The Hex

The Hex

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ot1234 Oct 27, 2018 @ 11:23am
Question | choices in the game (MAJOR SPOILERS)
hey guys,

I played the game probably how it was meant to be played in order to get the fullest experience. When asked if I was satisfied with Lazarus killing Irving as the ending I answered no, when I got to the white glowing door I backed up and went sideways, and in the end I activated the hex as I was asked.

Does any of these choices can be defied?
what happens if you do that/try to? Do you just return to the checkpoint like when you die, maybe with an easter egg response from the characters? or maybe there's an alternative plot line for some choices you make in the game?

also, are there any other plot choices that I missed?

thanks!
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Showing 1-4 of 4 comments
Connie Oct 28, 2018 @ 9:53am 
Over all, such choices just lead to another endings, well if you can call them like that. They roll credits and then close the game like the normal ending. I can list 4 "endings" so far.
1. Playing the game the way it asked you to: what you did.
2. Saying "Yes" to barkeep: he will answer back simply and then let the normal credits roll.
3. Going into the white door: It will fade everything into white and roll "The Walk" credits and then close the game.
4. This one, I won't tell what happens, but you must safe your old pal.
In addition you could do some other things, side-quests, so to say, to change the way of how some cutscenes and encounters go. Some of them make everything easier for you and some give you secrets and lore. Other than that, they don't do anything else. Endings stay the same, but your knowledge grows.
KO Kingsmen Oct 28, 2018 @ 2:03pm 
Originally posted by Wokwok:
Over all, such choices just lead to another endings, well if you can call them like that. They roll credits and then close the game like the normal ending. I can list 4 "endings" so far.
1. Playing the game the way it asked you to: what you did.
2. Saying "Yes" to barkeep: he will answer back simply and then let the normal credits roll.
3. Going into the white door: It will fade everything into white and roll "The Walk" credits and then close the game.
4. This one, I won't tell what happens, but you must safe your old pal.
In addition you could do some other things, side-quests, so to say, to change the way of how some cutscenes and encounters go. Some of them make everything easier for you and some give you secrets and lore. Other than that, they don't do anything else. Endings stay the same, but your knowledge grows.
Now I'm going to be up all night trying to figure out who my old pal could be....
Connie Oct 28, 2018 @ 8:43pm 
Originally posted by KO Kingsmen:
Now I'm going to be up all night trying to figure out who my old pal could be....
Can give a clue to you: this old pal of yours is big smelly.
KO Kingsmen Oct 29, 2018 @ 12:36pm 
Originally posted by Wokwok:
Originally posted by KO Kingsmen:
Now I'm going to be up all night trying to figure out who my old pal could be....
Can give a clue to you: this old pal of yours is big smelly.
Oh I see what you're referring to. That doesn't necessarily relate to the ending involving the Hex though. It's just tucked away in the beginning of the last chapter.
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