F1 2017
WellyPL Aug 27, 2017 @ 8:48am
MAJOR steering wheel issues in F1 2017 - updated
UPDATE2: I made a video comparing three types of 'wheel recognitions': Controller, Wheel and Steering Wheel. Only the last offers full racing experience and I was able to achieve that by plugging my wheel to my laptop, in which the game apparently recognized the wheel as an actual Steering Wheel, though the game on my PC still can't do this.

Video: https://www.youtube.com/watch?v=K23PdtNm_ig

UPDATE: I've found a potential fix! Not sure if it will work for you, but it works for me fine!
After unplugging and plugging the wheel a couple of times while the game is running, the wheel sometimes gets recognized as a Ferrari 458 Italia Wheel instead of Xbox Controller. If that happens, all the issues I described below are gone and the gameplay is fully enjoyable!

Edit: Well, not quite fully enjoyable as there is still some kind of steering lock limit, when you try to turn more, the driver's hands with the wheel just shake left and right not turning the wheel any further. The issue isn't present with other wheels as far as I am concerned, so the problem is still there.

If you aren't sure if your wheel is detected as an actual wheel, download my custom control scheme from here: http://steamcommunity.com/sharedfiles/filedetails/?id=1137616316
Just follow the instructions in the description and don't forget to let me know whether it worked for you or not.

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Hey there, I think we've found a major issue in this game with unsupported wheels which must be fixed as soon as possible.

Long story short, the game detects some wheels as gamepads and though automatically assigns special "pad-like" assists to the steering.

Wheels which we found affected by this issue:
Thrustmaster Ferrari 458 Italia (detected by the game as Xbox Controller) - may be fixed
iSmart Suzuka SW 5050 - fix unknown


Be sure to check comments as well as I post any updates about the issue there.

Basically we found 3 major problems with the steering:

1. Big deadzone (about 15-25 degrees of wheel rotation)
This problem is different for different people, but basically many people have the deadzone which makes the game unplayable. We are sure that it is the game's issue, because it may be fixed in some circumstances. You can see the deadzone in your preset settings in the "Calibration" tab, third slider from the bottom called Steering. Moving the wheel slightly left and right doesn't move the Steering slider.
We found 2 fixes so far, which don't work for everyone (why it doesn't affect everyone with the same wheel is not known).
The first solution is to download a custom scheme made by Snack Miller, available here. You can also try fixing it yourself by changing the default keyboard setup and assigning your wheel buttons to it and saving as a new preset. However it doesn't work for everyone (including me)
The second fix is to make a custom scheme using the default xbox controller scheme and overwriting the buttons as you please but not using any keyboard buttons. This way, after saving it as a new preset and enabling, you will have both keyboard default scheme and your new custom one scheme active, the deadzone should be gone, which you can check in "Calibration" tab, slider "Steering" in the scheme settings. However this fix doesn't work for everyone with the same wheel as well.

We are 97% sure that this is an ingame feature to make driving using pad easier and more predictable, however it shouldn't be active while using a wheel.

2. Low response time
The principle is similar to the first issue, but can't be fixed in any way as far as we are concerned. Turning the wheel quickly makes the wheel ingame follow our movements really lazily/slowly, especially in high speeds. It looks like a feature to also help pad users with steering predictability as pads have much less steering precision and are harder to control the car with in high speed corners, but this "pad assist" is just a killer for wheel users, because the steering isn't responsive (feels like driving a truck or bus, you have to turn into corner way before you normally should as it takes some time for the ingame wheel to turn)

3. Limited steering angle at higher speeds
While turning the wheel a big angle, the wheel ingame seems to have some kind of a limit that you can't pass, depending on the car speed (the faster, the lower the limited angle is). It is especially annoying while correcting oversteer as you can't go opposite lock because the game lets you turn the wheel only about 30-40 degrees (further wheel movement doesn't affect the ingame wheel). It also looks like a pad-assist.
A good analogy would be comparing it to playing using keyboard. As turning with a keyboard is binary (either the button is pressed or not) that would mean that the ingame steering wheel may only be turned either 0 or about 180 degrees in either side making any turn almost impossible to be driven smoothly. Thus the game automatically limits the steering wheel angle to make the car stable according to the speed, and this is exactly what we are experiencing right now with the wheel. It is only more annoying as it also takes some time to turn your wheel to the desired position, so the overall turning angle is way smaller than it should be, let alone you can't turn the wheel as far as you would like to.

Note: None of these issues can be corrected by calibration sliders (saturation, linearity, dead zone) as it probably is hard-coded feature to improve driving performance using gamepads. We are almost certain that this is the game's fault as it reads every steering value in the "Calibration" tab, slider "Steering" correctly and with almost no response time.
Also, none of these issues exist in F1 2015, using exact same wheel and settings. Other people told me that in other games everything works fine for them as well (same wheel).

The simple solution would be to just have an option to disable those "pad assists" at any time, because we believe this is the only issue making the game using our wheels impossible to play.

