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Love the color scheme, but the stripes are going to absolutely go to hell around the hood vents and the doors when you get it in game. The texture map on the Satsuma is a nightmare in those spots, with an ever-widening spread outwards from the edge of the hood to the windshield, (except where it goes narrower), and quite a few pixel drops around the doors. Straight-up stripes along the template never, ever work out in game.
Stripe Map, give or take - http://steamcommunity.com/sharedfiles/filedetails/?id=866042079
Pretty good for a first effort tho, I like it.
EDIT - "Simple stripes are easy."
http://steamcommunity.com/sharedfiles/filedetails/?id=1101795004
http://steamcommunity.com/sharedfiles/filedetails/?id=1101794881
http://steamcommunity.com/sharedfiles/filedetails/?id=1332421427
http://i.imgur.com/YlqaGzv.png - orange version which somehow looks even worse ingame
integra from the first mission
I know it's blurry af because it was obviously stolen from a google image but it actually turned out way better than I expected
http://steamcommunity.com/sharedfiles/filedetails/?id=1102793763
http://steamcommunity.com/sharedfiles/filedetails/?id=1102793452
http://steamcommunity.com/sharedfiles/filedetails/?id=1332421828
http://imgur.com/a/8GybC
I had to darken the skin for the sake of preserving colour accuracy when it is loaded into the game. Everything appears much brighter in-game, initially I had oranges turning yellow and stuff like that. No idea if it's an issue on my end or just a quirk of the game lighting in general.
OMG, I love it... yes skins NEED to have that dark shade; if they are hard/solid colors, the Sun will bloom it out and it ends up looking like s***
No no, you have a good color combo here, for sure
Reminds me of: http://www.ign.com/articles/2006/06/16/the-fast-and-the-furious-tokyo-drift-car-of-the-day-hans-s15
Awesome work! :)
Love the little "hidden" details and the crisp text.
(Made me giggle the front shot with the two "eyes" poking)
I had to remake the brand logos in a higher resolution, as well as doubling the resolution of the skin itself to increase the clarity of the text. Thankfully the game will automatically scale the skin to fit the model without any other modifications. The res wasn't quite high enough to make the carburettor cheat sheet fully readable, but I kept it on there anyway.
I'm quite fond of the Texaco/Saatana parody logo myself. I just flipped the logo upside-down to turn it into a pentagram. Gave myself a pat on the back for that, haha.
http://www.glassgiant.com/ascii/ascii.php