Observer

Observer

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Once again about annoying monsters
Sure, I've been warned - not by the developers, but by other players here. But still I was stupid enough to buy this game. I mean, I enjoyed it. I enjoyed it for 3 hours, this combination of cyberpunk and horror was really doing its job. And than came the first moster. And I left the game 20 minutes later cursing: apparently I'm unable to pass the second office sequence. And I can't say I was scared, it's just irritating as hell to die again and again. But sure, who would buy a horror game without "horror" elements (however out of place they are?)
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Showing 16-30 of 54 comments
Hoshi Aug 19, 2017 @ 4:33am 
I had no issues with the stealth sections, except for the very last stretch of the final one, when the enemy AI refused to leave the hallway that you need to walk through to progress for a solid 5 minutes.

They all felt extremely tacked-on though, and I wish they weren't there, because they brought the pace of the game to a screeching halt.
zombie-flesheater Aug 19, 2017 @ 4:34am 
Originally posted by Mad Hatter:
Originally posted by Bucket:
I can safely say the game manages to spice itself up a lot later on, but the monsters atleast to me were just irritating, it does a lot more Layers of Fear-esque stuff after your second 'Interrogation'
F**k. Is this going to be another Kholat situation? The enemies did nothing to spook me, just p*ss me off.

And I'm glad it picks up. The first interrogation was cool, and rather unnerving, but it wasn't the same sh*tting-my-pants-on-the-edge-of-my-seat tension

Continue playing - you haven't seen anything yet! 😁

It's hard to tell if the monsters actually add something to the game, but the encounters are few (4 maybe?) and don't take longer than a couple of minutes max. They are also not particularily hard, IF you don't push yourself to hurry things up. Just crouch and take your time and you're ok.
If you count it together, it probably wouldn't even be 10 minutes of gameplay with monsters i it... so you can simply just get it over with and forget about the enconters afterwards, if they didn't add anything for you personally.
I could have done without them, but also wouldn't prefer to have them removed entirely. In the best case, they can help to make your experience with the game even better, in the worst case, they simply don't matter - but they're not as hard or time consuming to have a negative impact on your gameplay expierience at all.
PossiblePsycho Aug 19, 2017 @ 9:52am 
Originally posted by zombie-flesheater:
If you count it together, it probably wouldn't even be 10 minutes of gameplay with monsters i it...
It took me almost half an hour to complete office+field sequence and 10-15 minutes near the end of the game (I literally couldn't get where I was supposed to go). I'm a fan of adventure games (exploring and puzzle-solving, all that stuff), but I suck at stealth. So yeah, these "horror"elements were seriously irritating and pace-breaking for me.
agpunx Aug 19, 2017 @ 12:06pm 
These sequences basically ruin the game for me.
I was enjoying it until the office and field section.
Stuck at field for ages now, which is just rage-quittingly frustrating and totally unnecessary in my opinion.
Last edited by agpunx; Aug 19, 2017 @ 12:08pm
PossiblePsycho Aug 19, 2017 @ 12:11pm 
Originally posted by agpunx:
These sequences basically ruin the game for me.
I was enjoying it until the office and field section.
Stuck at field for ages now, which is just rage-quittingly frustrating and totally unnecessary in my opinion.
Apparently drones don't see you even when they are directly above you if you crouch and don't move (in the cover of crops, obviously). Try doing it a few steps in a row stopping when sound gets louder.
Last edited by PossiblePsycho; Aug 19, 2017 @ 12:15pm
agpunx Aug 19, 2017 @ 1:36pm 
Thank you - That was very helpful :-)
Gosh that sucked - I'm terrible at stealth... ;-)
trek554 Aug 19, 2017 @ 1:44pm 
I hate some forms of stealth too and its the main reason I am holding off on this game. Kholat and Soma pissed me off enough that I quit playing them both.
Juerg Aug 19, 2017 @ 1:57pm 
I had the same difficulties. And two times while skulking around the office I fell through the floor… I was angry especially after getting stuck in the forest. However, after two days I tried a few times more and finally made it. For me the solution was not hiding better but running faster. Just start running when the monster is somewhere behind you and the chances are you succeed.
Last edited by Juerg; Aug 19, 2017 @ 2:13pm
Iratus Machina Aug 19, 2017 @ 2:00pm 
While the monster sections happened less than I was dreading, I do feel like maybe they could have been left out for the most part.

