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of coop gameplay.
I'm also curious about how it'll play out.
I guess the logical way is to give Sauron more resources, more cards, and let him play an action between every player (so it goes Player 1, Sauron, Player 2, Sauron, etc...). Just not sure about Fate (will each player have his Fate counter, or will it be combined) and Threat in this context. Also curious to see how initial setup would vary, but that will be a quest-specific adjustment (in the tabletop game, some quests have a variable setup based on # of players, while other are static independantly of how many players are participating).
Limiting action advantage (both for the players and Sauron) will be the key to balancing the coop mode.
What I'm really concerned about though, is how they're going to make co-opperating feel more co-opperative. In the tabletop game, even with just the core set, there are dozens of ways to aid your allies and work together as a team. Right now, you can probably play attachments on your ally, maybe your guarded characters also shield your ally, and that's about it.
Would be a great start
So 1 olayer game Sauron has for example 4 hazard in play. In two player douple aka 8 hazards, ... four players would have 16 hazards. So everything would be four time as many.
But in the multiplayer there was common staging area and individual engament are to each players. So maybe no there just is separate hazard area to each player. So individual player has as many hazards as they have in solo play. Sauron just play new hazards to them individually havin separate resourse and card pools.
The co-op would be like in tabletop, where you can play cards to your co-player and help with some characters. In tabletop those was sentinel aka guard? and Ranged aka ranged? in this digital format. Basically sentinell was a keyword that alloved you to defend another player and ranged was keyword that alloved you to attack other playes minions.
Interesting to see how much freedom players have to help eachothers. Can you use your own characters will power to solve another players hazards?
Is there kewords that are needed for that?
Many questions at this moment.
But the end to the one player would be hard... He would have to fight both players fights, so the end would be near in anyway ;)
That is how it happen in the tabbletop version. In this who knows.