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GUI bug and possible temporary fix for it
There is a rare GUI/Graphics bug affecting some system combinations that was discovered and we are currently unable to solve it.
If your main menu looks empty showing just the car and some black texts without any GUI elements, you are having this issue. Same bug also affects the game itself, where some of the paper graphics are missing like backgrounds of parts magazine. https://steamcommunity.com/app/516750/discussions/2/3276824488718203834/
If you ARE having this issue please post your system specs and whether you are using a laptop or desktop computer.
In the mean time, you can try this temporary fix:
meoW lähetti viestin:
To solve this bug, I simply went into "properties", then "set launch option", and then the window should open up now in the text box, I put "-force-opengl", and then when I opened the game, started with better fps, and without the rare bug.
Note that "-force-glcore" might work as well.
Ya, I'm thinking it's the wrong font all together... wrong size, not italic, drop shadow all wrong... not even close to being lined up with the 'Diesel' label.
but i don't know why.
This is my first time trying to make one of these... displaying canister fill level seems to be a feature a lot of people want to see.
I grabbed the source from the mod that shows bolt sizes and played with it until I got this... and somehow broke it.
EDIT: Oh, fun. that number shows up on all canisters... ya, I definitely did something wrong. The other jerry can should be reading 20
EDIT 2: Actually, if I mouse over the full can first, everything else will say 20, so, whatever it reads first is what it always displays... Something isn't updating. I have no idea what I'm doing, but it's fun!
Can't just change the name of the canisters? Like instead of having your own label, just hook into the existing one based on the gameobject's name. Presumably, on your picture, the can's name is "Diesel(itemx)" so if you, with a regular interval, replace that name with "Diesel 5 liters(itemx)" or whatever level it's on.
That way you don't have to worry about labels. However if any logic in the game uses the can's name as a reference it could cause problems but I don't think it does, if it does there's another method I have in mind but it's a bit more complicated.