Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is clearly more fun.
oh he does. and it is wonderful
Would be kinda easy to balance too....
Hammer+dolly would work much in the same way paint cans do, you would have cursor over a certain part, then hold button for X seconds and then that body part would be restored to its dent free state.
However unlike paint the part would determine how long the button hold is.
Something easy to work on (like the hood) could be 3-5 seconds.
Something more complex (like the car body itself) would take much longer, 10-15+ seconds.
Once that is in place then you subtract X amount of fatigue for every second of body work done.
This way doing ALL of the body work at once is a whole day/ whole fatigue bar project.
@Toplessgun:
If you would consider adding this I would be more than happy to model/texture the dollly/hammer set and give it to you. I have a real nice Westbrook set in my garage right now, I could just scan those lol.