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回報翻譯問題
There are some serious balance things now that they tanked the planning phase, running many cheap cards (and lets face it, there aren't that many of them; most things cost 2...) isn't feasible because now there is an *ACTION* cost involved to doing these things.
To be honest, I wonder how much of it was driven by Lukes love of Faramir and Lore in general in the dev space. When it was just one card, Fazza was a total boss with Mothrandir's Advice...
I'd be fine more accepting of 2 free cards every round if it meant giving lore new "thing" and dropping the emphasis on card draw. You need to either make it tougher for decks that neglect extra draw effects, or just give every deck tons of free draw and drop the cards that provide extra draw from the pool and give us something else. You can't have it both ways.
Just look at Gandalf. Not once have I ever used his ability to draw 3. And I know that the next 1000 times I play him, I'll never pick draw 3 over lose 3 threat. He might as well not even have that option. Something is out of whack here.
So it all depends on you deck, not saying about scenario. 2 is just fine.
But nor is his damage ability often useful compared to losing 3 threat, which is at worst very useful, and at best game-saving.
Lore's biggest "thing" in this version seems to be more healing. I've been struggling without access to it so far. Faramir and/or Arwen feature prominently in all my decks.
It depends on what you are playing, when I've been playing spirit I've not had massive use for the threat reduction, but plopping him down for 3 damage can give you some board control back in a turn.
It will be interesting to see if Gandalf will end up getting the surge keyword which would makes his stat-line more significant than his enter play ability.
The resource cost suggestion is good. Another alternate suggestion I have (probably mentioned by someone else as well) would be to go to a 1 card draw but at every location juncture in a quest, the fate meter would have a 2 or 3 card draw at the 1 cost mark. So one use per quest location, but refreshes each location.
Either of those two suggestions imo would make Faramir and Lore draw cards seem a bit more useful again. Then you have the option of choosing a trade off between one or the other (optional strategies always being good as a general rule for fun gameplay)... or at least it'd be interesting to see if testing in house on these suggestions proved to make the game better.
With this in place, do I go Lore and not worry about card draw by resource or fate as much, or do I go with other spheres but still have extra card draw options though not as powerful? Also (and here again Seastan gave a great example) Gandalf may actually start to get included for his card draw instead of only for the other two options.
I wonder if they (FFI) already tested these things in some way. Perhaps Luke could give us a behind the scenes refresh on this topic and the decisions made internally going with the 2 draw. I know it got discussed at one point in the earlier streams but I'm too lazy to dig back through them. :P I do hope they'll give it a second look.
This. Nightmare mode one card only :)
Haivng watched all the streams through development I actually think that Luke had a certain bias towards lore that just might have shaped that decision. I mean, they aren't a large team so it's a reasonable assessment to make.
Fair point I've not spent much time with Spirit decks yet.