F1 2017
WellyPL Aug 27, 2017 @ 8:48am
MAJOR steering wheel issues in F1 2017 - updated
UPDATE2: I made a video comparing three types of 'wheel recognitions': Controller, Wheel and Steering Wheel. Only the last offers full racing experience and I was able to achieve that by plugging my wheel to my laptop, in which the game apparently recognized the wheel as an actual Steering Wheel, though the game on my PC still can't do this.

Video: https://www.youtube.com/watch?v=K23PdtNm_ig

UPDATE: I've found a potential fix! Not sure if it will work for you, but it works for me fine!
After unplugging and plugging the wheel a couple of times while the game is running, the wheel sometimes gets recognized as a Ferrari 458 Italia Wheel instead of Xbox Controller. If that happens, all the issues I described below are gone and the gameplay is fully enjoyable!

Edit: Well, not quite fully enjoyable as there is still some kind of steering lock limit, when you try to turn more, the driver's hands with the wheel just shake left and right not turning the wheel any further. The issue isn't present with other wheels as far as I am concerned, so the problem is still there.

If you aren't sure if your wheel is detected as an actual wheel, download my custom control scheme from here: http://steamcommunity.com/sharedfiles/filedetails/?id=1137616316
Just follow the instructions in the description and don't forget to let me know whether it worked for you or not.

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Hey there, I think we've found a major issue in this game with unsupported wheels which must be fixed as soon as possible.

Long story short, the game detects some wheels as gamepads and though automatically assigns special "pad-like" assists to the steering.

Wheels which we found affected by this issue:
Thrustmaster Ferrari 458 Italia (detected by the game as Xbox Controller) - may be fixed
iSmart Suzuka SW 5050 - fix unknown


Be sure to check comments as well as I post any updates about the issue there.

Basically we found 3 major problems with the steering:

1. Big deadzone (about 15-25 degrees of wheel rotation)
This problem is different for different people, but basically many people have the deadzone which makes the game unplayable. We are sure that it is the game's issue, because it may be fixed in some circumstances. You can see the deadzone in your preset settings in the "Calibration" tab, third slider from the bottom called Steering. Moving the wheel slightly left and right doesn't move the Steering slider.
We found 2 fixes so far, which don't work for everyone (why it doesn't affect everyone with the same wheel is not known).
The first solution is to download a custom scheme made by Snack Miller, available here. You can also try fixing it yourself by changing the default keyboard setup and assigning your wheel buttons to it and saving as a new preset. However it doesn't work for everyone (including me)
The second fix is to make a custom scheme using the default xbox controller scheme and overwriting the buttons as you please but not using any keyboard buttons. This way, after saving it as a new preset and enabling, you will have both keyboard default scheme and your new custom one scheme active, the deadzone should be gone, which you can check in "Calibration" tab, slider "Steering" in the scheme settings. However this fix doesn't work for everyone with the same wheel as well.

We are 97% sure that this is an ingame feature to make driving using pad easier and more predictable, however it shouldn't be active while using a wheel.

2. Low response time
The principle is similar to the first issue, but can't be fixed in any way as far as we are concerned. Turning the wheel quickly makes the wheel ingame follow our movements really lazily/slowly, especially in high speeds. It looks like a feature to also help pad users with steering predictability as pads have much less steering precision and are harder to control the car with in high speed corners, but this "pad assist" is just a killer for wheel users, because the steering isn't responsive (feels like driving a truck or bus, you have to turn into corner way before you normally should as it takes some time for the ingame wheel to turn)

3. Limited steering angle at higher speeds
While turning the wheel a big angle, the wheel ingame seems to have some kind of a limit that you can't pass, depending on the car speed (the faster, the lower the limited angle is). It is especially annoying while correcting oversteer as you can't go opposite lock because the game lets you turn the wheel only about 30-40 degrees (further wheel movement doesn't affect the ingame wheel). It also looks like a pad-assist.
A good analogy would be comparing it to playing using keyboard. As turning with a keyboard is binary (either the button is pressed or not) that would mean that the ingame steering wheel may only be turned either 0 or about 180 degrees in either side making any turn almost impossible to be driven smoothly. Thus the game automatically limits the steering wheel angle to make the car stable according to the speed, and this is exactly what we are experiencing right now with the wheel. It is only more annoying as it also takes some time to turn your wheel to the desired position, so the overall turning angle is way smaller than it should be, let alone you can't turn the wheel as far as you would like to.

Note: None of these issues can be corrected by calibration sliders (saturation, linearity, dead zone) as it probably is hard-coded feature to improve driving performance using gamepads. We are almost certain that this is the game's fault as it reads every steering value in the "Calibration" tab, slider "Steering" correctly and with almost no response time.
Also, none of these issues exist in F1 2015, using exact same wheel and settings. Other people told me that in other games everything works fine for them as well (same wheel).

