The Pirate: Caribbean Hunt

The Pirate: Caribbean Hunt

JellyBeans Nov 8, 2016 @ 8:28pm
Fastest way to make gold?
I need help, Can't really maintain having more than 3 ships.
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Showing 1-15 of 27 comments
Enderminion Nov 8, 2016 @ 8:53pm 
skinflint and smugglers
NASTY Nov 9, 2016 @ 12:42am 
trading
i got ea play Nov 9, 2016 @ 2:08am 
Originally posted by JellyBeans:
I need help, Can't really maintain having more than 3 ships.
lootn' tha land lovarrrrrs!
NinJay Nov 9, 2016 @ 10:12am 
Originally posted by JellyBeans:
I need help, Can't really maintain having more than 3 ships.

If you want to trade, invest in skills allowing you to sail with 4 ships. The highger their tonage, the more goods you can deliver.

Otherwise invest in ports you own, to get $ every week, and by selling goods you get from buildings. Should be enough to maintain 3 ships with full crews.

To be honest I'm fed up with maintaining 4 fleets, where most of the time I loose to use 3 of them as trading ships to get enough funds to pay all my men none of the ships I own has 100% crew) and occasionally upgrade ships. Just to let you know, all bases I own were fully upgraded.
I used a combo of capturing ships and recycling and selling parts in MY ports, selling my production in MY port towns, smugglers missions, and trading by leaving a cargo ship in every port with minimum crew to buy up opportunities and selling them back at peak markets.

All this takes time, so I'm not sure how fast it is.
Last edited by The Riddler Incognito; Nov 9, 2016 @ 11:23am
x52xsuicideking Nov 10, 2016 @ 2:33pm 
max out ur first 3 starting areas then fast travel from one end of map to other couple times come back and everything ur hide out produce like (cotton,rum,cannon balls,planks,sails cloth) just sale all that stuff at all locations repeat this process until u have desired amount of gold
Vogelmaster Nov 11, 2016 @ 12:50pm 
I recommend that you take ya best Ship, upgrade it that more Crew can fit.
Change the crew from the other ships to this and sellt their stuff /ammo etc) if you are low in money.
Capture other ships !
Or destroy´em and take their loot !

And you have (i think) some factories right ?
Dont forget to sell their stuff c:
Weedhyun Nov 12, 2016 @ 1:36am 
buy 1 flute. it have best cargo. max its cargo to 6000. then you must pay atttention to the pattern of the cargo. for example, if now in your game price of cannon is high, then wnext month the price of plank will be high, after plank cloth will be high and so on. its better to stack some spices and tobacco before their price is high and then sell it when the price is high in your warehouse. you can use flute ship as extra cargo.

second way. take smuggler skill, grind its level, do smuggelr mission. if you have enough level of smuggling, the smuggler can pay nearly 200% of the initial price.
Weedhyun Nov 12, 2016 @ 1:36am 
buy 1 flute. it have best cargo. max its cargo to 6000. then you must pay atttention to the pattern of the cargo. for example, if now in your game price of cannon is high, then wnext month the price of plank will be high, after plank cloth will be high and so on. its better to stack some spices and tobacco before their price is high and then sell it when the price is high in your warehouse. you can use flute ship as extra cargo.

second way. take smuggler skill, grind its level, do smuggelr mission. if you have enough level of smuggling, the smuggler can pay nearly 200% of the initial price.
Magus Nov 12, 2016 @ 4:31pm 
With a decent ship, trade/smuggle etc until you can afford a spare flute.
Ensure you expand the hold for trade, and fit stern cannons (and have chain shot) to be able to run away if needed. For the first few trades, you will not be able to escourt it with a few friggates.

Move the flute to a large port. Do not travel with this unattended. They die easily.
At the large port, get rid of most of the crew.(transfer to your fighting ship if possible. Leave maintainence only.
The flute will remain. - not enough crew to travel
Travel to another port with cheap goods.(Rum!)
fill your hold
Switch (not sail) to the port with the flute
fill the hold (same goods are cheap)
Switch back to your 'travelling ship'
sail to a port where the goods are expensive
remember to check again if you are attacked
sell goods
Switch to flute
sell goods. with decent rep you have just made ~1200 from the flute alone.
Switch to travelling ship
repeat and you can afford another flute.
Put 2 flutes in 4* towns, 1 in 3* towns.

Now, buy or capture a ship for your own ports. This ship is just a way of visiting the port. sell all cannon balls.
Transfer what you can into this ship.

Easy to afford to run a few first rates this way, at 100kplus in a few hours.
Last edited by Magus; Nov 12, 2016 @ 5:59pm
Delroy Nov 13, 2016 @ 9:37am 
I take captured ships and park them in ports with one crew member for maintenance then buy goods at the port when the prices are low and sell them back to the port when prices are high. Just one ship with max cargo in a few ports makes pretty good gold.
SkyCam Nov 15, 2016 @ 12:39am 
Originally posted by Magus:
With a decent ship, trade/smuggle etc until you can afford a spare flute.
Ensure you expand the hold for trade, and fit stern cannons (and have chain shot) to be able to run away if needed. For the first few trades, you will not be able to escourt it with a few friggates.

