The Lord of the Rings: Adventure Card Game - Definitive Edition

The Lord of the Rings: Adventure Card Game - Definitive Edition

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RoCoJo Nov 28, 2018 @ 7:01am
Scoring
The other day I bought the game after some hesitation as I have never really played a deckbuilder game but I love LOTR and the game concept. So, I dived in :) Considering I might learn the deckbuilding part and if not: I can always decks build by others

After some initial beatings I can now finish the first quest on easy and moderate. I set myself as a goal to move to hard (and the next quests) after I got a score between 500 and 550.

Yesterday I had (IMHO) a perfect run resulting in a score of ......only 430 :(

So here are my problems:
- Scoring is not as transparent as I should wish. it is not clear what the factors are to get a higher score (a simple table per indicator what determines the score would be nice)

Can someone help clarify this to me ?

- Scoring is (IMHO) not logic: In my perfect run my allies worked perfectly together with my heroes to clear the board. I could use Gandalf to lower the threath, events & blocking came up fine, etc. so I saw no use in getting help from fate: I could do without it to win :)).
But in scoring it is considered too as essential to get a higher score :(.

Is this just me ?

Thx
Robert
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Showing 1-15 of 18 comments
1hedoniste Nov 28, 2018 @ 9:39am 
Is not just you, is very awkward and frustrating especially when you are almost to 10/20 points to perfect score.

We need summary table per mission maybe more : one button that show the real time result in table, because actually we play blinded.
Last edited by 1hedoniste; Nov 28, 2018 @ 11:12am
sudsywolf Nov 28, 2018 @ 5:25pm 
Ok, so here's a breakdown on how the scoring works, broken down into their individual requirements.
Right now, scoring is tracked across 6 different fronts; Threat Level, Surviving heroes, Hero Health, Fate Events, Hazards resolved and Enemies defeated.


Threat level: The max score you can get for this is 120, and you will get this score as long as your final threat level on or below 40. Anything more than 40 will result in an imperfect score.

Surviving heroes: Max score is 110. Just keep all your heroes alive through to the end of the quest to get this.

Remaining Hero Health: Max score for this is 80. I'm not entirely sure what the threshold percentage for max is, I think that as long as you keep it at or above 80% you should achieve the max score. This is one of the trickiest to max score as you pretty much need to include Lore (healing cards) in your decks to have an easy time with this.

Fate events played: Max score again is 80. The best way to ensure you get this score is to try and trigger all Fate events in a quest, even the ones that you don't need to trigger (some location specific ones come to mind). For most quests you might be allowed to ignore one or two, but always aim to trigger 80% of them.

Hazards Resolved: Again, max score is 80. Hazards are the cards that Sauron plays that require willpower to clear. The percentage on the score breakdown refers to how many of these cards Sauron plays over the course of a quest, so if he plays 4, then clearing all 4 will result in 100% and max score. Always aim to resolve these as Sauron plays them and don't leave any behind when you travel. Objectives do not count toward this score.

Enemies defeated: Max score is, say it with me now, 80! Percentage score, like Hazards, is calculated by how many enemies Sauron plays during the quest (including enemies that start on the board). It's always a good idea to kill off every enemy that's played, however due to the high amount of enemies that get played, it's often safe to ignore a few enemies here and there (maybe 3 at most).

Anyway, hope that this summary helps a little. Feel free to ask any questions if something still doesn't make sense.
Last edited by sudsywolf; Nov 28, 2018 @ 5:27pm
En9a9e Nov 28, 2018 @ 7:02pm 
The main contention of the op is, why do optional fate events determine your final score?

This is an interesting point as in discord, Draxor has suggested to the community that they try a “fate-less” run as a super hard challenge for the latest encounter.

Might fate events in scoring be more “logical in impact” if the less you use them, the higher your score for that category?

An interesting thought.
Last edited by En9a9e; Nov 28, 2018 @ 7:25pm
RoCoJo Nov 28, 2018 @ 11:01pm 
@Sudsywolf: Thx so much for you very extensive post. Most appreciated

@En9a9e: glad to hear I am not the only one.

