The Hex

The Hex

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MrInvizible Oct 28, 2018 @ 10:29pm
Hunt for the Secret Ending (Sp0173r$, s̸͖̘̫̀o̸̜͕͐ ̵̳̥̙̮̎͐̎͝m̵̱̖̗̊a̵̢͍̭̠̽n̴̡̏ẏ̸̪̒ ) |FOUND|
So... What's up with Endervale? That's weird? And Carla's Computer? What about Wizarro and the Locket? So many puzzle pieces, do they even fit together?

So... I'd like to point out what I and the community seems to have put together so far, and maybe we can put together the rest. SPOILERS AHEAD

1. The Entervale command leads you to a strange world (Endervale, let's call it, since it is referenced as that).
2. Carla's computer is accessible in SoL. Using it Duplicates your items!
3. Carla's computer is accessible from Endervale.
4. By using Carla's computer in Endervale, you can potentially duplicate the Book of Vallamir up to 9 times.
5. You can use the book of Vallamir on Lazarus O.o and he loses all ability to fight.
6. (Rocketflex) Using Endervale, you can complete the tutorial without killing Moji, and the game reacts to this change.

Additionally:

1. You can use fishing to get The Locket
2. Wizarro reacts to The Locket if you bring it to him.
3. After doing so, he mentions a Cipher, and if you bring it to him, he will translate The Locket to you
4. He mentions that he had a Cipher awhile ago, but he lost it
5. Wizarro only appears in 2 other games: Combat Arena X and Waste World

That's all I've got. Other than the 5 ways to break the game and get the Error Achievements. Doing all 5 of those has not created any unique behavior or endings in the game as far as I can tell. It seems that there are some things that we have yet to figure out. Either that or I'm just an idiot and someone already has. So... anyone have any thoughts?
Last edited by MrInvizible; Nov 15, 2018 @ 9:41am
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Showing 181-195 of 370 comments
Livingpyramid Nov 10, 2018 @ 3:57pm 
Alright, I feel we've been spinning our wheels for a while without getting anywhere new, so I'm gonna go ahead and post a recap of our findings so any new-comers and veterans to the Cipher Challenge alike can refresh.

Wizzarro's Locket Cipher Challenge Recap

-In Secrets of Legendaria, 2 rare items that can be fished up are a Message in a Bottle, and Half a Locket. Normally the bottled message gives a clue to change the save file in order to access the hidden "Fantasy Island" game (which while i'm at it I'll mention that I can never get it to work right for some reason if anyone can give me a hand i'd appreciate it). The Half Locket will be discussed later.

-In addition, thanks to the poor coding of Legendaria, there are multiple points where colliders fail to cover, allowing players to walk into areas they aren't supposed to. Most of these have snide commentary by Carla, but in one case (the fence that guides you to the Dragon's Lair and the Church) slipping south past it allows you to use a computer icon provided by Carla. Using this causes one of the items in your inventory to copy itself until it fills up what remaining space you have.

-Should the Message in a Bottle be affacted by this duplication, the contents of the message will change to read:
"S@XXXX@R177A
|XXXXXXXXX|
@XXXX$XXX$$@d051"
This will come into play later.

-As for the Half-Locket, when playing through "Vicious Galaxy II", when playing as Lazarus navigating between the Compressers between SoL style and VG style, another dock can be found, and guiding Lazarus to it turns up the other Half of the Locket, making it whole. He then comments that it contains a strange code, and wonders if he can find anyone to translate it.

-Lazarus is in luck. Through a hidden pathway in that same section, you can find Wizarro locked away from the rest of Gameworks society. When presented the locket, he notes that he has seen the code before, but without the correct cipher, he cannot translate.

-Through some eagle-eyed hunters, a quick blurb pops up during the mod screen sequence when Rust gets attacked by a Mind Control device: "cipher.cipher?"

-Now we put the pieces together: When a raw text document titled "cipher.cipher" and containing the text from earlier in a single line (S@XXXX@R177A|XXXXXXXXX|@XXXX$XXX$$@d051) is saved and put into the SaveData folder of the Hex, Wizzarro will begin spewing out random gibberish, presumably the contents of the cipher.

This is where the hunt really began.

