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This should give you a good idea. Now the impact sounds here aren't the best either.
But for the most part, especially when the engine dies or cuts off after a heavy damage type crash, after this occurs there wouldn't be alot of other sounds, except maybe from loose parts, radiator cause now it's damaged/breached the liquid has come in contact with the hot engine, so there could be the steam sound from that... Player and/or AI reactions/wounded sounds perhaps, tires screeching and such... then any other impact sounds to come should a vehicle then screech off into other objects, such as a tree. Maybe horn of AI driver who is dead, cause he's now impacted the steering wheel...
Here's those examples:
https://www.youtube.com/watch?v=Cj3-H7PreBo
https://www.youtube.com/watch?v=QmMR8bIjzh8
https://www.youtube.com/watch?v=YXVOWDyAM6w
I think that radiator smoke should also occur.
It's really an after thought though. Nothing wrong with suggestions, especially when it comes to realism and such if the game is aiming for any sort of that.
But effects, better audio... these are things you would do at a later time.
The Dev is more interested in bug fixes, overall features, and getting the Map setup to how this in-game is going to be. All of which are at a much more up-most importance at the moment whenever a game is in the earlier stages.
I think a simple start for this is, changing the Car Magazine system; so purchased items would be marked in a way, but also allow them to be re-ordered again as well.
The Muscle Car (Ferndale) needs some serious fixing too. It shouldn't just take off when in R or D when on level ground, Auto-Trans or not. And if its going to be a four-door, then those should function; like how the sliding door and rear door works on the Delivery Van.
Of course the Ferndale is RWD and has 190 hp, making it very hard to drive but I think the physics and the suspension settings on it are messed up