Crashday Redline Edition

Crashday Redline Edition

viatrufka Sep 21, 2018 @ 9:24am
3D Track Editor
Last edited by viatrufka; Jun 28, 2024 @ 11:33am
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Showing 1-15 of 34 comments
MafiaPlay2 Sep 22, 2018 @ 7:07am 
wow Nice
Enc Sep 22, 2018 @ 8:36pm 
already heard about this before, but this version is better!
♿Sonic.EXE♿ Oct 7, 2018 @ 4:42am 
Why download link has been deleted?
txxt Oct 7, 2018 @ 7:19am 
The links got deleted! can you fix them, please?
a bad guy  [developer] Oct 7, 2018 @ 3:58pm 
this editor is fantastic!
Originally posted by Sonic.EXE:
Why download link has been deleted?

Originally posted by txxt:
The links got deleted! can you fix them, please?

Valve hates Mega links, but if you quote the thread, you can see the link.
♿Sonic.EXE♿ Oct 8, 2018 @ 7:19am 
Originally posted by ๖ۣۜDomitori-Oni™:
Originally posted by Sonic.EXE:
Why download link has been deleted?

Originally posted by txxt:
The links got deleted! can you fix them, please?

Valve hates Mega links, but if you quote the thread, you can see the link.

Thanks bro for the advice. It worked :D
Steven Seagull Oct 29, 2018 @ 2:32pm 
Writes 3D map editor for Crashday. Hasn't found the "Format Document" command in his IDE.

Writes code in Polish (?). Uploads to GitHub.
Last edited by Steven Seagull; Oct 29, 2018 @ 2:33pm
viatrufka Nov 3, 2018 @ 5:18am 
New update is out :)
Steven Seagull Dec 25, 2018 @ 11:49am 
How can I build your editor? There are no build instructions on github. Your release binaries contain facebook and web services and ♥♥♥♥ like this. I will only run this in a virtual machine.
Last edited by Steven Seagull; Dec 25, 2018 @ 11:54am
Steven Seagull Dec 25, 2018 @ 12:42pm 
Very hard to use, I'll stick with GIMP.
viatrufka Dec 28, 2018 @ 12:04pm 
New update is out.

@Steven Seagull,
You're right - I will post some basic instructions
What exactly do you have in mind when your saying the binaries contain web services??
Last edited by viatrufka; Dec 29, 2018 @ 5:08am
Steven Seagull Dec 29, 2018 @ 6:10am 
There are files there such as: Novell.Directory.Ldap.dll, UnityEngine.CloudWebServicesModule.dll, UnityEngine.UnityWebRequestWWWModule.dll and UnityEngine.FacebookModule.dll. I don't know why these are needed for a map editor.
viatrufka Dec 29, 2018 @ 7:37am 
Although it seems like these are default dependencies for .NET 4.0, I'll try to delete all of these unused dlls in the release.
Steven Seagull Jan 6, 2019 @ 9:11am 
I've just realized when I was eating that you have misunderstood when I said "how to build your editor". Your Tutorial/Manual/Guidelines are very useful how to use it, but what I meant is the steps to create the exe file (and every other files to get it working) from the source code. Without build (compile) instructions, nobody can contribute to your project. Then why you uploaded it to github?
Last edited by Steven Seagull; Jan 6, 2019 @ 9:12am
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