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-In Secrets of Legendaria, 2 rare items that can be fished up are a Message in a Bottle, and Half a Locket. Normally the bottled message gives a clue to change the save file in order to access the hidden "Fantasy Island" game (which while i'm at it I'll mention that I can never get it to work right for some reason if anyone can give me a hand i'd appreciate it). The Half Locket will be discussed later.
-In addition, thanks to the poor coding of Legendaria, there are multiple points where colliders fail to cover, allowing players to walk into areas they aren't supposed to. Most of these have snide commentary by Carla, but in one case (the fence that guides you to the Dragon's Lair and the Church) slipping south past it allows you to use a computer icon provided by Carla. Using this causes one of the items in your inventory to copy itself until it fills up what remaining space you have.
-Should the Message in a Bottle be affacted by this duplication, the contents of the message will change to read:
"S@XXXX@R177A
|XXXXXXXXX|
@XXXX$XXX$$@d051"
This will come into play later.
-As for the Half-Locket, when playing through "Vicious Galaxy II", when playing as Lazarus navigating between the Compressers between SoL style and VG style, another dock can be found, and guiding Lazarus to it turns up the other Half of the Locket, making it whole. He then comments that it contains a strange code, and wonders if he can find anyone to translate it.
-Lazarus is in luck. Through a hidden pathway in that same section, you can find Wizarro locked away from the rest of Gameworks society. When presented the locket, he notes that he has seen the code before, but without the correct cipher, he cannot translate.
-Through some eagle-eyed hunters, a quick blurb pops up during the mod screen sequence when Rust gets attacked by a Mind Control device: "cipher.cipher?"
-Now we put the pieces together: When a raw text document titled "cipher.cipher" and containing the text from earlier in a single line (S@XXXX@R177A|XXXXXXXXX|@XXXX$XXX$$@d051) is saved and put into the SaveData folder of the Hex, Wizzarro will begin spewing out random gibberish, presumably the contents of the cipher.
This is where the hunt really began.
S@XXXX@R177A was pretty easy to guess; after all, "Remember Sarsaparilla" appears far and wide across the Hex.
|XXXXXXXXX is much more difficult to figure out. Some say it could be "Entervale", another phrase that can be found on multiple occasions, just a bit more well hidden. Others say the last part must be "Soul" based on a clue that will be discussed shortly.
|@XXXX$XXX$$@d051 was actually much easier to solve than the above part. Unlike the previous 2 segments, this one is split into two different unknown fields. Through a few strokes of luck, hunters found the 2 segments in Walk and Waste World ($XXX$$ = $DLV$$ = $???$$ and |@XXXX$ = |@LGIN$ = |@????$ respectively, though some argue that the word "Soul" appearing in the Waste World description means it is a part of the cipher too).
TO SUMMARIZE:
S@XXXX@R177A = Sarsaparilla, leet-speak unknown
|XXXXXXXXX = Either Entervale or something ending in "Soul" depending on who you ask.
|@XXXX$XXX$$@d051 = |@LGIN$DLV$$@d051, which the leet-speak still on the table.
On the whole, it seems as though with the exception of the ambigious content of the middle sector, most key pieces have been discovered, and most of the work that needs to be gathered involved getting an accurate transcription of leet-speak forms of the keys.
Apologies for the long-winded post, but I feel it's necessary to see the facts of the challenge as we've gathered them so far to kelp us move forward.
- About the "sceneid = Fantasy Island" : It is literally that. You edit with text the savefile and search for sceneid, then change the name after the = to that and start up and continue on The Hex.
- I have been bugging the moveset by going solo in SoL, reaching Irving and using the Mimic Charm twice, dying and then Carla's PC and obtaining a weird moveset displaying "HELL STORM" "THUNDER DEMON" and "FREEZE OVER". HELL STORM is 9 letters and the last move to pop up, though I dunno how to apply that in the "cipher" thingy, editing the sceneid was already a bit over, well, playing the game haha.
PD: "The Inn" card was confirmed to be bugged and having to be save edited in too. I don't know if whatever the Oracle says about it might be relevant. Or if corrupting SoL with Carla's PC previously might do anything.
Another thing I've noticed is if you continue to talk to Junior in Legendaria (Moji's kid) after his dialog appears exhausted, after 3 times Chandrelle says something like "your father was weak kid, don't be like him." It just seemed out of place. I think Moji or Junior (someone previously mentioned "pitiful soul was weak", for which there could be a connection) might be related, and there's definitely some binary puzzle to solve given the cryptic clues in Evertale?
I'm just guessing here of course.
Another thing of interest is the randomly placed 'X' marks around the inn. What are those about?
Now the first 2 have come naturally to us thanks to the practice of leet-speak translation, but what struck me is # being used to replace E.
Seeing as Entervale has quite a substantial amount of E's, perhaps that is what the translation is meant to be, or at least partially? #NT#RV@L#?
(also H becomes 4, but i don't think that's very relevant as H never came up in our discussions but fwiw it's there too)
That's a really good find! I tried #NT#RV@L# with the current code and it didn't work though. The code I used was: S@R$@P@R177A|#NT#RV@7#|@7G1N$DV7$$@d051
I'm still not sure what's missing...
But I changed the scene id to flashback_fantasyisland_kraken in an attempt to see other secenes of fantasy island.
it lead me to a flashback static screen for super weasal kid. but didn't progress past that
EDIT: futher testing shows this is a default error screen for if a flashback wasn't found
However I think the solution should make more sense. It's hard to find but there should be something more obvious than plugging random words from the game into that space and trying to randomly leet-speak them.
{'R', 'r', '5'},{'S', 's', '5', '$'},{'A','a','4','@'},{'P', 'p'},{'e', 'E', '3', '#'},{'N','n'},{'T','t','+','7'}{'v','V'},{'l','L','1','7','!'}