Tactical Intervention

Tactical Intervention

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WaxyChicken 27 ABR 2018 a las 16:13
I miss this game
title says it all.
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Mostrando 16-30 de 222 comentarios
[GIGN] Mechanik 16 MAY 2018 a las 12:45 
Publicado originalmente por THE Wags:
I miss the broken ness to though like sky rise and the game breaking glitch on construction it added another level to it for me
Skyrise and Castalla had a proper sniper positions, that's true, both glitches were fixed though.

Publicado originalmente por WaxyChicken:
There was even some work being done on boat chases.
here's a vid from VERY beta on that part of the project:
https://youtu.be/4hod7SoWXbw
Publicado originalmente por WaxyChicken:
https://youtu.be/3mt0DA2qNYU
Publicado originalmente por WaxyChicken:
https://youtu.be/vwvKRf8KcwM
Interesting!
The map is very similar to CS Canals, anyway an interesting concept.

Publicado originalmente por WaxyChicken:
The car drifting was way improved.
the aim glitches were repaired.
new game modes were ready to be introduced.
amazing shader work would of blown your mind.
It was real high quality work and very nearly complete when funding ran out.
Because of how the market / inventory system was built it could not be released as stand-alone sales like original Quake or Insurgency, it needs the full server network like Battle Field for the game to actually be fully playable.

You guys have no idea what you missed out on. They were doing AMAZING work on it.

beat yourselves up some more on what you missed out on because you underestimate the changes and improvements they were making.

and i do mean improvements, not ruining.
I'm a bit sceptical about car physics and completion of the game.
Cars were problematic since the beginning, I'm not a game design specialist, but I'm afraid that source engine isn't suitable for vehicle implementation, personally I have never seen a Source game that had vehicles, except TI. Aiming was repaired, I can confirm this- I scored 240/1 using revolver against bots with pistols, I guess that more than half frags were headshots, so the system was reliable. I regret a little that I never seen new changes, on the other hand I would regret it more knowing that they never come out with new version of the game.

EDIT:
It's extremly similar to CS:GO Canals map
Última edición por [GIGN] Mechanik; 16 MAY 2018 a las 16:12
WaxyChicken 16 MAY 2018 a las 18:15 
I don't know if that programmer was using a CS:GO map for testing to save time or not.
so it might be a CS:GO map in that video.
But they wouldn't of released that feature with a CS:GO map, that i'm certain of. some very beautiful maps were in production.

They were also working to add a Workshop feature.
Última edición por WaxyChicken; 16 MAY 2018 a las 18:16
[GIGN] Mechanik 16 MAY 2018 a las 20:01 
Publicado originalmente por WaxyChicken:
But they wouldn't of released that feature with a CS:GO map, that i'm certain of. some very beautiful maps were in production.
Certainly. Just thought that the author of CS:GO Canals belongs to TI Team.

Publicado originalmente por WaxyChicken:
They were also working to add a Workshop feature.
Yeah, I know that.
RPZX | jentak358 17 MAY 2018 a las 7:34 
All that is nice and heart warming, but as they say "No money, no honey", as long as we do not make it "rain" continously the devs cannot give a F**K about what we think or feel about their game, after all it is just a business for them and of course on the other hand, as long as I do not see any offline training bots in a game, I will not spend a dime for that game.

Simply boycot those games and game developers and teach them a lesson to bring back the pre 2005-6 standards that any self respecting game had a training bots and ton of free mods support (and not some shaddy DLC, alfa, beta, greenlight, early acces and simmilar BS cashgrabs) and replayability of which post 2005-6 games can just dream about it.

This kind or ripping/cashgrabs can go just as much as it did and many players like me think twise before spending money for a game... I have learned my lesson too.

Best of luck boys, you will need it.
[GIGN] Mechanik 17 MAY 2018 a las 10:05 
Publicado originalmente por RPZX | jentak358:
All that is nice and heart warming, but as they say "No money, no honey", as long as we do not make it "rain" continously the devs cannot give a F**K about what we think or feel about their game, after all it is just a business for them and of course on the other hand, as long as I do not see any offline training bots in a game, I will not spend a dime for that game.

Simply boycot those games and game developers and teach them a lesson to bring back the pre 2005-6 standards that any self respecting game had a training bots and ton of free mods support (and not some shaddy DLC, alfa, beta, greenlight, early acces and simmilar BS cashgrabs) and replayability of which post 2005-6 games can just dream about it.

