The Lord of the Rings: Adventure Card Game - Definitive Edition

The Lord of the Rings: Adventure Card Game - Definitive Edition

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kormai Sep 17, 2018 @ 9:00am
Co-op?
I'm wondering how co-op will be like in this game.
I like this game but everything for me to keep playing will depend on how co-op works.
Anyone has any info?

PS: I really hope its NOT like fable as its just a single player split for 2 people and it feels, bad.
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Showing 1-12 of 12 comments
Matteo Sep 17, 2018 @ 9:33am 
Well there are a couple screens. Ever played hs? Basically you have your own deck with 2 different boards I think (sauron in the middle, you and your friend in the sides). And you play normally but you can also interact with your friend's cards (like heal them, buff them). I think it will work in this way, but there is nothing official yet.
VDmitry Sep 17, 2018 @ 9:59am 
It's somehow clear how it will look like because we have tabletop version and some (old) screenshots with co-op play. The same time it's hard to see how it will really look like. In particular I don't see how Sauron could stand against 2 players if he simply gets more resources to spend.
sousavilla Sep 17, 2018 @ 10:49am 
Maybe he'll have double the hand size and resources? Even then, it will be easy to just power through some quest objectives, so they may have to balance other values like enemy hp, hazard points, etc.
f.laroche Sep 17, 2018 @ 3:58pm 
I think the question was more about the gameplay mechanic rather than the visual presentation
of coop gameplay.

I'm also curious about how it'll play out.

I guess the logical way is to give Sauron more resources, more cards, and let him play an action between every player (so it goes Player 1, Sauron, Player 2, Sauron, etc...). Just not sure about Fate (will each player have his Fate counter, or will it be combined) and Threat in this context. Also curious to see how initial setup would vary, but that will be a quest-specific adjustment (in the tabletop game, some quests have a variable setup based on # of players, while other are static independantly of how many players are participating).

Limiting action advantage (both for the players and Sauron) will be the key to balancing the coop mode.
Linty_Lohan Sep 17, 2018 @ 4:51pm 
I think the key to making co-op viable will be to have scalable objectives/hazards and scalable enemy health. However, it will definitely be a problem if Sauron can still only have a single row of enemies and objectives in play. It’ll be a cakewalk for two people to just turtle and force Sauron to completely exhaust quickly each round.
Velensk Sep 17, 2018 @ 5:00pm 
Personally, I'm hoping they let Saurons board get larger (and obviously he needs more actions).

What I'm really concerned about though, is how they're going to make co-opperating feel more co-opperative. In the tabletop game, even with just the core set, there are dozens of ways to aid your allies and work together as a team. Right now, you can probably play attachments on your ally, maybe your guarded characters also shield your ally, and that's about it.
kormai Sep 17, 2018 @ 11:36pm 
Wouldnt mind if its just buffing allied creatures and that also guard works for guarding both.
Would be a great start
hannibal_pjv Sep 18, 2018 @ 6:23am 
In tabletop, the amouth of players douples the hazards that the "Sauron" has.
So 1 olayer game Sauron has for example 4 hazard in play. In two player douple aka 8 hazards, ... four players would have 16 hazards. So everything would be four time as many.
But in the multiplayer there was common staging area and individual engament are to each players. So maybe no there just is separate hazard area to each player. So individual player has as many hazards as they have in solo play. Sauron just play new hazards to them individually havin separate resourse and card pools.
The co-op would be like in tabletop, where you can play cards to your co-player and help with some characters. In tabletop those was sentinel aka guard? and Ranged aka ranged? in this digital format. Basically sentinell was a keyword that alloved you to defend another player and ranged was keyword that alloved you to attack other playes minions.
Interesting to see how much freedom players have to help eachothers. Can you use your own characters will power to solve another players hazards?
Is there kewords that are needed for that?
Many questions at this moment.
VDmitry Sep 18, 2018 @ 6:34am 
Yep, many. Interesting how Threat will be managed in case of two players.
hannibal_pjv Sep 18, 2018 @ 6:43am 
In tabletop you can continue even if another player goes to the dark side. So maybe we will have separate Threath meters...
kormai Sep 18, 2018 @ 7:42am 
that would end the game for 1 of the 2 people than. wouldnt that be boring?
hannibal_pjv Sep 18, 2018 @ 8:05am 
I think that that is why the posibility to common threath pool is possible... We will seen when we will see... :)
But the end to the one player would be hard... He would have to fight both players fights, so the end would be near in anyway ;)
That is how it happen in the tabbletop version. In this who knows.
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Date Posted: Sep 17, 2018 @ 9:00am
Posts: 12