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I have never been impressed with anything Unity. Every video game that I have on my computer box that has Unity seems like a cheap piece of c-- r-- a-- p. Where I do enjoy the Lucius franchise part 2 was littered with "bugs" and "glitches." Also, every Unity video game that I have seen, the movies or scenes inbetween game play always feel like a Tailand puppet show with the cardboard cutout characters.
https://m.youtube.com/watch?v=H7Ud0t5ytCQ
Some nice examples of great Unity games for instance are: Firewatch and Inside.
I think it's all about the devs and how they manage things. We unfortunately have not always been able to secure 100% unbuggy experience. This is often due to the large scale of the projects to a very small team.
I know you cannot speak for other video game developers, however every Unity video game I have and can think of has similar "cut-scenes." One example is that terrible Overlord offshoot. That can't just be a coincidence. I do love your series and I will be buying this third one. But Unity always leaves a lackluster taste in my mouth and always shows it's terrible low budget limitations. Here is hoping you can somehow break that pattern.
The problem is, because Unity is easy - there's a lot of cheap bundle fodder created in it which damages its reputation.
But that doesn't mean talented developers can't create amazing games in it. Heck I even found a couple of really good RPG Maker games this sale so now I know you can't judge a game on its engine. :D
Unity is very accessible, that's it. Many top games are made with unity.
Or do you want to tell everyone that you think games like Subnautica, Hollow Knight, Cuphead, Ori, Hearthstone and many more are objectively crap.
It's just that all AAA publishers have their own engines to use, so mostly indie devs use free engines (and unreal has a pretty small eco system compared to unity).
The myth that Unity is a crappy engine is just that: a myth. The quality of games made with Unity depends solely on the developers making the game.
No, it's not a coincidence, but it's also not because of engine limitations. It is solely due to the developers being inexperienced or lacking a budget or maybe even both. Several people in this thread have already proven that Unity is capable of producing AAA games.
People keep saying "AAA games" and I am guessing tha tis some kind of rating. What qualifies for that rating?