Drive Megapolis

Drive Megapolis

 This topic has been pinned, so it's probably important
kif Sep 6, 2016 @ 9:39am
Information about update 1.1
Here's the list of what's currently done/in process:
  • Improved Mizda engine sounds(RC2)
  • Improved grass rendering(RC2)
  • Improved sounds for 2 cars(RC2)
  • New tutorial exercise for learning(RC2)
  • German voice audio(RC2)
  • Pause menu with control bindings
  • added german menu & errors translation
  • added multi-audio english voice patched+audio switchers rus/eng
  • FIXED trickyupdate bug preventing from pressing T and other keys
  • problem where there is no sound on first error
  • menu was missing UseCarPhysicsForAI
  • make menu hardware dx10
    dx10 causes dead shader in cache!
  • fixed broken conus tex
  • renamed RGL jRot buttons to match
  • UseButton concept for joystick added
  • menu fix problem of non writing old car physics
  • freeride add to menu
  • add to menu dx10 option(force_dx10=true)
  • menu add borderless window
  • add experimental OclRift to menu
  • add gear changer by button
  • add clutch as button
  • add drive/brake as button
  • in-game controls for multiple devices
    if we have HW something use it
    if we don't check if we have joystick for it
    if we don't check keyboard or ignore it
  • still need joy button for clutch

  • better mouse handling
  • limitation of interior camera to prevent getting out of interior model
  • fixed bug, dead hash for billboard
  • TRSL annoyances removed
  • black billboards problem
  • landscape bug cars are stuck!
  • multiple objects falling during sleep bug
  • freezing car bugs!
  • minor tuning for some cars
Most notable changes: new file format(levels should load faster), dx10 support, OclRift DK2 VR(SDK 0.6), new English voice that will announce your errors, and more configurable joystick system(if you don't have clutch/gears/pedals or if you want to control them by buttons).


Last edited by kif; Nov 9, 2016 @ 12:01pm
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Showing 1-15 of 22 comments
anz1066 Sep 12, 2016 @ 1:13pm 
thx
Monete Sep 13, 2016 @ 2:17am 
Thanks indeed.

I have an old Microsoft Sidewinder force feedback wheel with no software to access combine pedals options, so in this game, even after the update I can't configure the pedals correctly.

But at least with the new option to map engine and breaks as buttons on the wheel I can play the game with the wheel. It's something!
kif Sep 13, 2016 @ 3:16am 
Originally posted by Monete:
Thanks indeed.

I have an old Microsoft Sidewinder force feedback wheel with no software to access combine pedals options, so in this game, even after the update I can't configure the pedals correctly.

But at least with the new option to map engine and breaks as buttons on the wheel I can play the game with the wheel. It's something!
Does pedals detect as separate device, or windows don't detect them at all?
SilentButBrutal Sep 14, 2016 @ 9:29pm 
you might need to go and upgrade ya steering wheel man or email the steam team because yeah
Monete Sep 18, 2016 @ 12:56am 
I'm very sorry for the late reply.

Yes I know my wheel system is old as ****, but new good wheels and pedals are too expensive for me at the moment. So I've learn to live with what I've got and I accept with some driving games I can't use it.

That's why I'm glad on this game at least I can drive with the wheel.

The game detects the pedals, but I have no way to combine or decombine them (so both pedals work in the same axis or on separate ones), so when the pedals (or pedal I shall say, 'cos only one of the does anything) works in the game, they act crazy: the throtle/engine is automatically pushed all the way so the car goes rampant the second the map loads and the game resumed. Stepping on the pedal brakes the car, but it's very hard to have precise control of speed this way.

As I said, common problem with driving games when you don't have combine options in your wheel's software.
Last edited by Monete; Sep 18, 2016 @ 1:02am
littleRacer Sep 18, 2016 @ 3:28am 
The analog buttons of my XBox controllers do not work. Requires 100% support for my Controller.
anz1066 Sep 18, 2016 @ 3:54am 
i'm sure there is 3rd party software that lets you do what you want Monete
if i find it i'll post the link
Monete Sep 18, 2016 @ 4:15am 
Thanks celticsting. That'd be rad because I've tried finding the original wheel's drivers on the net but no luck, since it's so old.
anz1066 Sep 18, 2016 @ 5:00am 
no probs m8
Monete Sep 18, 2016 @ 7:23am 
I hadn't heard about it. Since it costs money I'll look more into it and the possibilities when it comes to wheel/pedals systems before deciding to try it or not.

In any case, many thanks for pointing me to it.
anz1066 Sep 18, 2016 @ 7:33am 
no probs, didn't realise it cost money
anz1066 Sep 18, 2016 @ 7:34am 
here's a list of alternatives
http://alternativeto.net/software/xpadder/
Monete Sep 19, 2016 @ 12:13am 
Good news everyone!

I was trying one of the programs in the list linked by celticsting and while checking if it was doing anything when playing the game, I came up with a configuration that makes the pedals kind of work right... the only trouble is that their natural order is inverted: left for throtle/engine, left for brakes.

It's a bit confusing while driving, but well.

Simply inverting the input in the mapping doesn't work because the pedal on the right doesn't seem to be well calibrated withing the game, and it shows to be halfway pressed without touching the pedal, so if set to be throtle/engine in the game the car drives by itself.

In other games this doesn't happen, so I'm wary of touching the calibration set up in Windows so it doesn't mess up those other games where the right pedal is throtle and the left one brakes.

Anyway, this solution is even better than driving with the wheel alone.

In case someone else with the same wheel and issue is curious here's the set up:

Wheel: JX
Throtle/engine: JRotZ
Brake: JY

If it saves you 5 minutes of messing with the game I'll be glad, cos it took me an embarassing amount of time of trying many configurations to work it out.

Thanks for your help (special shout out to celticsting).
Last edited by Monete; Sep 19, 2016 @ 12:14am
kif Sep 19, 2016 @ 12:40am 
Sometime steering wheel require calibration[for it to work, you must set the moving axis, then turn steering wheel to max left then to max right and do the same with pedals - that should map min/max values correctly]
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