The Fall Part 2: Unbound

The Fall Part 2: Unbound

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Senzai3 Feb 19, 2018 @ 11:50am
Gamebreaking bug?
I'm currently at the train part with the one. Done all the others, meaning companion is seeking to help someone and butler needs to see he's emotionaly invested.

The problem is; I interacted with the book before, got the "one is not pathetic" extra option.
Then afterwards changed robot to butler/companion and went back to One. Now, the problem is that the "one is not pathetic" option has been lost and interacting with the book again yields nothing..

Current game is unplayable for me atm.

Not too bothered currently as I got plenty of other games to enjoy, but yea, fix/solution? Even tried restarting the game, didn't help.
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Showing 1-15 of 23 comments
Hypnoslave  [developer] Feb 19, 2018 @ 11:53am 
Yup! Just found this and fixed it last night. it happens if you use "One is not pathetic" on the book before reading it.

I'll have a patch for this checked in soon, but thankfully there is a work-around that you can use by editing the save file. I'll dig up the instructions and post again in 3 minutes
Hypnoslave  [developer] Feb 19, 2018 @ 11:56am 
Ah, hacking this for you should be easier than I thought.

First, find your save file by checking the FAQ. on windows it's here:
C:\Users\John\AppData\LocalLow\Over The Moon\TheFallPart2Unbound\TheFallPart2SavedData.txt

Second, do a search for "HasUsedNotPathetic;"

delete that, including its semicolon. Reloading should give you your item back.
Senzai3 Feb 19, 2018 @ 12:05pm 
Very fast response, Color me impr-- scrath that. I am impressed.

Work-around worked around the issue. Problem solved. Thanks dude!

:papyrus:
Last edited by Senzai3; Feb 19, 2018 @ 12:08pm
Hypnoslave  [developer] Feb 19, 2018 @ 12:25pm 
My pleasure :D
Tmoney788 Sep 11, 2018 @ 4:55pm 
I've also encountered this bug on the PS4 Version of the game.

Game is currently unplayable for me at the moment, which sucks because I really like the game and want to complete it.

Hypnoslave  [developer] Sep 24, 2018 @ 6:08pm 
oh that's bad news. I'm sorry to hear that Tmoney. I actually thought we addressed this in a PS4 patch, but if not, there won't be a fix coming for a while. Honestly, I'm not even sure what causes this damn thing. Once I find out, I can theoretically submit a patch, but it won't happen any time soon.

No dev ever wants to say this to anyone buuuuuutttttttt you might have to restart. I'm sorry. That sucks.
Hypnoslave  [developer] Sep 24, 2018 @ 6:09pm 
Do you guys remember how exactly you got yourself in this situation? I was sure that all of the save events are safe, but obviously I missed one. There's a specific point at which you leave the environment or quit the game where this happens.

If I find out where, I can theoretically put a patch that detects the broken save state and fixes it....
WIStudent Oct 1, 2018 @ 3:14pm 
Same thing happend to me today on my second playthrough. Because I started it in the second save slot I was able to compare some values with my completed playthrough from save slot 1. First I noticed, that 'HasUsedNotPathetic;' wasn't even included in '2_SavedKeys', so I doubt that that is the cause of this issue.

The other thing I noticed was that on my first save slot, the SavedKeys Key contains the value 'DP_SA3_Reflection', then there are a bunch of other values and then the value 'DP_SA3_C_LevisJournal'

On my second save slot, the SavedKeys String ends with 'DP_SA3_C_LevisJournal' but does not contain 'DP_SA3_Reflection'. After checking a playthough on youtube, I figured out that you obtain the 'On is not Pathetic' item after the scene at the mirror (also it saves directly after that scene). If I recall correctly that mirror scene did not happen on my second playthrough. I am not really sure how I managed to to that, I think I switched to the buttler's or comanion's perspective quite early after the fight on the train roof. But because I was using this playthrough to finish some achievements, I might have also paused the game with ESC, opened the Steam overlay with Shift + Tab or tabbed out using Allt + Tab.

I uploaded my unedited save file to gist, maybe it will help you to analyse this issue further https://gist.github.com/WIStudent/b6d53feafe2e26b3eb95bab86fe5249b
Last edited by WIStudent; Oct 1, 2018 @ 3:16pm
Hypnoslave  [developer] Oct 2, 2018 @ 12:26pm 
OOOOOOOOOOOOoooooOOOO this is helpful! thank you for this!

I wonder. It should be litereally impossible to get LevisJournal added with Reflection being added, but I will check. I suppose it could be a bug.

