to 100, and then ran as expected. Carb was a little out, but minor so it wasn't that. The valves were way out though, so that probably didnt help.

Overall, not entirely sure what is killing the engine. I will revert to pre MSC save try tightening valves before starting it and a couple other tweaks.

without an in game way of testing or determining part wear though, my fun just bottomed out :-(
John Beton Apr 17, 2018 @ 12:28am 
Yes that is something that could use some attention. Of course IRL a simple compression test would test the pistons (or rather the piston rings) for damage or wear.
Now I don't think some random dude in the middle of Finland has a compression tester on hand, but Fleetari might be of some use for this. An extra option to do a compression test (while you wait, usually takes no longer than 15 minutes) will solve this issue.
A cylinder leak test might also be an option. This would make a broken head gaket more easy to find, but that might not be necessary since it's already quite obvious when the gasket is broken.
Bobby Apr 17, 2018 @ 5:42am 
Originally posted by twistedmelon:
Well, I think it is just a combination of wear stuff. For a test, I MC edited the wear on that one piston to 10, still died the same. MC edited all the parts to 100, and then ran as expected. Carb was a little out, but minor so it wasn't that. The valves were way out though, so that probably didnt help.

Overall, not entirely sure what is killing the engine. I will revert to pre MSC save try tightening valves before starting it and a couple other tweaks.

without an in game way of testing or determining part wear though, my fun just bottomed out :-(

Check this site. Has lots of neat mods to make the game "fun" like looking at a nut/bolt and it telling you the size so that you don't go random picking spanners as per usual. Also have a look at this mod.
https://www.racedepartment.com/threads/plugin-wear-inspector.143738/

I have a cool gui mod that allows me to have an arrow on screen that points the distance and location as to where vehicles are when you crash or leave them and can't remember. I got hit with the train at a crossing went back to it to find the sewage truck, couldn't find it. Checked the dump wasn't there. So loaded this mod to track it and it was sitting in the corn field next to where the strawberry picking is.....? Don't have a clue how it got there from the crossing, hence why I use this cool mod now.
https://www.racedepartment.com/downloads/plugin-where-is-my-car.16165/
Last edited by Bobby; Apr 17, 2018 @ 5:50am
Rick Apr 17, 2018 @ 6:24am 
Originally posted by zoo:
Check this site. Has lots of neat mods to make the game "fun" like looking at a nut/bolt and it telling you the size so that you don't go random picking spanners as per usual.

Yes because in real life you have a little number floating in the air above the nut or bolt telling you which size spanner you need.

After 250+ hours in the game and having build and rebuild the car a few times I know the bolt sizes by memory.
Last edited by Rick; Apr 17, 2018 @ 6:26am
Markus Reese Apr 17, 2018 @ 8:01am 
Originally posted by John Beton:
Yes that is something that could use some attention. Of course IRL a simple compression test would test the pistons (or rather the piston rings) for damage or wear.
Now I don't think some random dude in the middle of Finland has a compression tester on hand, but Fleetari might be of some use for this. An extra option to do a compression test (while you wait, usually takes no longer than 15 minutes) will solve this issue.
A cylinder leak test might also be an option. This would make a broken head gaket more easy to find, but that might not be necessary since it's already quite obvious when the gasket is broken.

Since is assembling the whole car and has a pit in the garage, going to assume that the players character has mechanical experience.

That said, there are ways to know what is bad without expensive tools. Just takes more work and would require more in game.

It isnt so much realism going for, just something to clue that the part is going or gone. Carbon on top of pistons for those and scoring on cylinder walls for block?
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Date Posted: Apr 16, 2018 @ 2:13pm
Posts: 13