The Horus Heresy: Battle of Tallarn

The Horus Heresy: Battle of Tallarn

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non Feb 14, 2017 @ 9:18am
Balancing
Can´t help but wonder: why is it, that your hit chance is somewhere between 10-15 %, while the AI is around +80%?
Not to mention, that half the hits deal "no damage".
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Showing 1-6 of 6 comments
bad'rain Feb 14, 2017 @ 10:57am 
Balance issues are pretty obvious. Devs are patching the game, but it's a long way before them... Still, you can battle through the scenarios, even those unbalanced. At least on the loyalist campaign, traitor missions are mostly broken at the moment...
Harukage Feb 14, 2017 @ 11:04am 
Well i had noticed that enemy can also shoot you from beyond your vision range even though normaly they should not. Because i had checked several times, they just should not see me, neither do they have that range on weapons.
bad'rain Feb 14, 2017 @ 11:20am 
Originally posted by non:
Not to mention, that half the hits deal "no damage".

The game is oriented on flanking and shooting side or rear armour. So, yes, plenty of shells landing on front plate will easily be deflected.
Galdred Feb 14, 2017 @ 11:26am 
It is mostly a problem if you play Traitors.
Loyalists don't have much problem punching through armor.
Missing seems to be a negligible occurence compared to deflected shots.
Harukage Feb 14, 2017 @ 11:39am 
Traitors are more melee oriented though. Iron warriors have a plenty of dreads and termies and battle automata. Even their knights are Knights Acheron whose melee weapons are made specificaly to gut super heavies.
Later on they will get their Baneblade and Fellblade. Basilisks too, they are plainly superior to loyalists Whirlwinds. In the last mission of third campaign they will even have a Warlord Titan that can put loyalists with their Reavers too shame. So traitors will get their shootier units, but much later on.
Capkan Feb 9 @ 12:41pm 
Originally posted by Harukage:
Traitors are more melee oriented though. Iron warriors have a plenty of dreads and termies and battle automata. Even their knights are Knights Acheron whose melee weapons are made specificaly to gut super heavies.
Later on they will get their Baneblade and Fellblade. Basilisks too, they are plainly superior to loyalists Whirlwinds. In the last mission of third campaign they will even have a Warlord Titan that can put loyalists with their Reavers too shame. So traitors will get their shootier units, but much later on.

How did you get to the that mission as a traitor? I'm struggling on normal at 4th mission - maybe because I've lost leviathans and knights that I was supposed to keep from the 1st missions. But still I am overwhelmed every time, enemies come from both sides of the map
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Showing 1-6 of 6 comments
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