Also holy cow is my save system ever insane. I've switched to reasonably organized json encoding for future projects.
Last edited by Hypnoslave; Oct 2, 2018 @ 12:26pm
Tmoney788 Oct 2, 2018 @ 4:16pm 
Originally posted by Hypnoslave:
oh that's bad news. I'm sorry to hear that Tmoney. I actually thought we addressed this in a PS4 patch, but if not, there won't be a fix coming for a while. Honestly, I'm not even sure what causes this damn thing. Once I find out, I can theoretically submit a patch, but it won't happen any time soon.

No dev ever wants to say this to anyone buuuuuutttttttt you might have to restart. I'm sorry. That sucks.

Well thanks for replying at least, I appreciate it.
Hypnoslave  [developer] Oct 6, 2018 @ 12:16pm 
eh. you're welcome :)
Hypnoslave  [developer] Oct 6, 2018 @ 12:27pm 
Man, this really is a tricky bugger. The game object that adds the inventory object to your inventory on load (I know, this is a crazy way of doing this) is actually called "HopDownTrigger." It's a trigger on the roof of the train that causes you to hop down into the cab, and plays out the puzzle introduction sequence. The code there is also fairly clean.


WIStudent's saved data is ALSO missing that entry - the HopDownTrigger entry... although they do have it for saved game 1.

Tmoney, I don't suppose that your playing in save slot 2?? I don't see how, but maaayybbee this is a save slot 2 issue??
Last edited by Hypnoslave; Oct 6, 2018 @ 12:29pm
Hypnoslave  [developer] Oct 6, 2018 @ 12:33pm 
TMoney, do you remember if you came to One first before helping the Companion? it's also thheeoretically possible that it has something to do with that.

both the HopDownTrigger and the Reflection object should have been saved at the same time, and neither exist. It's as if the final moment of that even simply failed to complete. but if that was the case, the game should have soft locked, because the code that sets the player back to idle state happens last.

very interesting.

AmyDoseGaming Oct 21, 2018 @ 10:16pm 
Originally posted by Hypnoslave:
TMoney, do you remember if you came to One first before helping the Companion? it's also thheeoretically possible that it has something to do with that.

both the HopDownTrigger and the Reflection object should have been saved at the same time, and neither exist. It's as if the final moment of that even simply failed to complete. but if that was the case, the game should have soft locked, because the code that sets the player back to idle state happens last.

very interesting.


im also haviong this bug, I hopped down into the car, it walked me over to the mirror after the line "i am that?" it went to the objectives screen. I looked up a playthrough on youtube and noticed something odd.

after going to the objectives screen thers supose to be a diolog about the one being awesome, but that never happened for me. i tried reloading the save but it checkpointed me at the next sceen where arid is struggleing with the virus.

I literaly cant continue because i cant use the "the ones not patetic" option cause it never appeared for me.


I realy dont want to have to replay the whole game over again and i realy dont want to have to go for a refund so if you could please fix this that be super
AmyDoseGaming Oct 21, 2018 @ 10:38pm 
Originally posted by Hypnoslave:
TMoney, do you remember if you came to One first before helping the Companion? it's also thheeoretically possible that it has something to do with that.

both the HopDownTrigger and the Reflection object should have been saved at the same time, and neither exist. It's as if the final moment of that even simply failed to complete. but if that was the case, the game should have soft locked, because the code that sets the player back to idle state happens last.

very interesting.



