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This update won’t just be making vehicles stronger though, you now have a new way to combat them. You can now shoot out the tires of a vehicle with a handful of accurate shots. The amount of shots depends on the damage being dealt by your weapon. This slows down the vehicle considerably if all tires are destroyed, allowing you to shift focus to the now exposed passengers.
The last new vehicle feature we have for you in this update is a cosmetic one; vehicle skins! With this new DLC, you can press U on your vehicle to reskin it at any time. This skin pack comes with 4 different skin variations, if you are interested check it out here:
We have already covered the new animal a few times before in previous posts, but for those who aren’t caught up; version 1.11 will add boars!
These new boars have the most HP of any animal in game, but also drop the most resources. Boars provide good food, a head for decoration, and fat that can be converted into machine oil. First render the fat in a campfire, then combine with other materials at an Advanced Workbench to create Machine Oil.

The blueprints menu has been improved as well, now displaying the crafting recipes of all items. This means you don't have to look at a workbench just to figure out what items you need to be collecting. There will also be repair and dismantling workbenches added to the safe zone, making repair easier on the move.
When it comes to balance changes you all have had a lot of feedback for us recently, and we have been listening. Version 1.11 will come with a lot of balance tweaks based on your feedback, so many that it would be easier for everyone if it was in a list. So let us know what you think about these changes! Nothing here is final yet so we can make changes


Vehicle upkeep at your base has changed as well to prevent griefing by other players. Now the Mechanics Workbench requires line of sight to a vehicle before it will protect them from decay. This prevents other players from leaving vehicles inside of your base radius to drain your resources. Here is an example image on how this will function in game:
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