Move the flute to a large port. Do not travel with this unattended. They die easily.
At the large port, get rid of most of the crew.(transfer to your fighting ship if possible. Leave maintainence only.
The flute will remain. - not enough crew to travel
Travel to another port with cheap goods.(Rum!)
fill your hold
Switch (not sail) to the port with the flute
fill the hold (same goods are cheap)
Switch back to your 'travelling ship'
sail to a port where the goods are expensive
remember to check again if you are attacked
sell goods
Switch to flute
sell goods. with decent rep you have just made ~1200 from the flute alone.
Switch to travelling ship
repeat and you can afford another flute.
Put 2 flutes in 4* towns, 1 in 3* towns.

Now, buy or capture a ship for your own ports. This ship is just a way of visiting the port. sell all cannon balls.
Transfer what you can into this ship.

Easy to afford to run a few first rates this way, at 100kplus in a few hours.

you left out a few major details

1.) idk if all ports are the same for everyone but if you can find and 4* port that sells a flute park your flutes there and you will only need to upgrade their hold and buy as many as you can i currently have 20 parked at port royal (your flutes must be in a 4* port or this will take more time)

2.) once you have a few flutes in a port you will need a ship that is fast to be able to outrun the confederacy if needed

3.) sail that ship to a port where rum is cheap (why rum? cause its the lightest and most expensive cargo in game aka most profitable good)

4.) open the shop buy some rum with your ship if you want (if you dont it doesnt effect your money gain)

5.) "switch to town" where you have your fleet of flutes and buy all the cheap rum (there should be around 300 in the shop if you are in a 4* port)

6.) "switch to town" where you left your other ship and open the shop

7.) close the shop and "switch to town" where your flutes are and buy all the rum again (keep doing this till all your flutes are full of rum)

8.) once all your flutes are full go to your other ship and sail to a port where rum is cheap and open the shop and sell your rum (if you have any)

9.) "switch to town" where your flutes are and sell everything and you will get alot of money buy more flutes and do it again
Hunter221167 Nov 17, 2016 @ 6:43pm 
2 Corvettes 1 Frigate 1 Galleon
Fully Upgrade them
Pick 2 nationalities you dont like
Hunt down and capture everything of theirs that floats
Haul back to a large port of choice
Sell off their cargos
Sell the ships
Rinse and repeat
ARRRRRRR
SkyCam Nov 17, 2016 @ 10:26pm 
Originally posted by perriehintz:
2 Corvettes 1 Frigate 1 Galleon
Fully Upgrade them
Pick 2 nationalities you dont like
Hunt down and capture everything of theirs that floats
Haul back to a large port of choice
Sell off their cargos
Sell the ships
Rinse and repeat
ARRRRRRR
this is just my opinion but i see more loss than gain in that senario cause for one your running with 4 ships which will output more crew cost and you have to pay for damages to your fleet and pay for more crew or ammo if you dont board and most the time the ships dont have alot of cargo on them in the first place

and a tip never sell a ship in any port of any size get one of your ports with a max lvl shipyard and recycle the ships depending on the ship you can easily get over 1k gold by recycling

but all in all this is not the fastest way to make money or the most efficient but it is just my opinion
Hunter221167 Nov 19, 2016 @ 1:49am 
Originally posted by cwallace000:
Originally posted by perriehintz:
2 Corvettes 1 Frigate 1 Galleon
Fully Upgrade them
Pick 2 nationalities you dont like
Hunt down and capture everything of theirs that floats
Haul back to a large port of choice
Sell off their cargos
Sell the ships
Rinse and repeat
ARRRRRRR
this is just my opinion but i see more loss than gain in that senario cause for one your running with 4 ships which will output more crew cost and you have to pay for damages to your fleet and pay for more crew or ammo if you dont board and most the time the ships dont have alot of cargo on them in the first place

and a tip never sell a ship in any port of any size get one of your ports with a max lvl shipyard and recycle the ships depending on the ship you can easily get over 1k gold by recycling

but all in all this is not the fastest way to make money or the most efficient but it is just my opinion



6 Fully upgraded ports 13 Fully upgraded Ships of various sizes and 40k Gold in less than a week of playing works for me.
I dont bother using the cannons, I let the 3 ships I'm not controlling to use theirs to keep any extra enemy ships busy while I cruise around and outright board with the Corvette
Back at port I transfer the crew from the captured ships back to my ships, the repair costs rarely exceeed 100 gold on each ship and I sell everything off the boarded ships, normally about 300 gold worth of munitions plus whatever I get from the hull.
I tend to keep any Gunpowder, Spices and Tobacco for the smugglers
May not be the most efficient cookie cutter method but it works and is fun.
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