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Once XNA and Xbox 360 controller support for PC showed up in Windows, it seemed like the world went crazy for the new stuff and "conveniently forgot" about all the other controllers out there in the world.
cbritez, you might want to check out [ https://msdn.microsoft.com/en-us/library/windows/desktop/ee417014(v=vs.85).aspx ] depending on how your game/engine is programmed.
Thankfully the era of XNA and XInput is ending as OpenGL and cross-platform gaming are taking over and now more games and applications support controllers in a generic way instead of using XInput.
DarkGriffin, what I would suggest in the meanwhile is to use either AntiMicro [ https://github.com/AntiMicro/antimicro/releases ] (which maps gamepad button presses to keyboard key presses) or Xbox 360 Controller Emulator [ https://github.com/x360ce/x360ce ] (which maps generic USB controllers to emulate a 360 controller).
Just want to reply to confirm that yes indeed, my cheap linux and ouya friendly usb super nes style controller is in fact not Xinput compatable. :p I'll give x360ce a go next time I play. I do always prefer when the game runs with native support, since my laptop is very low memory. I don't think that will become an issue on Super Jagua though. ;)
Hope you can figure out a way to get all controller types working cbritez! As a dev myself I know first hand some of the pain different game engines bring in this regard. Good luck!