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FRTHRS: Full resolution textures, High resolution shadows
QRTLRS: Quarter resolution textures, Low resolution shadows - etc, you get the point! :)
Texture and shadow resolutions are global quality settings in the Unity Engine, and they are only accessible in runtime if we premake the different combinations we want our players to be able to choose from. FRTHRS is the best quality out of all of the settings, but these are overwritten by the options you have set in the graphics menu.