S@XXXX@R177A was pretty easy to guess; after all, "Remember Sarsaparilla" appears far and wide across the Hex.

|XXXXXXXXX is much more difficult to figure out. Some say it could be "Entervale", another phrase that can be found on multiple occasions, just a bit more well hidden. Others say the last part must be "Soul" based on a clue that will be discussed shortly.

|@XXXX$XXX$$@d051 was actually much easier to solve than the above part. Unlike the previous 2 segments, this one is split into two different unknown fields. Through a few strokes of luck, hunters found the 2 segments in Walk and Waste World ($XXX$$ = $DLV$$ = $???$$ and |@XXXX$ = |@LGIN$ = |@????$ respectively, though some argue that the word "Soul" appearing in the Waste World description means it is a part of the cipher too).

TO SUMMARIZE:
S@XXXX@R177A = Sarsaparilla, leet-speak unknown
|XXXXXXXXX = Either Entervale or something ending in "Soul" depending on who you ask.
|@XXXX$XXX$$@d051 = |@LGIN$DLV$$@d051, which the leet-speak still on the table.

On the whole, it seems as though with the exception of the ambigious content of the middle sector, most key pieces have been discovered, and most of the work that needs to be gathered involved getting an accurate transcription of leet-speak forms of the keys.

Apologies for the long-winded post, but I feel it's necessary to see the facts of the challenge as we've gathered them so far to kelp us move forward.
Last edited by Livingpyramid; Nov 10, 2018 @ 3:59pm
Aumires Nov 10, 2018 @ 4:07pm 
Originally posted by Livingpyramid:
-In Secrets of Legendaria, 2 rare items that can be fished up are a Message in a Bottle, and Half a Locket. Normally the bottled message gives a clue to change the save file in order to access the hidden "Fantasy Island" game (which while i'm at it I'll mention that I can never get it to work right for some reason if anyone can give me a hand i'd appreciate it). The Half Locket will be discussed later.


|XXXXXXXXX is much more difficult to figure out. Some say it could be "Entervale", another phrase that can be found on multiple occasions, just a bit more well hidden. Others say the last part must be "Soul" based on a clue that will be discussed shortly.

- About the "sceneid = Fantasy Island" : It is literally that. You edit with text the savefile and search for sceneid, then change the name after the = to that and start up and continue on The Hex.

- I have been bugging the moveset by going solo in SoL, reaching Irving and using the Mimic Charm twice, dying and then Carla's PC and obtaining a weird moveset displaying "HELL STORM" "THUNDER DEMON" and "FREEZE OVER". HELL STORM is 9 letters and the last move to pop up, though I dunno how to apply that in the "cipher" thingy, editing the sceneid was already a bit over, well, playing the game haha.

PD: "The Inn" card was confirmed to be bugged and having to be save edited in too. I don't know if whatever the Oracle says about it might be relevant. Or if corrupting SoL with Carla's PC previously might do anything.
Last edited by Aumires; Nov 10, 2018 @ 4:08pm
Duchock Nov 10, 2018 @ 6:32pm 
Peculiar, though I have no idea if it's relevant at all... there is a teleporter platform in Reggie's cabin at the bottom of the computer elevator. I've yet to find a way to interact with it - or if it's even possible to interact with (it looks deactivated - usually those platforms emenate some blue rings).
Master Yoda Nov 10, 2018 @ 6:56pm 
Originally posted by $Duchock:
Peculiar, though I have no idea if it's relevant at all... there is a teleporter platform in Reggie's cabin at the bottom of the computer elevator. I've yet to find a way to interact with it - or if it's even possible to interact with (it looks deactivated - usually those platforms emenate some blue rings).
I was thinking the same thing for a while. I think it's just there to explain how FPP got out of the cabin or something, I tried taking the battery out just as the computer was lowering down but the flashback still triggered. Maybe there's some way to get there, but I can't find it.

Another thing I've noticed is if you continue to talk to Junior in Legendaria (Moji's kid) after his dialog appears exhausted, after 3 times Chandrelle says something like "your father was weak kid, don't be like him." It just seemed out of place. I think Moji or Junior (someone previously mentioned "pitiful soul was weak", for which there could be a connection) might be related, and there's definitely some binary puzzle to solve given the cryptic clues in Evertale?
I'm just guessing here of course.

