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We need summary table per mission maybe more : one button that show the real time result in table, because actually we play blinded.
Right now, scoring is tracked across 6 different fronts; Threat Level, Surviving heroes, Hero Health, Fate Events, Hazards resolved and Enemies defeated.
Threat level: The max score you can get for this is 120, and you will get this score as long as your final threat level on or below 40. Anything more than 40 will result in an imperfect score.
Surviving heroes: Max score is 110. Just keep all your heroes alive through to the end of the quest to get this.
Remaining Hero Health: Max score for this is 80. I'm not entirely sure what the threshold percentage for max is, I think that as long as you keep it at or above 80% you should achieve the max score. This is one of the trickiest to max score as you pretty much need to include Lore (healing cards) in your decks to have an easy time with this.
Fate events played: Max score again is 80. The best way to ensure you get this score is to try and trigger all Fate events in a quest, even the ones that you don't need to trigger (some location specific ones come to mind). For most quests you might be allowed to ignore one or two, but always aim to trigger 80% of them.
Hazards Resolved: Again, max score is 80. Hazards are the cards that Sauron plays that require willpower to clear. The percentage on the score breakdown refers to how many of these cards Sauron plays over the course of a quest, so if he plays 4, then clearing all 4 will result in 100% and max score. Always aim to resolve these as Sauron plays them and don't leave any behind when you travel. Objectives do not count toward this score.
Enemies defeated: Max score is, say it with me now, 80! Percentage score, like Hazards, is calculated by how many enemies Sauron plays during the quest (including enemies that start on the board). It's always a good idea to kill off every enemy that's played, however due to the high amount of enemies that get played, it's often safe to ignore a few enemies here and there (maybe 3 at most).
Anyway, hope that this summary helps a little. Feel free to ask any questions if something still doesn't make sense.
This is an interesting point as in discord, Draxor has suggested to the community that they try a “fate-less” run as a super hard challenge for the latest encounter.
Might fate events in scoring be more “logical in impact” if the less you use them, the higher your score for that category?
An interesting thought.
@En9a9e: glad to hear I am not the only one.
Yesterday's score 460/550: Only lost points on Threat (47 thus scoring +30) but the rest was 'perfect':)).
This is how my brain works as well. It feels redundant and forced to stick around just to use Fate events, even though you have full control of the board and could just save time (turns) and travel. Fate events used + hero health are the only bad categories in my opinion. Counting surviving heroes is perfect (good luck with Boromir), but I don't like that each health point counts. Like mentioned earlier, this forces certain strategies and spheres to be used, which limits creativity, and who remembers a LotR movie where the heroes emerge completely unscathed. I don't. I guess their score would have sucked, as they are all f***ed up in the end. Surviving with injuries should not be such a big deal. Winning against Sauron with all heroes alive should be enough.
I play always green sphere and stay few turn for trigger fate event when that doesn't usefull (in many case after clean board) ; that's really awkward and not enjoyable.
Especially trigger event when that don't help me and bleed my fate meter for next stage, all that because seem mandatory when u want reach fulll score.
This is actually a good point. It sucks having to spend your accumulated Fate in a board that you have clearly already won. Then you need to take ANOTHER turn just to build up your Fate in a safe position, because it is a huge advantage to have enough for a good event when you really need it. Or especially if you don't know what is to come.
You need to fulfill ALL the conditions sudsy explained. :(
Oh, I gotcha. Sorry, I misunderstood.
- Fate events played
- Hazards Resolved
- Enemies defeated
Is hard to know when you can leave enemys or hazard (and keep full score) for move to the next stage or stay 1 more turn for clear the board.
The fewer cards you have to play the better deck you have or better card draw you have done, to beat the quest. Even resource management will show in that stat since better cards tend to cost more and or fate events helped you play less cards.
Maybe it can be limited it to number of allies played. To make events and tools more valuable.