This kind or ripping/cashgrabs can go just as much as it did and many players like me think twise before spending money for a game... I have learned my lesson too.

Best of luck boys, you will need it.
I agree, it would be nice to add bots, but rather for training* than survival* of the game.
* - I mean that training bots help to sustain playerbase by familiarizing players with the maps.
Adding bots just for surviwal of the game is redundant because there are no so sophisticated bots that can imitate human behaviour, therefore such training isn't "full", as the human opponent is more difficult to defeat.

P.S you might be unaware, but I have added you a few days ago. I would like to discuss something with you. Regards.
RPZX | jentak358 17 MAY 2018 a las 11:44 
Publicado originalmente por GIGN Mechanik:
Publicado originalmente por RPZX | jentak358:
All that is nice and heart warming, but as they say "No money, no honey", as long as we do not make it "rain" continously the devs cannot give a F**K about what we think or feel about their game, after all it is just a business for them and of course on the other hand, as long as I do not see any offline training bots in a game, I will not spend a dime for that game.

Simply boycot those games and game developers and teach them a lesson to bring back the pre 2005-6 standards that any self respecting game had a training bots and ton of free mods support (and not some shaddy DLC, alfa, beta, greenlight, early acces and simmilar BS cashgrabs) and replayability of which post 2005-6 games can just dream about it.

This kind or ripping/cashgrabs can go just as much as it did and many players like me think twise before spending money for a game... I have learned my lesson too.

Best of luck boys, you will need it.
I agree, it would be nice to add bots, but rather for training* than survival* of the game.
* - I mean that training bots help to sustain playerbase by familiarizing players with the maps.
Adding bots just for surviwal of the game is redundant because there are no so sophisticated bots that can imitate human behaviour, therefore such training isn't "full", as the human opponent is more difficult to defeat.

P.S you might be unaware, but I have added you a few days ago. I would like to discuss something with you. Regards.


"...as long as I do not see any offline TRAINING bots in a game..."

Dude why do you think I am asking for offline TRAINING bots and not just offline bots... Of course (as far as I am aware) there are not any bots good, cunning, camping, cheating, stacking, glitch exploiting, teamplaying (when it is a good team with brain and willingness to cooperate), as a real human players, but for TRAINING purposes, to learn the "ropes" (the mechanic) of the game they are good enough and thus welcoming for new, begining players.

Thus one day when the player base dies (worse case scenarion, but realistic) at least a player, if he/she wished can have a couple of games against bots for the good old time's sake and dose not feel like as you have been ripped by the devs..., which is sadly happening quite often.
[GIGN] Mechanik 18 MAY 2018 a las 10:13 
Publicado originalmente por RPZX | jentak358:
Thus one day when the player base dies (worse case scenarion, but realistic) at least a player, if he/she wished can have a couple of games against bots for the good old time's sake and dose not feel like as you have been ripped by the devs..., which is sadly happening quite often.
Everything should be done to avoid this :-)
󠀡󠀡 20 MAY 2018 a las 4:31 
The old map trailer thats what i wanted to see again with song ofc.
WaxyChicken 20 MAY 2018 a las 20:02 
Publicado originalmente por RPZX | jentak358:
All that is nice and heart warming, but as they say "No money, no honey", as long as we do not make it "rain" continously the devs cannot give a F**K about what we think or feel about their game, after all it is just a business for them and of course on the other hand, as long as I do not see any offline training bots in a game, I will not spend a dime for that game.

Simply boycot those games and game developers and teach them a lesson to bring back the pre 2005-6 standards that any self respecting game had a training bots and ton of free mods support (and not some shaddy DLC, alfa, beta, greenlight, early acces and simmilar BS cashgrabs) and replayability of which post 2005-6 games can just dream about it.

This kind or ripping/cashgrabs can go just as much as it did and many players like me think twise before spending money for a game... I have learned my lesson too.

Best of luck boys, you will need it.


* The inventory uses coins.
* The coins uses neutral networks. this prevents an independent server giving you coins for no reason to get items for free.
* Making a game as massive as this was hard work.
* devs diserve to be payed for that.
* none of the pay to play gave you an unfair advantage or pay-to-win.
everhthing that was for sell could of been acquired by simply playing the game except for cosmetic items.

You're basicly PO'd that servers cost money and people don't spend 40+ hours a day making, maintaining, and upgrading your games for free.

