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That only confirms my assumptions that the game automatically applies pad steering model/assists to the wheel. Just a turn on/off option in the menu would be enough!
So Codemasters, PLEASE, fix this simple issue. It's hard to control the car especially in fast corners and it is impossible to counter oversteer meaning I have to play with traction control. Please.
EDIT: Unfortunately after restarting the game the issue is still present. The wheel is once again recognized as a gamepad, it only worked once, but I have no clue how and why. Does anyone know anything about it?
Yesterday I plugged the wheel and started the game as usual (not sure which action I performed first) and the game recognized my wheel as a wheel and let me create a custom scheme for the unsupported device named Wheel (Ferrari 458 Racing Wheel) - never happened before in over 40 hours of gameplay. Here you can see my custom scheme on the bottom: https://steamuserimages-a.akamaihd.net/ugc/860607895402125675/F7F2835A6424E8621F27DA153896CA25E3E79E72/
Today after starting the game the wheel was however recognized as an Xbox Controller or actually was not recognized as a wheel (the difference will be explained below), which you can see here (the game cant see the Wheel device as connected): https://steamuserimages-a.akamaihd.net/ugc/860607895402125854/B085666E4F07F4B992BBBCC94ABA9748B3FC7B6B/
After a few tries of restarting the game and unplugging the wheel I saw this: https://steamuserimages-a.akamaihd.net/ugc/860607895402126054/50201EC2F0A002D5118A5D875B7D4BA10DA6B444/
The Wheel device was connected! I'm not sure if I did something differently that time, but I remember that I unplugged the wheel while the game was running, unplugged pedals from the wheelbase, plugged the wheel into the computer and then plugged the pedals to the wheel, after that I checked the control schemes to see the thing above. I'm not sure if that was the case though, but at least it worked one time.
One thing I'd like to mention is that even though my wheel got recognised as the Wheel device and the buttons had custom graphics (I mean that instead of X, Y, A, B etc, the game saw them as Button1, Button2, Button3 etc - numbers in circles) the pedals didn't have their own symbols, instead they were recognised as LT and RT - Xbox Controller buttons. That's why in those screenshots you can see my scheme has both Wheel device and Xbox Controller devices included.
I will be fiddling with the wheel more and hopefully will post more information soon.
I just bought Ferrari 458 Italia wheel and F1 2016 game to check how it works and I see its rubbish driving. Recently I removed deadzone in action_map_preset_win.xml, but that steering deceleration in high speeds make race unplayable. I dont want to buy pretty expensive F1 2017 till solve this steering issue. I see now Codemasters dont give a sh*** about their customers, so I trying find solution by my self.
So I thought I`ll try adjust your solution to F1 2016.
I just want to ask, is this workshop item actually is downloading action_map_preset_win.xml file? If so, can you put some download link of this file since I unable subscribe workshop item without game.
Thanks in advance!
I dont know, but for me its feelig better, still trying, maybe its just placebo...
As far as I know it's not an actionmap preset file. It's an ingame control scheme.
I don't know its location on the hard drive so I'm unable to send you the file, but it probably wouldn't work in F1 2016 anyway.
I don't believe drivers downgrade/upgrade would make any difference as the wheel is working in other games just fine. I'm sure it's the game's fault though.
By the way, I also tried fiddling with actionmap setups but felt no difference whatsoever.
If you find any solutions or have more questions, feel free to post here or message me.
Edit: solve the problem, power was unplugged
I would stay away from 2017. It's even worse.
But major problem here is sensityvity. This setup force to use 60% linearity, which is for me to much sensitive. I tried many options maybe over week, and now stand on 70% linearity, which is cause another problem. In tracks like Belgium or Azerbaijan on fast corners its cause oversteer and one of 10 laps I end up in wall.
Its sooo trying my patience that I'm almost p*** off on this Codemasters mess. They can at least leave some possibility to change code by self or made modding or so. Its not some generic wheel, its Thrustmaster!
For god sake!
Best chance is getting all that use that whell to write on http://forums.codemasters.com/categories/f1-games-technical-assistance and get as many as you can to sign up. Then maybe they will add support if they can see a large pool of player base is using it. But again the wheel is not on the list of support wheels on pc version.