Another thing of interest is the randomly placed 'X' marks around the inn. What are those about?
Last edited by Master Yoda; Nov 10, 2018 @ 7:06pm
I Nov 10, 2018 @ 9:52pm 
Do you hear a music in the background during the fight with slimes in the "entervale" before using Vallamir's book? I bet it is the same which is playing during Credits if you enter them through settings. But it is too faint...
madpew Nov 10, 2018 @ 11:23pm 
I was wondering about the noise in the credits-part. Might that be morse code? Has anyone looked at a sonogram of this? Also I was guessing that the "a beeper perhaps" lines that are scattered all over the place aren't actually a reference to the secret hunting for PonyIsland but actually a hint to go search for some audioclip that has to be played backwards or something. Or maybe the "beeping" reference should be a hint towards morse code?
Duchock Nov 10, 2018 @ 11:32pm 
Adding in one more peculiarity... I went back and did the thing that causes Error 09 on the other games in the series, and the middle one in the first game did something quite interesting... again, haven't really found that this leads to anything.
Livingpyramid Nov 11, 2018 @ 3:01pm 
One interesting tidbit I'll also leave here: When looking at Jonah Senzel's (the man behind the OST) bandcamp site, the name of the Hardcore Mode track from Waste World is spelled as "4@RDC0r#_MOD#", with the A being @, O being 0, and E being #.

Now the first 2 have come naturally to us thanks to the practice of leet-speak translation, but what struck me is # being used to replace E.

Seeing as Entervale has quite a substantial amount of E's, perhaps that is what the translation is meant to be, or at least partially? #NT#RV@L#?

(also H becomes 4, but i don't think that's very relevant as H never came up in our discussions but fwiw it's there too)
Last edited by Livingpyramid; Nov 11, 2018 @ 3:06pm
MrInvizible Nov 11, 2018 @ 3:20pm 
Originally posted by Livingpyramid:
One interesting tidbit I'll also leave here: When looking at Jonah Senzel's (the man behind the OST) bandcamp site, the name of the Hardcore Mode track from Waste World is spelled as "4@RDC0r#_MOD#", with the A being @, O being 0, and E being #.

Now the first 2 have come naturally to us thanks to the practice of leet-speak translation, but what struck me is # being used to replace E.

Seeing as Entervale has quite a substantial amount of E's, perhaps that is what the translation is meant to be, or at least partially? #NT#RV@L#?

(also H becomes 4, but i don't think that's very relevant as H never came up in our discussions but fwiw it's there too)

That's a really good find! I tried #NT#RV@L# with the current code and it didn't work though. The code I used was: S@R$@P@R177A|#NT#RV@7#|@7G1N$DV7$$@d051

I'm still not sure what's missing...
World's best Fox Nov 11, 2018 @ 7:38pm 
not sure if it's releated to anything

But I changed the scene id to flashback_fantasyisland_kraken in an attempt to see other secenes of fantasy island.

it lead me to a flashback static screen for super weasal kid. but didn't progress past that

EDIT: futher testing shows this is a default error screen for if a flashback wasn't found
Last edited by World's best Fox; Nov 11, 2018 @ 7:44pm
Duchock Nov 11, 2018 @ 10:09pm 
Poor Kraken will never get her time in the spotlight.
madpew Nov 11, 2018 @ 10:58pm 
The thing with the leet speak in the cipher is that it's not a 100% replacement... the Sarsaparilla-portion of the cipher has As both as @and A, so maybe not all the Es are to be replaced with #.
However I think the solution should make more sense. It's hard to find but there should be something more obvious than plugging random words from the game into that space and trying to randomly leet-speak them.
Immortius Nov 11, 2018 @ 11:58pm 
I'm doing a quick targeted brute force of the password with the assumption that the middle bit is entervale, but trying all the variation of characters (upper and lower case + leetspeak replacements). Including the unknown (?) correct leters for RSPA is Sarsaparilla. Only 6 million possibilities!
Immortius Nov 12, 2018 @ 4:27am 
No luck. For reference, my methodology was to check for receving all ascii characters trying
{'R', 'r', '5'},{'S', 's', '5', '$'},{'A','a','4','@'},{'P', 'p'},{'e', 'E', '3', '#'},{'N','n'},{'T','t','+','7'}{'v','V'},{'l','L','1','7','!'}
Immortius Nov 12, 2018 @ 5:09am 
Oh. Just noting that the original clue was DVL, not DLV, seems to have been corrupted along the way. Will redo my test.
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