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Сообщить о проблеме с переводом
I don't have a solution but there is more info here:
https://pcgamingwiki.com/wiki/Observer#Ultra-widescreen
Not sure how to derive the hex code from the resolution since it's not a straight up conversion. Maybe someone better than me at math/programming has an idea.
edit: http://www.wsgf.org/article/common-hex-values
Thanks!
"Not at launch but we're working on getting it implemented with an update. No eta at the moment on when that'll be but we appreciate your patience!" reads a statement from Bloober Team.
https://pcgamingwiki.com/wiki/Observer#Game_data
So I decided to finally buy Observer and then Vorpx, since they removed the hidden vr function that used to work by just addin -vr to the launch options. Sadly Vorpx doesn't seem to work for me either. I get a flat projection in my Oculus Rift, even when turning on Full VR in the Vorpx options. How did you manage to get this working on Vorpx?