My Summer Car

My Summer Car

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JohnEdwa Nov 3, 2016 @ 12:58pm
Modding; Unity Asset Explorer texture editing.
[EDIT]
Head over to the wikia page[my-summer-car.wikia.com] for more info, a small guide and downloads.

My adventures in texture editing gallery is here.[imgur.com]

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Just a FYI, you can use Unity Asset Explorer to edit the game files.
http://zenhax.com/viewtopic.php?t=36

Here are a few very quick proof of concepts I whipped up: https://imgur.com/a/z6vMD

Most of the textures are DXT1 .dds files; flipped vertically.
nVidia DDS texture tools and photoshop (CS5 for me) should do the trick.
Last edited by JohnEdwa; Nov 13, 2016 @ 12:27pm
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Showing 1-15 of 23 comments
METH SLAM '91 Nov 3, 2016 @ 1:00pm 
That's actually pretty handy, thanks.
Reese Nov 3, 2016 @ 1:02pm 
I spent my dinner last night trying to find a way to just move a vertex in some random model in the game files but that didn't work out at all so I gave up and went back to building.
Last edited by Reese; Nov 3, 2016 @ 1:03pm
Tremendouz Nov 3, 2016 @ 1:10pm 
am I dumb when I can't see what's different in the 2nd pic? :d
Reese Nov 3, 2016 @ 1:13pm 
Originally posted by Marcuzes:
am I dumb when I can't see what's different in the 2nd pic? :d
Maybe it's supposed to be green and now it's just rust? I don't know.
kaasunaamio Nov 3, 2016 @ 1:16pm 
Would be really nice if texture modding could get it's own subforum.
JohnEdwa Nov 3, 2016 @ 1:19pm 
Originally posted by Lien:
Originally posted by Marcuzes:
am I dumb when I can't see what's different in the 2nd pic? :d
Maybe it's supposed to be green and now it's just rust? I don't know.
Yup, just hue'd the green tank brown-ish.
Tremendouz Nov 3, 2016 @ 2:38pm 
oh didn't remember the color in-game :D
JohnEdwa Nov 3, 2016 @ 3:51pm 
Decided to have some fun with the licence plate.
https://i.imgur.com/dBBMSje.jpg

Wish the yellow was more 'mustard-y' to fit the inspiration better:
http://www.yllas.fi/media/palvelut/kuvat/bar-kaappi-yllas/cache/1432666129898114440432750885_800x533-1920x1200.jpg

(It means "Boob", for non-finnish people.)
Last edited by JohnEdwa; Nov 3, 2016 @ 3:52pm
JohnEdwa Nov 3, 2016 @ 4:57pm 
Originally posted by RAD32X:
I cannot find the engine textures.I know that during the leaked build there was a mod on a russian site that made all the parts look new but it was not very detailed.
sharedassets0.assets; motorparts_atlas.tex I'd assume.
JohnEdwa Nov 3, 2016 @ 5:13pm 
Originally posted by RAD32X:
Originally posted by JohnEdwa:
sharedassets0.assets; motorparts_atlas.tex I'd assume.
Thank you! I've been lurking only in sharedassets1 since most of the goodies that can be replaced are there.
If and when you make something awesome, pop a link to the My Summer Car wikia page[my-summer-car.wikia.com] I made.
Last edited by JohnEdwa; Nov 3, 2016 @ 5:14pm
JohnEdwa Nov 3, 2016 @ 6:06pm 
Originally posted by RAD32X:
blah
Added it to the wiki :)
Last edited by JohnEdwa; Nov 3, 2016 @ 6:06pm
Whacked Eddie Nov 9, 2016 @ 11:57am 
The only bad thing with this method is that it is only temporary. When the game gets a new update, every texture file that got edited will be overwritten back the standard texture files
JohnEdwa Nov 9, 2016 @ 2:07pm 
Originally posted by RAD32X:
Calling all modders, and kinda necroing an old thread. I can't get to save stickers.tex(wich is the rear windshield stickers texture // located into sharedassets2)so it can be imported back into the game. I've tried paint.net and gimp with no luck. During the leaked build there was a fully modified texture pack i've seen on youtube so it's definetly possible to edit the rear windhield.
It seems UAE doesn't properly extract ARGB4444 files as even if you try to import the original file back without any edits it fails. Importing the .tex file back does work, so it seem the ARGB4444 -> .DDS file conversion is broken somehow.

I did find another program, Unity Assets Viewer[drive.google.com] that extracts to and imports as .PNG files and does handle the sticker file. However the sticker texture needs fiddling with transparency, I think it requires you to have it as a separate idividual channel as a mask. On photoshop, it's "Channels -> "New Channel".

Originally posted by Whacked Eddie:
The only bad thing with this method is that it is only temporary. When the game gets a new update, every texture file that got edited will be overwritten back the standard texture files
Well, yeah, that's how it's with basically all games that don't have official mod support, usually just someone comes along and creates a mod installer, or at least an automated script, that does it for you.
I'm not absolutely sure, but I think QuickBMS[aluigi.altervista.org] can be used to create such a script.
Last edited by JohnEdwa; Nov 9, 2016 @ 2:10pm
IRS Death Squad Nov 9, 2016 @ 6:14pm 
When attempting to open sharedassets1 & 2, my UAE freezes and I get an error "Access violation at address 00403C84 in module 'UnityAssetsExplorer.exe'. Read of address FFFFFFFD." So, I dunno what to do.
vinski2000 Nov 10, 2016 @ 2:31am 
The Unity Assets tool is working great, I get the list of files included in Sharedassets2 but how I proceed from here to edit them in photoshop? I have installed Nvidia dds tools.
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Date Posted: Nov 3, 2016 @ 12:58pm
Posts: 23