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Hi! thanks for the feedback. The weakening of missions is primarily due to new players, as the percentage of successful missions is very low. In the future, we certainly want to develop missions, including taking into account what you wrote about.
They are too hard for us.
He didn't agreed with my description of wanted to be able to acquire legendary skins easier because he think they should be hard to get (I don't really see why but ok.. ranking is there to keep the people with better gear away from those without) but what he want to be able to get is more tokens, at-least for the character he want to unlock better gear for, one way or the other.
Personally I would had wanted simpler orange and red missions since they are hard for us, no need for token drops I guess but maybe the red ones with skulls could had dropped something more/else than a few hundred gold? Such as a token for the hero one played with?
In general if one always received the token of the hero currently in used it would become easier to acquire the gear required to get legendary skins and weapons, but I assume you may want to keep it random to make sure people get an even distribution of items for all heroes and hence to encourage them to play with all of them?
My suggestion would be higher rewards for the very hard missions and maybe easier missions too, as for tokens maybe you if nothing else could allow to exchange 2 tokens of any hero for 1 token of the hero one want one for?
Personally I think the game would be more even if everyone had all the choices of all skins, weapons and gadgets rather than some having better stuff unlocked whereas others doesn't.
In the third row of what you wrote i do agree to all missions not providing tokens but rather maybe we have a line of missions needed to complete in order to face a final boss-battle which gives us tokens. Those battles could be a group of five thing making the gameplay variation much funnier. With something like this u can go pvp and also pve against bosses with a random team rather than doing hard missions with your friends without any special rewards in the end like now.
There is no reason to make acquiring legendary pieces easy but rather make the options wider so that we dont have to wait 2-3 months in order to get one piece.
For instance in capure the flag the demonic visage when you meet people in the middle is powerful because it can easily hit everyone who pass it (though it's basically a one time event and people can move above too..) and Shieldmaiden and Cyborg for instance is good defence, but in like hold the sphere Sigma is the best holder followed by Scout and Shieldmaiden or something such.
For some maps instant "nukes" is powerful, for others speed of the character, and so on. Like if you want to hold a driller maybe Kermit, Arnold or at-least passing through Scar is good instead.
I use different gadgets for missions than I do ranked play and I would choose different setups due to which type of game-play is to be played too.
(Also for the competitive aspect of it I don't think there's really room for unlockable gadgets which grant different stats, legendary is much better than basic and that's just how it is. Everyone should instead be equal whatever that mean stock configuration or legendary configuration.)
yea feelsbad a good game like this without achievements :(
http://steamcommunity.com/sharedfiles/filedetails/?id=908527282
Look at the teams.
Bandit and wwwSmelterwww wasn't names Bobby had in his game, those was likely bots. They have 2:6 and 1:2 stats. The rest of the team may be a whole lobby of three. 13, 9 and 7 kills there, lots of sphere holding.
In our team me and "Bobby" was in one lobby and I assume Marck was pulled in to that game and then Ter_mi_na_tor and Shaman was bots.
So basically a three(?) person lobby possibly of among the best players vs our possibly more mediocre 2+1 lobby.
To play against bots feel boring and they don't react as people would do and it doesn't help balance the teams if we too don't get any good people into our team and this whole lobby thing if the people on top team up in one lobby and then meet people of "whatever" rank with no decent compensation just make it so the weaker team will lose and lose and lose .. And from a capability point they deserve that but I don't think people will think it's fun to play like that. Also it will just exagerate / reinforce itself from the drops.
Of course the best would be if there simply was enough players to people could team up with no problem. But bots in the ranked games?
As for rated and training games we earn something whatever we do, even if we stay afk most of the game. We should get more/less rewards according to what we really do in a rated match (kills, objectives, damages...). Fixed reward in training is fair enough, but still there are 3 difficulty levels, the more difficult we play the more reward we should get.
Boss fight should be more rewarded too (more xp, gold and metal) to make more diversity in the game. I mean it's a game mode like the others, but currently we just wanna get our reward when a quest shows up (only all 3 days) and move on to campaign or rated.
Parties in rated are a mistake. It's an additional way to play with friends, which is a good point, but when you always see in the same team #1 in with #3 and a top 20 player, in another one #2 with 2 top 20 players, you know something is wrong. Those guys just ruining this game mode and we don't know why, team Alexander Nevsky and team Easygames seem to never play against them (maybe they don't play rated at same hours to be sure to nuke all players without a resistance ?).
Finally, legendaries are very rare to loot (from raid-cases), epics are too, ok. But please, cancel the possibility to get twice the same thing. When you play weeks to make your own legendary weapon, then the damn box finally give to you the idendical object, something isn't good !
Dont blame other people and your friends for being foot-sniffers when it is you who should get the blame!!! FOOTSNIFFER!!!!!!!!!!!!!!!
Also :
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