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Ein Übersetzungsproblem melden
Not really important, but SoL is more final fantasy than Zelda, hence Moogles and turn-based combat.
Combat Arena X seems to be more in the vein of street fighter, and Bryce making a guest appearance since Lionel loved the game he was from.
Showing that Combat Arena 11 came out is more to indicate time passing and that Bryce never returned to it. Also that it became a very successful series.
I think Chandrelle just wants to be in a good game, and isn't very impressed by Lionel's work. She also mentions Moji to Lazarus and how boring the tutorial is - running through the same awful grinding during the game's creation over and over ad nauseum probably didn't help her mood any.
That's Vicious Galaxy 2, in Walk. Did Lionel even have anything to do with vicious galaxy 1? You play what seems to be it, but it isn't. Entirely possible it was just by another developer altogether.
Regarding the questions, in order:
I think the characters are symbols.
Rust got hit with the mind control juice by Sado and messed up in general by her, thus his broken psyche. As for why he doesn't know he's in a game, not sure, but Reginald seems to find it unusual as well.
Don't know what you mean by this
Hurting NPCs who aren't meant to be in combat is against the rules. They're no different from the six pint inn characters.
Irving is helping Lionel. Presumably that involves working with Gamefuna to make things work.
Because he needed the work, I guess? The NPCs seem to get recycled between companies and games as needed. Also he's a rabbit.
He owns Bryce. I figure Bryce had gone back to the code of the original cooking mama, rather than a new game.
Because Sado is WAY more trouble than they are. They're pretty much harmless until they start working to use the hex. Sado starts destroying everything the instant she's freed.
We don't really know enough about NPCs to say.
I suspect the (fake) vicious galaxy gameplay happened before waste world. Or Sado was imprisoned sometime after that.
There wasn't. The gameworks is more the abstract concept of making games than an actual program.
By playing The Hex, of course.
Dunno.
Carla made her. And since Gameworks was most likely made by Lucifer from Pony Island, Sado is ever so slightly off.
- Your chronology is mostly right, though SWK'09 is the 3rd game in the series. A horrible one, not made by Lionel himself.
Though, I will add that Vicious Galaxy is a mystery. It isn't really mentioned much. There are indeed mentions of the game in SoL yet isn't mentioned in Walk. Still, the reassignment doesn't mean that the game was going to be made right away. After SoL, Lionel went on his own and made Waste World out of his possible ideas... and then what? We don't know anything other than he then made VG2 and Walk, this one already partnered with Gamefuna.
In my opinion, after the disaster of Waste World, Lionel found himself searching for a way to survive and get money and started working with Gamefuna himself and made Vicious Galaxy 1, after all a FPS tends to be considered the most revenue attracting genre since quite some time. And (the real) VG2 would be no difference and be made too with Gamefuna and then Walk.
Lionel might not have wanted to make Vicious Galaxy at that time over Waste World due to some sort of "pride" and making a game that he "wanted" to make on that mental state. Which would add to how he lashed to fans for tampering with "his" game. The game itself reflects on someone walking alone with his "son" searching for a "cache" to live comfortable all life. After some kind of apocalypse event.
Also, the "ashes" come from the Rootbear game. Lionel wanted this.
- Lionel indeed mentions that he only released SWK and then SWK2. He didn't do so, as mentioned in Walk, out of fear of not being recognized as a "prodigy". Anything he might have thought of, only Irving knows. Which relates with the next point, Combat Arena's characters are just models created/spawned by him/Irving. His only IP was SWK... and that was sold.
- Secrets of Legendaria only was one game, sabotaged by inner disputes in the team with Lionel. In fact, Chandrelle herself says that it could be a franchise that could go for many sequels but prefers to give a try to the unknown.
- Waste World's events are Lionel going solo, being increasingly desperate and losing his head. And his old team not forgiving him for closing his studio. Lashing to fans didn't help either.
- Even if wrote it beforehand, I will remark: Lionel sold SWK's rights to Gamefuna, got money for it, opened his studio, blew it and then desperate joined with Gamefuna, as you mention then.
- There isn't a "time" problem with Bryce, really. His role ends and then he goes to the Tavern after being literally lost to time, wandering without purpose.
- About SoL's lore... it's, well, lore. If you notice, every character has a programming, a role to play and memories being their backstory. That's not any different for Chandrelle or Lazarus. Many RPGs might have a first installment refering to previous sealings of evil entities and so Lionel/Irving/Carla and the rest of the team added that.
And after what I clarified before, it would result in option A.
- Rocky's demise in the hands of Sado is a consequence on Carla's hate towards Lionel and wanting to disrupt his "baby project". Sado came back into Gameworks with the "Boss Rush" mod and, pointed by Jeremiah, which they might be old partners even both being errors, lashed at Rust and Rocky.
Now for the machine gun clarification of listed questions:
1. Characters in The Hex are the "original files" and not mere Irving spawned copies. Lionel mentions this with SWK in The Walk. It also fits with Bruce.
2. Like, cognitively different as in traumatized by going through an absolute nightmare scenario and having his own programming tampered by Sado and Jeremiah? Yes.
3. Because Lionel is incredibly passionate and, as well, incredibly lazy.
4. Different degrees of programming. The Gameworks package allows for some... incredible things to appear, as well as more exotic ones in the case of "errors". Also:
5. Irving is the boss of Gameworks and spawns creatures like nothing. He also is shown that he can isolate areas like when he tries to take back to its intended programming SoL. What this means is: The Cooking comeback for Bruce was just Irving storing Bruce away after his role in CAX ended in "the Gameworks". What does this have to do with Gamefuna? Well, if you see at the intended end of Walk, it's made with Gameworks. So the Gameworks package might have been a Gamefuna suit all along.
