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That's part of the appeal of MSC for me. While it does limit how fancy MSC can get due to the fact that ToplessGun has only a finite amount of talent and time, it also allows for much quicker response to player feedback; an important thing for any game that is still in the development process. Bigger teams may have more man-hours and talent available but tend to be slower due to a combination of internal disagreement and plain old bureaocratic bloat.
Car models are fantastic, this is really my first dive into a car building game and I think I lucked out cause it's amazing. Thanks for the link anselmw.
As far as car building games go nothing compares to MSC.
The car build in MSC is what I wanted Car Mechanic Sim to be, but it fell very short.
MSC would be a great title if it was ONLY the car build, the highway, and the strip. Would take nothing more than that for myself personally to get many, many hours of gameplay.....but it has SO much more going on.
Also would have to very much agree with what jerv said. The responsivness of Toplessgun is crazy awesome. Even the most open of inde devs do not feel as intouch with the playerbase.
I havent had this game but a couple weeks, and it is blatantly obvious the dev really cares, not only about the game as a whole, but what we as players have to say.
This title is def a contender for top EA purchase I have ever made.