HERES MY TheFallPart2SavedData.txt

LastSaveSlot:1
1_hasSeenButlerPerspectiveTutorial:0
1_DarknessPickupTutorialSequence:NULL
1_ReadLogFiles:Log_DomesticonArena,Log_ManyLabs,Log_Shuttle,Log_VirusLab_2,Log_MedroomComp,Log_CrucifiedARID,Log_ButlerUserManual,Log_LevisJournal
1_MaintenenceTrigger:NULL
1_currentTrack:OFF
1_DP_CA3_NailPolish:NULL
HasChangedLanguage:1
1_DP_SA1_VideoPlayer:NULL
1_SaveTrigger_CompanionReconnection_1:NULL
1_SaveTrigger_CompanionReconnection_2:NULL
1_FireWall_ARID:NULL
1_Main_1_CompanionPlayerYPosition:31.747
1_DP_SA1_PurgeEvent_Art:NULL
1_DontWantToViolateTrigger- leave off:NULL
1_reconnectedButler:1
1_DP_NAP_Cross:NULL
1_hasCompletedButlerAct3LoopOne:1
1_SecondCombat_SoldierTrain:NULL
1_hasSeenButlerOBETutorial:1
1_hasOpenedRedDoor_ManyLabs:0
1_currentInhabitedResource:1
1_endSequenceStage:1
1_SaveTrigger_BeforeVirusIsland:NULL
1_DP_N_S_BobDavisStorage:NULL
1_SaveTrigger_BeforeDomesticonArena:NULL
1_DP_SA1_PASystem_LvOff:NULL
1_DP_NAP_VirusLabs:NULL
1_SecondBoundaryTrigger:NULL
1_reconnectedCompanion:1
1_DP_NAP_C_Medical:NULL
1_DP_Pylon_Virus_1:NULL
1_DP_CA1_UserManual:First
1_DP_SA3_Screen:NULL
1_StairClimber_BA1:NULL
1_JumpTutorialTrigger:NULL
1_act3Rule:2
1_DarknessBlockerProgression:NULL
1_butlerConnectedTheNetwork:1
1_LearnToBlock_Trigger:NULL
1_DP_SA1_RockMusic:NULL
1_PatronsCodeObject:Second
1_DP_SA1_KungFu:NULL
1_darknessAmount:0
1_DP_CA3_MassageTable:NULL
1_DP_N_C_JosephsLogs:NULL
1_DP_CA1_SoundSystem:NULL
1_choicelessQuestionResponses:1,1,1,1,1,1,1,1
1_DP_SA1_ArtRobot:NULL
1_NetworkPlayerYPosition:-260.972
1_Force Field Tutorial:NULL
1_Act3_LoopController:FirstLoopOver
1_DP_N_Dom_Logs:NULL
1_DP_N_C_RobotHUB:NULL
1_DP_CA1_MaintenenceGuy_LeaveOff:NULL
1_objectiveHistory:9,2,0,2
1_DP_BA1_Master:FinishedStuffing
1_Main_2_ButlerPlayerYPosition:70.96806
1_act2Objectives:1
1_DP_CA3_MaintenenceGuy:NULL
1_Pre-KungFuCombat:NULL
1_ScaryBotFreakout_ArtGuy:NULL
1_SavedKeys:Proxy Intro Sequence,JumpTutorialTrigger,SaveTrigger_BeforeDomesticonArena,DP_NAP_Domesticon,DP_N_Dom_Logs,DP_NAP_Butler,DP_N_B_Butler,DP_BA1_TeaPickup,StairClimber_BA1,DP_BA1_Master,DP_BA1_DroidChamber,DarknessBlockerProgression,DP_BA1_BedroomDumbWaiter,DP_BA1_BedroomCurtains,DP_BA1_KitchenDumbWaiter,DP_BA1_Stain_LvOff,DP_BA1_ButlerMainframe,DP_BA1_FootFile,DP_BA1_ShowerCurtain,DP_BA1_Stationary,DP_BA1_Tray,FirstPounceTutorial,DarknessPickupTutorialSequence,SaveTrigger_EnterLearnChargeArena,DP_NAP_ManyIsland,DP_N_Many_Log,D_NAP_Soldier,BridgeGuySequence,DP_SA1_FirstUseElevator_LvOn,SaveTrigger_BeforeSoldierEjection,DP_SA1_SoldierHubConnector,DP_SA1_KeyCardPickup,DP_SA1_KeyCardReader,DP_SA1_FootlockerKey,DP_SA1_Footlocker_Bob,ScaryBotFreakout_ArtGuy,DP_SA1_RobotPodsArtConnected,SaveTrigger_BeforeArtPurge,DP_SA1_ArtRobot,DP_SA1_PurgeEvent_Art,LearnToBlock_Trigger,Vent