6. Which would explain why Mr. Squarrel appears both in SWK'09 and SoL. Irving has constant connection with Gamefuna.
7. As mentioned in 5, that was Irving's way of keeping Bruce "busy". Also, if Irving has constant connection with Gamefuna, well, perhaps the cooking game... was from Gamefuna too.
8. The void and wandering around it is a good enough way seemingly for Irving. Sado is (in) a special case due to her being Carla's creation and extremely anti-Lionel. Irving can find them anytime, anywhere, if requested for or suspicious.
9. Lionel being sentimental by then. And it got applied that to his ingame counterpart. Rootbear's was supposedly "turned to ashes" but wasn't in the end.
10. As said before, Sado was Carla's creation, so after the studio dissolved she kept the rights, which meant Sado wasn't back until she came back with Carla's Boss Rush mod.
11. That's Sado messing with you and Lazarus. And a quite fun one at that.
12. A player? Us? Well, we bought the game, so we got there ;) If you mean the player characters though, that's Jeremiah gathering them under Reggie.
13. A programmed ritual. Like, you know, Pony Island's soul gathering ones.
Sado's intiial, intended programming is just to be Carla's creation using all of Gameworks' potential as a fighting game character. The result, most likely unintended, is a character that creates errors and disrupts as much as she's allowed to AND enjoying her own kind of "life". We don't really know how truly loyal to Carla she is, though, as she IS her creator but... she does target Rust and Rocky as soon as possible when back through the Boss Rush mod.
Mind you that she doesn't necessarily search for pure violence though, she just has a creepy vibe to annoy/disrupt you. Even if you fail in CAX's fight, she just toys with you and allows you to come back as much as you want to. The only one she killed, erased, removed, was Rocky under most likely Carla's explicit command. Sado's parts are even the most entertaining ones gameplay wise, if you think about it.
I... think that's all?
There are two clues that put this together. During Walk, when you pop back into the Vicious Galaxy world, Lionel is just finishing a story about how he contributed to Vicious Galaxy II. Later in Walk, if you go through the light door rather than doubling back to find the PC, you see the credits of Walk, which show it was made by Gamefauna with Lionel as director. Filling in the blanks a little, once Lionel gave up on Waste World he went to work at Gamefauna and was a programmer on Vicious Galaxy II, working his way up the ranks until he could get his passion project made.
To make things even crazier, when Irving drops the charade of the Vicious Galaxy level in the Gameworks office, he mentions that the player had been tricked into thinking they were playing "Vicious Galaxy III." So, there's actually two Vicious Galaxy games we never see. There's one game that came out completely independently of Lionel, a sequel that Lionel worked on (and Lazarus was transfered to), and an ostensible third one which probably doesn't exist and was just a trick played by the characters.
EDIT: A few more things...
-Characters definitely seem to inherit traits from whoever created them, so it's possible that Chandrelle's exhaustion with her game despite it being new has more to do the exhaustion of the people who made it. Alternately, remember that even if the game is new, a game that complicated would have to be HEAVILY playtested prior to release. It may be launch day, but Chandrelle's already been through this thing a thousand times.
-The only reason I can think that Rust wouldn't understand he's a video game character is because his game wasn't finished. Like, HE isn't complete yet. He's more an idea of character than a full character at this point, so he's not fully aware.
-Regarding multiple "instances" of Irving, I think Irving is just Irving. He's the "spirit" of the Gameworks engine. If you want to put it in more technical terms, Irving is in the cloud and connected to all instances of the Gameworks development tool.
I didn't know about the Vicious Galaxy thing but that opens up another problem, Irving shouldn't be able to reassign characters from SoL to Vicious Galaxy if it was not made by Lionel. Admittedly it's very possible Lionel sold the rights of the existing characters to Gamefuna since he and Gamefuna seem to have a good relationship where buying off IPs is concerned. However there's nothing to really imply this happened and if Lionel admitted to taking the stipends and running then I doubt he'd omit also selling off the SoL characters. So either Lionel sold the characters off and never mentioned it, the SoL characters transferred to VG were originally stock characters from Gameworks and not original, he did in fact work on VG but never mentioned it, or Irving can bypass copyright law which I hope is not the actual explanation.
Your Irving explanation also has problems, we don't know much about gameworks as a program but there is nothing in the game to imply that it's a ♥♥♥♥♥♥ program, and in fact seems to be well regarded as a game dev tool. This in turn would make the Gameworks HQ bit make less sense, as all the characters are associated heavily with Lionel's work. It makes more sense that the instances of Gameworks we interact with are Lionel's version, but Irving oversteps that too much to make sense.
Also the VG2 section was an attack to erase his files while seeking for The Artifact to open The Hex. A programmed ritual. That somehow Gameworks had stored.
That actually ties into another theory of mine.
During the Root Beer Reggie game, you'll notice that the patrons you're serving are Groondas and Moglees. That's a little strange given the timeline, right? Groondas make sense as platform enemies and Moglee's make sense as fantasy NPCs, but why would Lionel create both of these things for a root beer game? It's his very first game before he'd even have the idea for Super Weasel Kid or Secrets of Legendaria.
Because Lionel DIDN'T create them. Moglees and Groondas are "stock assets" that come with the Gameworks development tool. This is why, during the shootout in the Gameworks HQ, it's called out specifically that you've been shooting Groondas, Moglees and "a handful of Steambots" (which, given how weirdly often Steambot Willie shows up for cameos, I have a feeling are also stock assets). They're not Lionel's creations, but rather the "employees" of the engine itself.
It makes a lot of sense that a hobbyist developer would use stock assets when creating his first few games. (It's a little less excusable that Lionel would use them in Secrets of Legendaria, a game which ostensibly had an art team behind it, but maybe that's more of an easter egg Lionel threw in to remember his humble beginnings.)