My Summer Car

My Summer Car

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breachtones 2018 年 12 月 23 日 下午 3:20
I want to create a game like My Summer Car. How do i do it.
I've got an idea, a sort of MSC/Jalopy hybrid set in Canada. Unfortunately i have no idea how to build a game whatsoever. I'd most likely use Unity.

I want around 4 driveable cars. Some traffic. And stuff like stealing cars, inheriting cars. Making people run their massive garbage trucks into your VW Polo.

Yeah, I'm also gonna need a tutorial on how to deform the passenger side door of a VW Polo.

Help would be greatly appreciated. ;)

Xavier (Future Dev)
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目前顯示第 1-15 則留言,共 29
Zip 2018 年 12 月 23 日 下午 5:06 
Learn as much as you can on YouTube, there are also the unity docs available on their website. If you have problems find a coding/3D modeling forum and ask for help. Good luck
Charlie Kelly 2018 年 12 月 23 日 下午 6:34 
This is a hard question to answer, before anything else i suggest you learn how to code.

https://www.codingame.com/
s-d 2018 年 12 月 23 日 下午 6:51 
You seem to be very ambitious.. Good luck on your way.
Reese 2018 年 12 月 23 日 下午 8:04 
I do not believe a game like Jalopy and/or MSC should be your first attempt at making a video game. One thing I can happily advise you to do is try reading documentation and looking at code others have written and try to create the individual features of your "game" in their own project. Like the door deformation you speak up, make that in a project of its' own, learn how that specific thing can work, and then keep improving the damage model. In a master project(where the game will be finally built), implement those small projects from scratch using what you learned. A project like MSC is much easier when broken down into sections.

You don't just build a house from nothing. You learn how to make a foundation, how to build a wall, how to build a frame, how to build a support structure, how to paint, how to nail, how to screw, etc. The same logic applies to video game dvelopment. As a non-programmer, I recommend getting into Unreal Engine to take advantage of the visual programming available in it. There are add-ons like that for Unity, but it's a base feature of Unreal. Personal preference in the end, but with no progrmamming experience at all, it's all I can recommend if you wish to move forward today.
hubby 2018 年 12 月 23 日 下午 8:41 
You can always try Java if you're unexperienced. Its pretty easy to get a rudimentary engine running on it.
I'd recommend C, or C++ tho but those are for the big programmin bois.

If you stick with Unity, check out these topics on Google. You will need them to make something like My Summer Car:
- Event on collider enter
- Raycasts
- Event on key press
- C# Delegates

Raycasts will help you with driving AI and detecting where the player is looking. Events on collider enter will help you detect where the player is putting the engine parts, events on key press to make controls and C# delegates to run events on the engine, like dying and such.

Hit me up if you need more help!
breachtones 2019 年 2 月 27 日 下午 5:27 
引用自 Reese
I do not believe a game like Jalopy and/or MSC should be your first attempt at making a video game. One thing I can happily advise you to do is try reading documentation and looking at code others have written and try to create the individual features of your "game" in their own project. Like the door deformation you speak up, make that in a project of its' own, learn how that specific thing can work, and then keep improving the damage model. In a master project(where the game will be finally built), implement those small projects from scratch using what you learned. A project like MSC is much easier when broken down into sections.

You don't just build a house from nothing. You learn how to make a foundation, how to build a wall, how to build a frame, how to build a support structure, how to paint, how to nail, how to screw, etc. The same logic applies to video game dvelopment. As a non-programmer, I recommend getting into Unreal Engine to take advantage of the visual programming available in it. There are add-ons like that for Unity, but it's a base feature of Unreal. Personal preference in the end, but with no progrmamming experience at all, it's all I can recommend if you wish to move forward today.

Wasn't MSC ToplessGun's first game.
R E A L T R A 2019 年 2 月 27 日 下午 10:31 
Just because it was his first /published/ game doesn't make it his first game overall. There's a good chance that he's made countless small games that have just sat on his hard drives because they were just experiments or trash. Even if it IS his first game, he probably still took the time to learn Unity before making MSC, and I'd advise you to do the same.
Anyway, Unity has plenty of documentation on their website, and there are countless tutorials on YouTube that can help you get started.
F R Y 2019 年 2 月 28 日 上午 12:00 
+1 for Canada
breachtones 2019 年 2 月 28 日 下午 8:52 
引用自 STERFRY333
+1 for Canada

If you wanna know the location, it's coquitlam
WESTSiDE_BLAZiN 2019 年 3 月 1 日 上午 3:17 
SURREY WHAT!!! :canadian:
breachtones 2019 年 3 月 2 日 下午 12:27 
引用自 WESTSiDE_BLAZiN
SURREY WHAT!!! :canadian:

Not Surrey, Coquitlam. It's my hometown.
If i do make the game, and it gets on Steam, then i may implement Surrey.
Good luck!
WESTSiDE_BLAZiN 2019 年 3 月 2 日 下午 1:00 
You're from Coquitlam, i'm from Surrey. Anyway, good luck!! I'd like to see another game made like this :104:
Crevin 2019 年 3 月 2 日 下午 2:47 
also if you making a game you have to get a premission of a brand. Just like GTA and Car mehanich simulator. they didnt use any real brand because they didnt got any premission or they was lazy to write to the company.
s-d 2019 年 3 月 2 日 下午 2:48 
引用自 matyas02
also if you making a game you have to get a premission of a brand. Just like GTA and Car mehanich simulator. they didnt use any real brand because they didnt got any premission or they was lazy to write to the company.
"Lazy"

Brand licenses cost money, they simply couldn't afford to get one.
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張貼日期: 2018 年 12 月 23 日 下午 3:20
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