Combat,DP_SA1_DoorUnlocker,DP_SA1_RockMusic,DP_SA1_PASystem_LvOff,DP_SA1_MusicBot,DP_SA1_KungFuVideo,DP_SA1_PurgeEvent_Music,DP_SA1_FlarePickup,LearnToDodge_Trigger,DP_SA1_VideoPlayer,DP_SA1_BGSoldiers,Pre-KungFuCombat,DP_SA1_KungFu,DP_SA1_PurgeEvent_KungFu,Force Field Tutorial,SecondBoundaryTrigger,AriveInShuttleScanTrigger,DP_N_C_JosephsLogs,ArriveInHangerCombatTrigger,SaveTrigger_BeforeVirusIsland,DP_Pylon_Virus_1,DP_NAP_VirusLabs,END COMBAT EVENT,DP_N_Virus_Log,PossibleReturnSaveTrigger_Leaveoff,DP_NAP_Companion,CameraBounds_Bar,DP_CA1_BarTender,DP_CA1_UserManual,BartenderInteractor,DP_CA1_ChamberServantElevator_Top,DP_CA1_CompanionElevatorLogPickup,MaintenenceTrigger,WalkUnderVentTrigger,DP_CA1_BarVent,DP_CA1_LooseConnection,DP_CA1_MaintenenceGuy_LeaveOff,DP_CA1_ZocaloVent,DP_CA1_BarfriendsComputer,Zocalo Entrance Fader,PatronsCodeObject,John_FirstEvent,DP_CA1_Headache_Main,DP_CA1_PainKillers,DP_CA1_SoundSystem,DP_CA1_OpsGuard,DP_CA1_MedComputer,RED LIGHT EVENT,DontWantToViolateTrigger- leave off,DP_CA1_PervElevator_Bottom,FireWall_ARID,FireWall_Butler,DP_N_B_ItemManifest,SaveTrigger_ButlerReconnectionRight,DP_N_B_NAP_Right,DP_N_B_Processor,SaveTrigger_ButlerReconnectionLeft,DP_N_B_NAP_Left,DP_NAP_Cross,DP_N_Dom_CrucifiedARID,DP_N_B_EncryptedToaster,FireWall_Soldier,SaveTrigger_SoldierReconnectionBeforeMany,SaveTrigger_SoldierReconnectionLeft,DP_NAP_S_HUBRoom,SaveTrigger_SoldierReconnectionRight,DP_NAP_S_MediaServer,DP_N_S_WirelessSearcher,NetworkStorage_DestructableWall,DP_N_S_BobDavisStorage,BobDavis_NetworkWall,DP_N_S_ManyConnection,DP_N_S_MediaServer,FireWall_Companion,SaveTrigger_CompanionReconnection_1,DP_NAP_C_Robot_HUB,SaveTrigger_CompanionReconnection_2,DP_NAP_C_Medical,DP_N_C_GlowingCompanion,DP_N_C_CrewLogs,DP_N_C_RobotHUB,DP_CA3_MaintenenceGuy,DP_CA3_E_DiagnosticTool_LvOff,DP_BA3_ButlerDiagnosticTool,NetworkStorage Interactor,DP_BA3_UserManual_Logs,DP_BA3_TaskManager,Master Interactor,Act3_LoopController,DP_CA3_B_RelaxingClients,DP_CA3_RelaxingClients,DP_CA3_B_Acid,SpaRealityBreakDown,DP_CA3_B_NailPolish,DP_CA3_NailPolish,DP_CA3_Acid,DP_CA3_B_MassageTable,DP_CA3_MassageTable,DP_CA3_SpaSign,DP_SA3_Screen,FirstCombat_SoldierTrain,SecondCombat_SoldierTrain,ThirdCombat_SoldierTrain,DP_SA3_C_LevisJournal
1_DP_SA1_PurgeEvent_KungFu:NULL
1_DP_N_S_WirelessSearcher:NULL
1_DP_N_S_MediaServer:NULL
1_companionHasUniform:1
1_DP_BA3_TaskManager:NULL
1_Main_1_SoldierPlayerYPosition:-22.205
1_RED LIGHT EVENT:NULL
1_hasSeenARIDFirewallDialogue:1
VSync:0
1_hasSeenButlerCompanionFeedback:0
1_Main_1_ButlerPlayerYPosition:3.807
1_DP_CA3_RelaxingClients:NULL
1_DP_N_C_GlowingCompanion:NULL
1_DP_CA1_MedComputer:NULL
1_DP_NAP_Companion:NULL
1_DP_SA1_FirstUseElevator_LvOn:NULL
1_DP_SA1_SoldierHubConnector:NULL
1_DP_NAP_S_MediaServer:NULL
1_resourceStages:1.33,1,1.33,0
1_DP_CA3_B_MassageTable:NULL