We would also appreciate if the linearity slider could have negative values as well, because some people can't make the steering more sensitive in any way (especially those with wheels with small maximum turning angles who can't increase the Saturation slider as it would limit already small turning angle limit).

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If you are experiencing any of these issues yourself, please contact me via steam as I am gathering all possible information about these problems in order to give Codemasters good feedback to fix them as soon as possible!

Also don't forget to post your issues with the steering under this topic as well. The more information, the better!
Last edited by WellyPL; May 17, 2018 @ 3:36pm
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Showing 1-15 of 38 comments
King BOB!! Aug 27, 2017 @ 9:02am 
I have that issue and i hate that i cant play with my wheel...
DUMDUM Aug 27, 2017 @ 10:28am 
my g29 does not xhow up anywhare in game and does nothing why is this its conected to my pc drivers are up to date ?
diego26 Aug 27, 2017 @ 12:35pm 
Excellent comment WellyPL .. I have a generic wheel not recognized by F1 2017 and I have that same problem of the dead zone. This steering wheel works perfect for the F1 2016 but not for the F1 2017. I think it should be modified by Codemaster .. And it should have negative range for the dead zone in the calibration.
diego26 Aug 27, 2017 @ 12:41pm 
Maybe we should know in which file the
New custom schema being created and attempting to modify the dead zone values. In F1 2016 by default these values ​​were in "0.2" and we had to change them to "0.0". It's just an idea to fix this problem.
WellyPL Aug 27, 2017 @ 12:46pm 
Originally posted by diego26:
Maybe we should know in which file the
New custom schema being created and attempting to modify the dead zone values. In F1 2016 by default these values ​​were in "0.2" and we had to change them to "0.0". It's just an idea to fix this problem.
I already tried that a few days ago and it didn't fix my deadzone, let alone those other 2 issues Not sure how about other people though.
diego26 Aug 27, 2017 @ 1:02pm 
I hope you have a solution. It is unplayable F1 2017 with this problem. I'm thinking of changing my wheel .. Will it be modified in the next few days?
WellyPL Aug 27, 2017 @ 1:11pm 
Originally posted by diego26:
I hope you have a solution. It is unplayable F1 2017 with this problem. I'm thinking of changing my wheel .. Will it be modified in the next few days?
Add me on Steam so we can keep in touch, I am doing my best to reach Codemasters as I believe the fix for this issue is quite simple
diego26 Aug 27, 2017 @ 1:23pm 
Ok, Ready
SENNAGI Aug 27, 2017 @ 1:43pm 
I have also problems with my wheel. I buy a new one. What is the best for playing F12017 ?

lamb-of-god1 Aug 27, 2017 @ 2:10pm 
I do not have the function to configure the steering wheel in the menu, there are no sliders for adjusting dead zones, sensitivity, vibration and pedals ...
Thrustmaster TMX (PC)
kingduke21 Aug 27, 2017 @ 2:37pm 
Try unbinding the steering controls, exit game, re-calibrate your wheel, and then go back to the game and re-configure the controls and that should resolve the deadzone issue. If not, try the methods listed above.
Dominik Aug 28, 2017 @ 3:04am 
same problems like others with this wheel
MasterFighter Aug 28, 2017 @ 5:55am 
Got the same problem. It really drives me crazy because the game looks beautiful (and I paid 55 euros for it). I hope there will be a fix soon.
Paul Aug 28, 2017 @ 6:26am 
Thanks for posting this, Welly. Now I know not to buy F1 2017. I have a G27---a supported wheel---but sometimes I like to use either my Xbox controller or my Steam controller for racing.

The solution to your #3 above was present in the series from F1 2010 through F1 2014, but they removed in F1 2015 through now. The solution was an in-game setting called "Override Input Device Type". This allowed a gamepad's (or, in your case, your actual wheel's) axes to behave like a steering wheel, without the unhelpful speed sensitivity it applies to gamepads by default.

I don't play F1 2016 as often as I might because of that missing feature. If "Override Input Device Type" was present in F1 2017, you'd be enjoying the game right now, and I'd buy it.

.
WellyPL Aug 28, 2017 @ 6:31am 
Originally posted by Paul:
Thanks for posting this, Welly. Now I know not to buy F1 2017. I have a G27---a supported wheel---but sometimes I like to use either my Xbox controller or my Steam controller for racing.

The solution to your #3 above was present in the series from F1 2010 through F1 2014, but they removed in F1 2015 through now. The solution was an in-game setting called "Override Input Device Type". This allowed a gamepad's (or, in your case, your actual wheel's) axes to behave like a steering wheel, without the unhelpful speed sensitivity it applies to gamepads by default.

I don't play F1 2016 as often as I might because of that missing feature. If "Override Input Device Type" was present in F1 2017, you'd be enjoying the game right now, and I'd buy it.

.
Thank you for your answer, this is exactly what I'm talking about. Just a simple change in the game would make a huge difference in steering responsiveness and we could finally enjoy the game instead of fighting with a car in every corner. Now we can only hope that Codemasters will fix it as soon as possible.
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