Yesterday's score 460/550: Only lost points on Threat (47 thus scoring +30) but the rest was 'perfect':)).
Last edited by RoCoJo; Nov 28, 2018 @ 11:01pm
Ertzi Nov 28, 2018 @ 11:12pm 
Originally posted by En9a9e:

Might fate events in scoring be more “logical in impact” if the less you use them, the higher your score for that category?

An interesting thought.

This is how my brain works as well. It feels redundant and forced to stick around just to use Fate events, even though you have full control of the board and could just save time (turns) and travel. Fate events used + hero health are the only bad categories in my opinion. Counting surviving heroes is perfect (good luck with Boromir), but I don't like that each health point counts. Like mentioned earlier, this forces certain strategies and spheres to be used, which limits creativity, and who remembers a LotR movie where the heroes emerge completely unscathed. I don't. I guess their score would have sucked, as they are all f***ed up in the end. Surviving with injuries should not be such a big deal. Winning against Sauron with all heroes alive should be enough.
1hedoniste Nov 29, 2018 @ 12:38am 
@ Ertzi i think like you.
I play always green sphere and stay few turn for trigger fate event when that doesn't usefull (in many case after clean board) ; that's really awkward and not enjoyable.

Especially trigger event when that don't help me and bleed my fate meter for next stage, all that because seem mandatory when u want reach fulll score.
Last edited by 1hedoniste; Nov 29, 2018 @ 12:40am
1hedoniste Nov 29, 2018 @ 1:54am 
@sudsywolf, i finish the first campgnain's mission with 39 threat and score 110 maybe is 38 for full score or maybe is different in each missions?
Ertzi Nov 29, 2018 @ 4:28am 
Originally posted by 1hedoniste:

Especially trigger event when that don't help me and bleed my fate meter for next stage, all that because seem mandatory when u want reach fulll score.

This is actually a good point. It sucks having to spend your accumulated Fate in a board that you have clearly already won. Then you need to take ANOTHER turn just to build up your Fate in a safe position, because it is a huge advantage to have enough for a good event when you really need it. Or especially if you don't know what is to come.
Ertzi Nov 29, 2018 @ 4:29am 
Originally posted by 1hedoniste:
@sudsywolf, i finish the first campgnain's mission with 39 threat and score 110 maybe is 38 for full score or maybe is different in each missions?

You need to fulfill ALL the conditions sudsy explained. :(
1hedoniste Nov 29, 2018 @ 4:38am 
I know i want say i don't score 120 when i below 40 in final threat level.
Ertzi Nov 29, 2018 @ 4:46am 
Originally posted by 1hedoniste:
I know i want say i don't score 120 when i below 40 in final threat level.

Oh, I gotcha. Sorry, I misunderstood.
sudsywolf Nov 29, 2018 @ 5:40am 
Originally posted by 1hedoniste:
@sudsywolf, i finish the first campgnain's mission with 39 threat and score 110 maybe is 38 for full score or maybe is different in each missions?
Yeah that's completely my bad man! Sorry. Just noticed this too. It used to be 40 or below for a max score but they must've changed it at some point and I didn't even realise. Sounds like you lose 10 points for every threat point over 38.
1hedoniste Nov 29, 2018 @ 7:24am 
I confirm the treshold is definitely 38, but the problem stay the :
- Fate events played
- Hazards Resolved
- Enemies defeated
Is hard to know when you can leave enemys or hazard (and keep full score) for move to the next stage or stay 1 more turn for clear the board.
frozengimlet Nov 29, 2018 @ 8:12am 
Instead of date event and bero damage I could see number of cards played as a scoring mechanic.

The fewer cards you have to play the better deck you have or better card draw you have done, to beat the quest. Even resource management will show in that stat since better cards tend to cost more and or fate events helped you play less cards.

Maybe it can be limited it to number of allies played. To make events and tools more valuable.
Last edited by frozengimlet; Nov 29, 2018 @ 8:13am
e3m88 Nov 29, 2018 @ 9:01am 
I would like to see individual quests challenges, for example I already unlocked all the rewards with all the heros in the first campaign and now I am a little bored. Maybe they should add quest specific challenges to make me play it again.
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Date Posted: Nov 28, 2018 @ 7:01am
Posts: 18