1_DP_CA1_PervElevator_Bottom:NULL
1_DP_N_S_ManyConnection:Final
1_act2SoldierStage:24
1_DP_BA1_BedroomCurtains:Opened
1_DP_CA3_B_RelaxingClients:NULL
1_memoryInterpretationButler:2
1_SaveTrigger_BeforeArtPurge:NULL
1_D_NAP_Soldier:NULL
1_DP_NAP_Domesticon:NULL
1_PossibleReturnSaveTrigger_Leaveoff:NULL
1_SaveTrigger_ButlerReconnectionLeft:NULL
1_FireWall_Companion:NULL
1_autoCompleteDialogue:1
1_hasSeenSympathyTutorial:0
1_DP_CA3_B_NailPolish:NULL
1_Vent Combat:NULL
1_DP_CA3_Acid:NULL
1_LevelToLoad:Main_2_Soldier_Train
1_DP_CA1_ZocaloVent:NULL
1_darknessLevel:2
1_DP_BA1_Tray:DiscoveredLipstick
1_LearnToDodge_Trigger:NULL
1_DP_NAP_S_HUBRoom:NULL
1_hasSeenLogTutorial:1
1_DP_BA1_Stain_LvOff:NULL
1_DP_CA3_B_Acid:NULL
1_Master Interactor:GotSoldierObjective
1_ThirdCombat_SoldierTrain:NULL
1_FirstCombat_SoldierTrain:NULL
1_hasSeenSoldierPerspectiveTutorial:1
1_Main_2_Soldier_TrainPlayerYPosition:0.04899989
1_operatingParametersStage:19
1_DP_CA1_Headache_Main:End
1_SaveTrigger_SoldierReconnectionLeft:NULL
1_NetworkStorage_DestructableWall:NULL
1_DP_N_Many_Log:NULL
1_DP_BA1_FootFile:NULL
1_hasSeenItemTutorial:1
1_memoryInterpretationSoldier:3
1_act2ButlerStage:28
1_HasPlayedPreAlpha1:1
1_CameraBounds_Bar:NULL
1_DP_SA1_BGSoldiers:NULL
1_ButlerLoopControllerVariables:3,3,1,0,0,3,0,NN,11
1_NetworkPlayerZPosition:94
1_DP_SA1_KeyCardReader:NULL
1_DP_CA1_BarTender:LetCompanionOut
1_DP_BA3_ButlerDiagnosticTool:NULL
1_DP_CA1_OpsGuard:NULL
1_END COMBAT EVENT:NULL
1_DP_BA1_ShowerCurtain:NULL
1_GlobalNetworkState:1,1,1,1
1_DP_N_B_NAP_Right:NULL
1_John_FirstEvent:NULL
1_DP_NAP_ManyIsland:NULL
1_SpaRealityBreakDown:Second
1_memoryInterpretationCompanion:3
1_WalkUnderVentTrigger:NULL
1_SaveTrigger_SoldierReconnectionRight:NULL
1_DP_SA1_DoorUnlocker:NULL
1_Main_2_CompanionPlayerXPosition:-0.9110003
1_DP_SA1_KungFuVideo:NULL
1_DP_CA1_ChamberServantElevator_Top:NULL
1_hasOpenedRedDoor_VirusIsland:1
1_BridgeGuySequence:NULL
1_Main_1_SoldierPlayerZPosition:0
SelectedLanguage:0
1_DP_BA3_UserManual_Logs:NULL
1_Main_2_Soldier_TrainPlayerZPosition:0
1_reconnectedCount:2
1_DP_CA3_E_DiagnosticTool_LvOff:NULL
1_AriveInShuttleScanTrigger:NULL
1_ArriveInHangerCombatTrigger:NULL
1_DP_N_B_Processor:2
1_soldierAct3Intro:1
1_reconnectedTalkedAboutCount:2
1_DP_SA3_C_LevisJournal:1
1_DP_CA1_BarVent:NULL
1_DP_BA1_TeaPickup:NULL
1_Main_1_ButlerPlayerXPosition:-28.76441
1_FireWall_Soldier:NULL
1_UsedItemStrings:HasUsedFeedbackAddress;HasUsedTeaEarlGreyHot;;;;HasUsedGarbageBagOne;;HasUsedScisors;HasUsedShowerCurtain;;HasUsedDemo_Note;;;;;HasUsedSoldierKeyCard;HasUsedFootlockerKey;HasUsedMagazine;;;HasUsedRockMusic;;;;;HasUsedKungFuVideo;HasUsedSignalFlare;HasUsedBartenderFrustration;HasUsedUserManual;HasUsedMaintenencePride;HasUsedBrokenVent;HasUsedAdmiralHatesBartender;;;HasUsedJohnFearsHeadache;HasUsedManHasHeadache;HasUsedPainkillers;