The game operated at a loss for a while. QUITE a while. did you know that?
The devs paid out of their own pocket to keep the game going as long as it did because they loved it. and here you are complaining that they did "BS cashgrabs" ?

" the devs cannot give a F**K about what we think or feel about their game"
i know that's a total and complete nieve lie.
the devs even put in a colorblind mode for me because i made one small post in the forums.

You basicly just showed that you don't know what happened, don't care what happened, want everything for free, blame the devs for "taking too much but not enough to keep it going", and you are a perfect example of why this game died.


[GIGN] Mechanik 21 MAY 2018 a las 0:28 
Publicado originalmente por WaxyChicken:
* The inventory uses coins.
* The coins uses neutral networks. this prevents an independent server giving you coins for no reason to get items for free.
* Making a game as massive as this was hard work.
* devs diserve to be payed for that.
* none of the pay to play gave you an unfair advantage or pay-to-win.
everhthing that was for sell could of been acquired by simply playing the game except for cosmetic items.
In theory it was possible, in practice farming points was too long and boring, on the other hand for the price of 3 TI items, player could get CS:GO. Note that TI was lacking of many features that CS:GO already has, including:
  • Matchmaking
  • GO TV - Recording Matches via in-game recorder.
  • Workshop
  • Bot Support
  • Relatively bug free and optimised comparing to TI

Publicado originalmente por WaxyChicken:
You're basicly PO'd that servers cost money and people don't spend 40+ hours a day making, maintaining, and upgrading your games for free.

The game operated at a loss for a while. QUITE a while. did you know that?
The devs paid out of their own pocket to keep the game going as long as it did because they loved it. and here you are complaining that they did "BS cashgrabs" ?
I knew it, but new comers don't need to know what's happening behind the scenes.
They just come in, see item prices and how long does it take to farm for them, compare what other P2P games offer for the price of these items and say Goodbye.
Teamstacking and P2W (every AR > M1, etc) were the main factors killing this game.

Publicado originalmente por WaxyChicken:
" the devs cannot give a F**K about what we think or feel about their game"
i know that's a total and complete nieve lie.
the devs even put in a colorblind mode for me because i made one small post in the forums.
From my own experience I can confirm that the devs were listening to my suggestions, unfortunately the cruicial decisions were made 1,5 year too late, that's why crofdfunding campaigns failed, as the playerbase dropped by 80% during these nearly 18 months.

Publicado originalmente por WaxyChicken:
You basicly just showed that you don't know what happened, don't care what happened, want everything for free, blame the devs for "taking too much but not enough to keep it going", and you are a perfect example of why this game died.
Quite a heavy accusation you might not be able to prove. If he didn't care, he wouldn't write extensive posts on the TI forum suggesting what may be improved in the game. My colleague wrote a lot of them. If he didn't care would he bother? Where he writes that he wants everything for free? Post #19 suggests otherwise. If he is "a perfect example of why this game died", what would you say about 99.9% of other players who never came back after trying TI?
Slyferknight 21 MAY 2018 a las 6:56 
rip :(
iaidoka 24 MAY 2018 a las 7:52 
Publicado originalmente por GIGN Mechanik:
Publicado originalmente por WaxyChicken:
They still need the funds to get it back up. servers cost money and they need to book at least a year of service.
Indeed. I heard that they gonna move the project to BrightLocker but it seems that nothing is happening in this matter.
I'm waiting for Ready or Not, as CS:GO and R6S are not tactical games imho, they are childish with their circus skins and features, not to mention lack of even little realism. I was hoping that TI gonna fulfil these missing criteria...
you hit the nail on the head there, Mech.
iaidoka 24 MAY 2018 a las 7:57 
brooo skyrise was the ♥♥♥♥, i always loved big ass buildings in darkness where you can rappel down them, felt so tactical to me, and the locked doors that you could blow up using c4
Cool 26 MAY 2018 a las 15:57 
Publicado originalmente por WaxyChicken:
This game was so eclectic in it's features.
from standard death match to hostages and action-packed car chases.
While many games out there seem like clones of CS, there will never be another game like TI.

The car chases were the best part of this game. No other game does car chases this good, at least from what I've played. Anyone now of any such games that do?
WaxyChicken 29 MAY 2018 a las 2:46 
I wonder if Omega TI and them still watch these forums any.
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