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You don't just build a house from nothing. You learn how to make a foundation, how to build a wall, how to build a frame, how to build a support structure, how to paint, how to nail, how to screw, etc. The same logic applies to video game dvelopment. As a non-programmer, I recommend getting into Unreal Engine to take advantage of the visual programming available in it. There are add-ons like that for Unity, but it's a base feature of Unreal. Personal preference in the end, but with no progrmamming experience at all, it's all I can recommend if you wish to move forward today.
I'd recommend C, or C++ tho but those are for the big programmin bois.
If you stick with Unity, check out these topics on Google. You will need them to make something like My Summer Car:
- Event on collider enter
- Raycasts
- Event on key press
- C# Delegates
Raycasts will help you with driving AI and detecting where the player is looking. Events on collider enter will help you detect where the player is putting the engine parts, events on key press to make controls and C# delegates to run events on the engine, like dying and such.
Hit me up if you need more help!
Wasn't MSC ToplessGun's first game.
Anyway, Unity has plenty of documentation on their website, and there are countless tutorials on YouTube that can help you get started.
If you wanna know the location, it's coquitlam
Not Surrey, Coquitlam. It's my hometown.
If i do make the game, and it gets on Steam, then i may implement Surrey.
Brand licenses cost money, they simply couldn't afford to get one.