But in my opinion, those parts were small fry compared to that darned floating TV puzzle. Never once has the sound of crying babies ticked me off so much. It took me a good ten or so minutes staring in a pitch-black room before I realized I had to go back to the prior room and drag that floating, crying TV around by its wire and plug it into the next door wall. There was little-to-no explaination or hint as to what I was supposed to do, just mere speculation. And then there were the doors with the wires behind them and the parts where if you went too far away, the screaming baby noises intensified and sent you back to where you left the floating TV. I despised every second of that puzzle compared to the rest of the game.
Last edited by Iratus Machina; Aug 19, 2017 @ 2:05pm
zombie-flesheater Aug 19, 2017 @ 2:01pm 
It's not *that* hard if you don't try to rush it. Crouch. Take your time. Don't move unless you're sure you can get where you want to get without being intercepted. Don't stand up and try to run somewhere, hoping you'll outrun the enemy. You probably won't.
And one thing - especially if you're playing with headphones - listen! Listen if the enemy is getting closer or moving away from you. If they are getting closer, just stay still and hope for the best, as they will most likely not detect you anyways. If you hear them moving away, it's your chance to move. Like already noted above, don't try to rush things. Move from one hiding spot to anoter one, ideally one which is nearby and easy to get to. Odds are you'll be spotted when trying to get to the exit in a direct line from the start of the sequence. Improvise. Take small steps and move from cover to cover. If it really has to be, there's also no hurt in getting back to the previous hiding spot if you find yourself unable to reach where you want to go from where you are right now.
Last edited by zombie-flesheater; Aug 19, 2017 @ 2:08pm
Bucket Aug 19, 2017 @ 2:03pm 
Originally posted by BinarySpirit:
While the monster sections happened less than I was dreading, I do feel like maybe they could have been left out for the most part.

But in my opinion, those parts were small fry compared to that darned floating TV puzzle. Never once has the sound of crying babies ticked me off so much. It took me a good ten or so minutes staring in a pitch-black room before I realized I had to go back to the prior room and drag that floating, crying TV around by its wire and plug it into the next door wall. There was little-to-no explaination or hint as to what I was supposed to do, just mere speculation. And then there were the doors with the wires behind them and the parts where if you went too far away, the screaming baby noises intensified and sent you back to where you left the floating TV. I despised every second of that puzzle compared to the rest of the game.


That bit was quite annoying, I'm still pondering the significance of it Maybe the implant she got made it so she couldn't give birth? I took immense pleasure in zapping it.

EDIT : Damn does Steam make it hard to copy someones spoiler, it deletes the /spoiler tag, weird
Last edited by Bucket; Aug 19, 2017 @ 2:04pm
Iratus Machina Aug 19, 2017 @ 2:13pm 
Originally posted by Bucket:

That bit was quite annoying, I'm still pondering the significance of it Maybe the implant she got made it so she couldn't give birth? I took immense pleasure in zapping it.

For sure, there's something strangely symbolic going on there.
Last edited by Iratus Machina; Aug 19, 2017 @ 2:17pm
PossiblePsycho Aug 20, 2017 @ 4:27pm 
Originally posted by Mad Hatter:

I played Soma on Wuss Mode. #NoShame
Looks like I'm finally going to play Soma, thanks for mentioning this mode! :)
RetroMetal Aug 20, 2017 @ 4:29pm 
I was a bit surprised with the inlcusion of this mechanic. I didn't get the "Amnesia" vibe from this game at all, until it happened.
zombie-flesheater Aug 20, 2017 @ 4:35pm 
Originally posted by RetroMetal:
I was a bit surprised with the inlcusion of this mechanic. I didn't get the "Amnesia" vibe from this game at all, until it happened.

Well, it could have been Layers of Fear 2.0 with cyberpunk aesthetic (which it does still happen to be at certain parts), but it seems that the devs used the opportunity to try out some new stuff - which worked for me and the stealth / chase sequences (thankfully) only make up very little of the game.
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