Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Reputation is just a bonus to migration, it won't be the cause of your population crash from 300 to 180, that's probably be something else, something killing citizens that you've missed. If you take a screenshot of your stats screen I might be able to guess but it's hard to tell without knowing the condition of your town.
All of the needs bars are quite high.
It seems to be when you have a larger population and something happens when a bunch of them die or leave, then you can't recover from it. Citizens slowly die of plague and old age. Reputation keep decreasing, and eventually you dont have enough workers to provide the services. Even when you try to de-allocate workers from other buildings.
The work allocation/de-allocation is quite tedious. You just need to be able to turn a building on and off, maybe that would allow you to respond to changes more rapidly. I click auto assign workers on every building anyways. The current mechanism doesnt add anything.
Occasionally players send me their save games and so far, it's always been something they missed in their town that was causing the problem. A few changes were able to reverse the decline.
Looking at the Town Hall stats screen can usually give you a clue about what the problem is.
There's also a "Work" menu on the Town Hall menu, which lets you prioritise where new migrants should work.
But after several play-throughs and reading other peoples comments around the community, it seems almost like the population drops so rapidly, that you don't have a chance to recover until its too late, almost like the dynamics are so tightly coupled.
At least in easy mode, it would be nice to be able to grow a bit easier and not have people dies as easily or something like that. Gets a bit frustrating.
It seems like there is no way to get people into the actual buildings you need, like if i want to get people into 4-5 dew collectors i cant, i have to block all the work slots of every other building until people get allocated to the dew collectors. Would make dealing with shifting needs a lot easier.
Also, there is no statistic for adults who can work (so not in jail, or not having babies), and also no stat for overall work spots.
Great game btw. So different to anything I've ever played.