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Taking above into account you cannot drift the Satsuma.
On the other hand: The Japanese have adopted FWD Key-car sliding on water-lubricated hard-rubber loops mounted to the back tyres. They call that form of competetive figure-skating "drifting" as well.
Not many cheap and cheerful makes and models left in current production that are manual and RWD. Go figure.
Powersliding / handbrake turns are perfectly possible though, but maintaining a powerslide for more than one corner is still next to impossible.
I'm questioning how you get a FWD car to spin out when you have the front wheels recieving power which counteracts any rear slippage from actually pivoting the car body.
I would not shy away from calling it "fwd-drifting" though since prolonged, successive slides with smooth and seamless transitions are part of the deal resembling and crossing over with many practical aspects of what drifting is about. Absolute beginners need not apply, either.
Well, with balancing enginge-pull as well as engine-push with the vehicles inertia, keeping the back end loose to one side it is doable in a controlled environment. Should ToplessGun add some back-wheelhouse water-spray, extra-slidey tyres for the back-wheels and a near-level, japanese-style karting/drifting-track, I could see this happening – should the physics-engine allow for such an edge-case to perform as expected. Could very well be a computational problem reaching outside it's useful range of application.
If you insist on making the perfect drift, just install MSTuner and put the Satsuma RWD and be happy.
Most developed markets nowadays insist on new car models to integrate working and certified electronic stability management (automated independant brake-vectoring) negating and/or overshadowing most of the perceived-as "easier-to-drive" natural handling characteristics of FWD-vehicles
nice mod, but feels "wrong" kind-of