The simple solution would be to just have an option to disable those "pad assists" at any time, because we believe this is the only issue making the game using our wheels impossible to play.

We would also appreciate if the linearity slider could have negative values as well, because some people can't make the steering more sensitive in any way (especially those with wheels with small maximum turning angles who can't increase the Saturation slider as it would limit already small turning angle limit).

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If you are experiencing any of these issues yourself, please contact me via steam as I am gathering all possible information about these problems in order to give Codemasters good feedback to fix them as soon as possible!

Also don't forget to post your issues with the steering under this topic as well. The more information, the better!
Last edited by WellyPL; May 17, 2018 @ 3:36pm
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Showing 16-30 of 38 comments
WellyPL Sep 5, 2017 @ 2:09am 
Quick update, I recently plugged in my flight yoke just for the test and even though it is not supported it works perfectly with the game just like every wheel should be, though I can't play with it because of no pedals and only 90 degree turn.

That only confirms my assumptions that the game automatically applies pad steering model/assists to the wheel. Just a turn on/off option in the menu would be enough!

So Codemasters, PLEASE, fix this simple issue. It's hard to control the car especially in fast corners and it is impossible to counter oversteer meaning I have to play with traction control. Please.
WellyPL Sep 15, 2017 @ 8:45am 
Big news. The issue has been fixed! The wheel is now correctly recognised by the game as a wheel and the pad assists are gone! Can someone else confirm that they don't experience the issue anymore as well?

EDIT: Unfortunately after restarting the game the issue is still present. The wheel is once again recognized as a gamepad, it only worked once, but I have no clue how and why. Does anyone know anything about it?
Last edited by WellyPL; Sep 16, 2017 @ 1:41am
WellyPL Sep 16, 2017 @ 2:44am 
Another update: The wheel seems to be sometimes recognized by the game as a wheel, I tried unplugging at plugging it many times as well as restarting the game and 2 times (out of about 20-25) the game recognised the game as a wheel. Now, quick story.

Yesterday I plugged the wheel and started the game as usual (not sure which action I performed first) and the game recognized my wheel as a wheel and let me create a custom scheme for the unsupported device named Wheel (Ferrari 458 Racing Wheel) - never happened before in over 40 hours of gameplay. Here you can see my custom scheme on the bottom: https://steamuserimages-a.akamaihd.net/ugc/860607895402125675/F7F2835A6424E8621F27DA153896CA25E3E79E72/

Today after starting the game the wheel was however recognized as an Xbox Controller or actually was not recognized as a wheel (the difference will be explained below), which you can see here (the game cant see the Wheel device as connected): https://steamuserimages-a.akamaihd.net/ugc/860607895402125854/B085666E4F07F4B992BBBCC94ABA9748B3FC7B6B/

After a few tries of restarting the game and unplugging the wheel I saw this: https://steamuserimages-a.akamaihd.net/ugc/860607895402126054/50201EC2F0A002D5118A5D875B7D4BA10DA6B444/
The Wheel device was connected! I'm not sure if I did something differently that time, but I remember that I unplugged the wheel while the game was running, unplugged pedals from the wheelbase, plugged the wheel into the computer and then plugged the pedals to the wheel, after that I checked the control schemes to see the thing above. I'm not sure if that was the case though, but at least it worked one time.

One thing I'd like to mention is that even though my wheel got recognised as the Wheel device and the buttons had custom graphics (I mean that instead of X, Y, A, B etc, the game saw them as Button1, Button2, Button3 etc - numbers in circles) the pedals didn't have their own symbols, instead they were recognised as LT and RT - Xbox Controller buttons. That's why in those screenshots you can see my scheme has both Wheel device and Xbox Controller devices included.

