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First, there might be mix use for loose/tight. Depending on what end of valve stem you are looking. I think loose/tight should point to contact between rocker arm and valve stem.
Since those screws we tune are used to offset angle of rocker arms. For making valve stem sit tighter to seat would require spring change.
Anyway possible reason for ticking. When rocker arm is too loose, valve stem ends it's closing movement before rocker arm. This makes rocker arm lose contact to stem. And so instead of smooth pushing movement, rocker arm will hammer it.
In the engine model used in this game, you would be adjusting the clearance between the rocker arm and the valve itself. There are other types of valves assembly, some of which dont even have an adjustment at all.
In real life we use a tool called a feeler gauge to measure this gap, set it properly and tighten the bolt, basically.
Too tight and the valve will not seal properly (or even stay opened when it shouldn't), too loose and the valve will not open to its fully and in some cases it will also make a ticking sound, causing a number of problems.
Also, intake and exhaust valves usually are set with different clearances.
This is what it looks like irl
]http://www.georgebelton.com/6g.civic.tech/valve.clearance/valve.clearance.022.jpg
So, no. In real life valves will not tick when too tight. Engine will backfire, have idling issues, loss of power and so on.
In game tho, thats all up to the devs on how it should work.
So yeah, my interpretation of it was wrong. I'll go to bed a little less stupid tonight ;)
listen to this guy! he knows it
it wont start its being a ♥♥♥♥♥ to tune the rockers
You can take the poop truck, then attach the car to the poop truck with the towing hook and tow it to the mechanic that's how i did it
Also simulation of how engine runs / dont run is simplified. Thankfully :)
In a pushrod engine the valve and the rocker are close but does not touch between them, and this is what the gap measurements is for, now if you set a valve in a wrong way that is different to the other valves, what happen is that, that single valve will close faster or slower then the rocker, so the rocker will just kick the valve down doing a tick sound.
It's hard to explain, but the game is quite real, not at all, but quite.
Imagine that you have set all the valves in a real car and all the rockers and everything work fine.
What is happening is that the valve and the rockers are going up and down togheter.
So what happen when a single valve close faster then the others? It just does not go, always (infact in the game, this part is realistic, the sound is not tic.tic.tic. but more like tic.tic---tic-tic.tic) in armony with the rockers, and that's where the ticking sound comes out.
Valves will not "tick" when the gap is set too tight, in real life. Doesn't matter if it is a push rod type engine or not.
Again, in game, that's totally up to the developer.