Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Interesting!
The map is very similar to CS Canals, anyway an interesting concept.
I'm a bit sceptical about car physics and completion of the game.
Cars were problematic since the beginning, I'm not a game design specialist, but I'm afraid that source engine isn't suitable for vehicle implementation, personally I have never seen a Source game that had vehicles, except TI. Aiming was repaired, I can confirm this- I scored 240/1 using revolver against bots with pistols, I guess that more than half frags were headshots, so the system was reliable. I regret a little that I never seen new changes, on the other hand I would regret it more knowing that they never come out with new version of the game.
EDIT:
It's extremly similar to CS:GO Canals map
so it might be a CS:GO map in that video.
But they wouldn't of released that feature with a CS:GO map, that i'm certain of. some very beautiful maps were in production.
They were also working to add a Workshop feature.
Yeah, I know that.
Simply boycot those games and game developers and teach them a lesson to bring back the pre 2005-6 standards that any self respecting game had a training bots and ton of free mods support (and not some shaddy DLC, alfa, beta, greenlight, early acces and simmilar BS cashgrabs) and replayability of which post 2005-6 games can just dream about it.
This kind or ripping/cashgrabs can go just as much as it did and many players like me think twise before spending money for a game... I have learned my lesson too.
Best of luck boys, you will need it.
* - I mean that training bots help to sustain playerbase by familiarizing players with the maps.
Adding bots just for surviwal of the game is redundant because there are no so sophisticated bots that can imitate human behaviour, therefore such training isn't "full", as the human opponent is more difficult to defeat.
P.S you might be unaware, but I have added you a few days ago. I would like to discuss something with you. Regards.
"...as long as I do not see any offline TRAINING bots in a game..."
Dude why do you think I am asking for offline TRAINING bots and not just offline bots... Of course (as far as I am aware) there are not any bots good, cunning, camping, cheating, stacking, glitch exploiting, teamplaying (when it is a good team with brain and willingness to cooperate), as a real human players, but for TRAINING purposes, to learn the "ropes" (the mechanic) of the game they are good enough and thus welcoming for new, begining players.
Thus one day when the player base dies (worse case scenarion, but realistic) at least a player, if he/she wished can have a couple of games against bots for the good old time's sake and dose not feel like as you have been ripped by the devs..., which is sadly happening quite often.
* The inventory uses coins.
* The coins uses neutral networks. this prevents an independent server giving you coins for no reason to get items for free.
* Making a game as massive as this was hard work.
* devs diserve to be payed for that.
* none of the pay to play gave you an unfair advantage or pay-to-win.
everhthing that was for sell could of been acquired by simply playing the game except for cosmetic items.
You're basicly PO'd that servers cost money and people don't spend 40+ hours a day making, maintaining, and upgrading your games for free.
The game operated at a loss for a while. QUITE a while. did you know that?
The devs paid out of their own pocket to keep the game going as long as it did because they loved it. and here you are complaining that they did "BS cashgrabs" ?
" the devs cannot give a F**K about what we think or feel about their game"
i know that's a total and complete nieve lie.
the devs even put in a colorblind mode for me because i made one small post in the forums.
You basicly just showed that you don't know what happened, don't care what happened, want everything for free, blame the devs for "taking too much but not enough to keep it going", and you are a perfect example of why this game died.
I knew it, but new comers don't need to know what's happening behind the scenes.
They just come in, see item prices and how long does it take to farm for them, compare what other P2P games offer for the price of these items and say Goodbye.
Teamstacking and P2W (every AR > M1, etc) were the main factors killing this game.
From my own experience I can confirm that the devs were listening to my suggestions, unfortunately the cruicial decisions were made 1,5 year too late, that's why crofdfunding campaigns failed, as the playerbase dropped by 80% during these nearly 18 months.
Quite a heavy accusation you might not be able to prove. If he didn't care, he wouldn't write extensive posts on the TI forum suggesting what may be improved in the game. My colleague wrote a lot of them. If he didn't care would he bother? Where he writes that he wants everything for free? Post #19 suggests otherwise. If he is "a perfect example of why this game died", what would you say about 99.9% of other players who never came back after trying TI?
The car chases were the best part of this game. No other game does car chases this good, at least from what I've played. Anyone now of any such games that do?