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If you wanna get Narya in, for sure, take out a copy of Houses of Healing. Definately don't need two copies of it and haven't even needed one yet. I'd probably sub in a copy of Longbeard Mapmaker (always a cool card with Aragorn and Northern Survivor).
Some might want to add another source of Block for aragorn, either from Gondorian Sheild or even the new Cloak of Lorien instead.
I also made a video of the deck in action for anyone interested:
https://youtu.be/34NOC_olliQ
First actual fun ive had with this game and first time i managed to beat quest 2 after 10+ tries with others. First time too:)
Thanks for taking the time to leave a comment, it really made my day! :D
Super interested in what cards didn't you have, and what did you swap in instead?
https://steamcommunity.com/sharedfiles/filedetails/?id=1673904463
It's pretty great.
I've removed both copies of Houses of Healing immediately though, because I don't plan on having my heroes fall and it costs way too much in a deck that's resource-intensive already.
So I inserted 1 Narya and 1... Common Cause! It costs 0 and it may add yet ANOTHER Aragorn activation if you have an ally to pause for the cause.
I've just beaten We Must Away on Adventure level and scored 540, which I suppose is my personal record. Everyone was uninjured, actually all the heroes were ABOVE their starting health, and Gandalf was in the field too with Narya.
It almost felt weird....!
This deck got a huge boost since I made it with the addition of Imladris Minstrel for more healing or to replace the Daughter of Nimrodel's... but also with the new Grateful Escapee card. Tried it both solo and co-op and he is a beast with this deck's level of protection... also hilarious when you combine him with Northern Survivor (and Longbeard).
The changes to score also boosts this deck viability as it's weakness with threat reduction seems way less of a negative now.
- Faramir alone is more than enough for card drawing, no need of any other source, it's his main point... to draw cards for you, don't tell me, that you're not able to get at least +1 card every 2nd turn with him.
Since the existence of Resourcefullness, it's not worth having zigil miners too.
Also, Daughters of Nimrodel are good, but what about the Imladris Minsterls?
Having Aragorn with 3-4 attack, he will kill quite a few enemies and every single slain one can heal 1-2 (depending on how many minstels are out) at every kill, whithout activation, no matter if it's an attack kill or a guard counterattack kill, multipple times in a turn, whithout activation required, also minstrels are extremely good targets for Common Cause, especially since it's an Aragorn reset deck.
Instead of Beorn's Hospitality, Arwen's hero reward cars is much better.
You also have more than enough heal sources with double lore, Lembas is not cost effective enough, so it's better to have double Common Cause and double Arwen's reward heal with 2x2 healer elfs, but as @sudsywolf also wrote about it, Grateful Escapee is also good for this deck and a good target for Common Cause too.
This deck is good, but to be honest, since the introduction of the Minstrels, a tri-color deck is much better, than a double Lore currently, unless the devs change Ioreth with the Daughters with lvl requirements, double Lore is not required/recommended, only if you specifically want 2 of their heroes.
Daughters are pretty much outdated now, they need a rework, becaue the Minstrels are so strong, unless you need more stable draw of sustained heals you won't need the Daughters.
Tactic or Spirit put into the deck is a lot better.
Daughter's heal is so strong, that I personally even thrown out the Self-Preservations.
Ioreth is the only card in Lore, that can match up to the Minstrels currently and even she is just barely does it, because of the potential of 3 willpower after board is clear.