HasUsedAdmiralDrama;HasUsedNeedClothing;HasUsedPatronsKink;;;HasUsedEncryptedNetAddress;;;HasUsedEncryptedNetAddress2;;;HasUsedToasterNetAddress;;;;HasUsedNetworkTackyObject;HasUsedBrokenSoldierAddress;HasUsedAct2SoldierAddress;;;;;;;HasUsedCrewEmotion;HasUsedCrewEmotionHappiness;HasUsedCompanionA2Address;;;;;HasUsedDiagnosticTool;;HasUsedErrorCode;HasUsedButlerNeedsCycle;HasUsedAct3_TaskManager;;HasUsedCompanionDiagnosticTool;HasUsedRobotsAreDead;HasUsedSpaSkinCare;HasUsedSpaManicures;HasUsedNailPolish;HasUsedAcidVat;;HasUsedSpaMassages;HasUsedColdTable;HasUsedCompanionWhereAmI;;;;;;
1_butlerAct3Stage:1
1_companionAct1Over:1
1_BobDavis_NetworkWall:NULL
1_canDodge:1
1_DP_SA1_RobotPodsArtConnected:NULL
1_DP_CA1_BarfriendsComputer:NULL
1_brightness:0
1_DP_BA1_BedroomDumbWaiter:NULL
1_DP_N_B_NAP_Left:NULL
1_SaveTrigger_SoldierReconnectionBeforeMany:NULL
1_hasSeenFirewallDialogue:1
1_aridWantsDarknessPickups:0
1_Main_1_CompanionPlayerXPosition:-3.21
1_DP_SA1_PurgeEvent_Music:NULL
1_DP_SA1_FlarePickup:NULL
1_reconnectedSoldier:1
1_HasData:1
1_DP_N_Dom_CrucifiedARID:NULL
1_DP_CA1_PainKillers:NULL
1_DP_CA3_SpaSign:NULL
1_DP_BA1_KitchenDumbWaiter:NULL
1_DP_N_B_Butler:NULL
1_Zocalo Entrance Fader:NULL
1_act2HasBegun:1
1_SaveTrigger_EnterLearnChargeArena:NULL
1_FireWall_Butler:NULL
1_FirstPounceTutorial:NULL
1_hasBordedTrain:0
1_Main_2_CompanionPlayerZPosition:0
1_DP_BA1_DroidChamber:SeenDistractor
1_filterIndex:3
1_DP_N_B_EncryptedToaster:NULL
1_DP_BA1_ButlerMainframe:NULL
1_ARIDDarknessStage:13
1_soldierConnectedToCompanion:1
1_DP_SA1_FootlockerKey:NULL
1_DP_SA1_KeyCardPickup:NULL
1_BartenderInteractor:UnlockedElevator
1_NetworkPlayerXPosition:451.63
1_memoryInterpretationArid:3
1_DP_NAP_Butler:NULL
1_Main_2_ButlerPlayerZPosition:0
1_DP_BA1_Stationary:NULL
1_DP_CA1_CompanionElevatorLogPickup:NULL
1_hasSeenCompanionPerspectiveTutorial:1
1_DP_CA1_LooseConnection:NULL
1_Main_1_ButlerPlayerZPosition:18
1_butlerAct3Intro:1
1_Proxy Intro Sequence:NULL
1_CamCloseUp:1
1_canChargeShot:1
1_Main_2_CompanionPlayerYPosition:-16.81031
1_combatDifficulty:1
1_companionAct3Intro:1
1_Main_2_ButlerPlayerXPosition:2284.765
1_DP_N_Virus_Log:NULL
1_NetworkStorage Interactor:GotDiagnostic
1_DP_SA1_Footlocker_Bob:NULL
1_act2CompanionStage:32
1_FacingLeft:0
1_SaveTrigger_BeforeSoldierEjection:NULL
1_hasSeenPodWatchersLog:0
1_DP_NAP_C_Robot_HUB:NULL
1_Main_1_SoldierPlayerXPosition:98.32392
1_aimSensitivity:0.5
1_DP_SA1_MusicBot:NULL
1_goodGuyChoiceSoldier2:1
1_Main_2_Soldier_TrainPlayerXPosition:67.95987
1_netLoadPosition:4
1_Main_1_CompanionPlayerZPosition:0
1_hasSeenNAPVulnerabilityStatement:0
1_DP_N_B_ItemManifest:Used
1_SaveTrigger_ButlerReconnectionRight:NULL
1_hasOpenedRedDoor_Domesticon:0
1_DP_N_C_CrewLogs:Complete
1_hasSeenMultiDirectionPylonTutorial:0
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