I will be fiddling with the wheel more and hopefully will post more information soon.
Last edited by WellyPL; Sep 16, 2017 @ 2:48am
WellyPL Sep 17, 2017 @ 11:30am 
Updated the topic, included potential solution to the issue. Hope it will work for you as well!
WellyPL Sep 25, 2017 @ 12:23pm 
Updated the topic with the information about steering lock limit (driver hands and ingame wheel shaking left and right past certain angle, can't turn further)
I bought a T300 and is just unplayable. If i throtle on a straight I spin lol. ♥♥♥♥♥ game holy ♥♥♥♥
LionWarrior505 Dec 9, 2017 @ 4:23am 
Hey, mate, very good work!
I just bought Ferrari 458 Italia wheel and F1 2016 game to check how it works and I see its rubbish driving. Recently I removed deadzone in action_map_preset_win.xml, but that steering deceleration in high speeds make race unplayable. I dont want to buy pretty expensive F1 2017 till solve this steering issue. I see now Codemasters dont give a sh*** about their customers, so I trying find solution by my self.
So I thought I`ll try adjust your solution to F1 2016.
I just want to ask, is this workshop item actually is downloading action_map_preset_win.xml file? If so, can you put some download link of this file since I unable subscribe workshop item without game.
Thanks in advance!
Last edited by LionWarrior505; Dec 9, 2017 @ 4:37am
LionWarrior505 Dec 9, 2017 @ 8:34am 
Btw guys, whos still suffer for this problem, try to change xbox controler driver from 2.1.0.1349 to 6.1.7600.13385 - to older driver from 2009 to 2006. https://support.thrustmaster.com/wp-content/uploads/Screenshot-1.png
I dont know, but for me its feelig better, still trying, maybe its just placebo... :steamfacepalm:
Last edited by LionWarrior505; Dec 9, 2017 @ 8:35am
WellyPL Dec 10, 2017 @ 5:12am 
Originally posted by Agent Smith:
Hey, mate, very good work!
I just bought Ferrari 458 Italia wheel and F1 2016 game to check how it works and I see its rubbish driving. Recently I removed deadzone in action_map_preset_win.xml, but that steering deceleration in high speeds make race unplayable. I dont want to buy pretty expensive F1 2017 till solve this steering issue. I see now Codemasters dont give a sh*** about their customers, so I trying find solution by my self.
So I thought I`ll try adjust your solution to F1 2016.
I just want to ask, is this workshop item actually is downloading action_map_preset_win.xml file? If so, can you put some download link of this file since I unable subscribe workshop item without game.
Thanks in advance!

As far as I know it's not an actionmap preset file. It's an ingame control scheme.
I don't know its location on the hard drive so I'm unable to send you the file, but it probably wouldn't work in F1 2016 anyway.

I don't believe drivers downgrade/upgrade would make any difference as the wheel is working in other games just fine. I'm sure it's the game's fault though.

By the way, I also tried fiddling with actionmap setups but felt no difference whatsoever.

If you find any solutions or have more questions, feel free to post here or message me.
M4JORIS♠ Dec 10, 2017 @ 6:05am 
My wheel steering is always -100 i cant steer to the right, ♥♥♥♥ game.

Edit: solve the problem, power was unplugged
Last edited by M4JORIS♠; Dec 10, 2017 @ 8:48am
AgentRuby Dec 10, 2017 @ 6:33am 
Originally posted by Agent Smith:
Hey, mate, very good work!
I just bought Ferrari 458 Italia wheel and F1 2016 game to check how it works and I see its rubbish driving. Recently I removed deadzone in action_map_preset_win.xml, but that steering deceleration in high speeds make race unplayable. I dont want to buy pretty expensive F1 2017 till solve this steering issue. I see now Codemasters dont give a sh*** about their customers, so I trying find solution by my self.
So I thought I`ll try adjust your solution to F1 2016.
I just want to ask, is this workshop item actually is downloading action_map_preset_win.xml file? If so, can you put some download link of this file since I unable subscribe workshop item without game.
Thanks in advance!

I would stay away from 2017. It's even worse.
LionWarrior505 Dec 21, 2017 @ 5:00am 
Finally I get F1 2017. Once again WellyPL, you did great job here. Still trying to understand how you did that. Yes, now it's true wheel driving, turning response 1:1, like real wheel, no deceleration or acceleration.
But major problem here is sensityvity. This setup force to use 60% linearity, which is for me to much sensitive. I tried many options maybe over week, and now stand on 70% linearity, which is cause another problem. In tracks like Belgium or Azerbaijan on fast corners its cause oversteer and one of 10 laps I end up in wall.
Its sooo trying my patience that I'm almost p*** off on this Codemasters mess. They can at least leave some possibility to change code by self or made modding or so. Its not some generic wheel, its Thrustmaster!
For god sake!
Herrun Dec 21, 2017 @ 6:57pm 
http://blog.codemasters.com/f1/08/f1-2017-supported-wheels-and-controllers/ The wheel Thrustmaster Ferrari 458 Italia is not on the support list for pc. So pretty sure codemaster won't fix it. And there is a reason the make the list of what is support and what is not.


Best chance is getting all that use that whell to write on http://forums.codemasters.com/categories/f1-games-technical-assistance and get as many as you can to sign up. Then maybe they will add support if they can see a large pool of player base is using it. But again the wheel is not on the list of support wheels on pc version.
Eef Hoos Mar 31, 2018 @ 1:31pm 
Originally posted by steffscottish:
my g29 does not xhow up anywhare in game and does nothing why is this its conected to my pc drivers are up to date ?
I have the same problem does anyone have a solution
JuuRanium May 3, 2018 @ 8:02am 
Issue is very simple to fix. Put yohr steering wheel on Xinput and change the deadzone from 0.2 (20%) tot 0.0 (0%) in your game files. Your steering wheel now has no deadzone. For more info feel free to PM me.
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