Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I felt it wasn't faster either; however, due to the Clockwise/Counter-Clockwise switch on the Ratchet, it help to ensure you are only going one way when scrolling. With wrench its possible to assume u had the bolt in/out 100% only to realize u accidentally clicked it once the wrong way in the process... if u understand what I mean with that.
I never had an issue with speed when it comes to bolts; thanx to my mouse (G500S) has a 2-way button (clicking scroll vs free-motion scroll) so when using free-motion scroll, doing bolts was never slow for me, ever.
Overall its just good to have a secondary toolkit in the game.
That is funny because there is hard coded delay in screwing the bolts with the old spanner set. Or then the delay is just too short...
I can not imagine trying to use a cheap mouse in this game; the scroll modes and also the on-the-fly DPI switching all comes in handy. Not just this game but many other games, even in things like Photoshop and alike as well.
Toplessgun did say it's meant for speedrunners, and I think it should shave off a few minutes from the total build time.
Why? All this will do is add frustration
But yes if I leave my scroll wheel on the standard "click" mode; I can tell the Ratchet is slightly faster; its like 2-3 bolt clicks per scroll click or something like this; instead of 1 bolt click per scroll click via the Wrench
As many folks do not have a mouse like I do; so the game and scroll speed should be accounted for and tested, based on the click-scroll that a majority of most mice would have.
@Toplessgun
What I was going to suggest is this though:
Would it be possible to have Bolts + Tools work like this:
When I put the correct # Size over a Bolt, not only it turns green like it does now, but have it so the hand changes to reflect the players tool hand being applied to the actual bolt. Obviously this will not always look correct, due to the actual player stance + distance to bolt in question; but the change up to the hand could further tell the player they have the correct # wrench/socket per bolt. Then also add animation for the tool hand when player is scrolling through the bollt; then the speed at which bolts can turn overall, could be further limited, based around the tool hand animation.
I probably add either spanner set or adjustable wrench to the ratchet set so it can be used for any job.
Seems like I developed something like this with my nasty middle finger - quick strokes instead of just rolling the wheel. It is so fast I don't really notice a difference with the rachet.
+1