Crashday Redline Edition

Crashday Redline Edition

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Mno Aug 15, 2017 @ 2:38am
Trainer?
I'm tired of farming that ♥♥♥♥♥♥♥♥ last mission to unlock all the parts. I already beat it 4 times and I'm starting to run out of peripherals to throw out the window, whover designed that mission shouldn't be allowed to work in the game industry ever again.

Anyway, are there any working trainers for the Redline Edition?
Last edited by Mno; Aug 15, 2017 @ 2:38am
Originally posted by moonbyte:
Hello guys,

We appreciate any kind of feedback which can be used to improve the game!

End mission was criticized by different people and we agree that need to be tweaked.

As for trainers there is no need to use them because the game supports some cheats codes which can be activated in the career's event page.

I personally don't like to use cheats and I discourage people to use them.

PS:
Don't ask me how to activate them! :)

Savino
Moonbyte Games
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Showing 16-23 of 23 comments
A moderator of this forum has indicated that this post answers the original topic.
moonbyte  [developer] Aug 15, 2017 @ 10:47am 
Hello guys,

We appreciate any kind of feedback which can be used to improve the game!

End mission was criticized by different people and we agree that need to be tweaked.

As for trainers there is no need to use them because the game supports some cheats codes which can be activated in the career's event page.

I personally don't like to use cheats and I discourage people to use them.

PS:
Don't ask me how to activate them! :)

Savino
Moonbyte Games
!Hun†eR! Aug 15, 2017 @ 4:40pm 
The whole career game is easy lm rly happy to see the last mission is a bit challenging its not rly that hard,the new players might find it hard but overall the last mission is supose to be hard and challenging.
TarkovskY Aug 15, 2017 @ 8:45pm 
Calm down, my friend, The Final Battle isn't really that hard, sure you have to find a pattern involving killing him and then restoring your own life, but it isn't a bad mission, if anything, the difficulty makes it even better, in my opinion, since we actually get that final boss feeling for once (in the first game, we just had to hit 2 duo-missiles, one we shot and dodge, and then the other we shot during his turning time, it was indeed far too easy). I personally think the incresed difficulty in both The Final Battle and Air Time were great for the game, and, as cliche as it might sound, I guess the solution for this would really have to be ''Get gud''. It's not impossible.

Edit: This all being said, mr. Developer, if you're really thinking about decreasing the difficulty of the game in a patch, how about at least dividing the carreer into normal-hard mode? Sure it would be a little detail and maybe not worth designing at all, but it would sure be a nice touch for the ones that actually enjoy some extra thrill.
Last edited by TarkovskY; Aug 15, 2017 @ 8:49pm
Mno Aug 15, 2017 @ 11:18pm 
Originally posted by N1H1L15M:
Edit: This all being said, mr. Developer, if you're really thinking about decreasing the difficulty of the game in a patch, how about at least dividing the carreer into normal-hard mode? Sure it would be a little detail and maybe not worth designing at all, but it would sure be a nice touch for the ones that actually enjoy some extra thrill.

How about no?
tiberium Aug 15, 2017 @ 11:20pm 
Originally posted by N1H1L15M:
Edit: This all being said, mr. Developer, if you're really thinking about decreasing the difficulty of the game in a patch, how about at least dividing the carreer into normal-hard mode? Sure it would be a little detail and maybe not worth designing at all, but it would sure be a nice touch for the ones that actually enjoy some extra thrill.

Eh, when it comes to modern games over-saturating the meaning of a difficulty, I would say not. Good idea though!
Last edited by tiberium; Aug 15, 2017 @ 11:20pm
Mno Aug 15, 2017 @ 11:40pm 
Originally posted by T1berium BDay in 10 days!:
Eh, when it comes to modern games over-saturating the meaning of a difficulty, I would say not. Good idea though!

High difficulty is for games that have near flawless mechanics. Honestly the end mission wouldn't be so bad if the stupid missiles actually worked correctly and the auto-recovery didn't exist at all. Can't even remember how many times the missiles either passed clean through the enemy car or bounced off it like it had a force field. Or how many times the missiles actually did hit but sent the enemy car on it's roof, causing it to auto-recover and spawn right behind me.
Last edited by Mno; Aug 15, 2017 @ 11:43pm
Tume Aug 16, 2017 @ 1:36am 
Personally I beat the mission with the Apachee. But it wasn't easy. :/
Jackerino Aug 17, 2017 @ 9:30pm 
I'm entirely new to the game and that last mission was honestly ridiculously easy, i'm not quite sure what all the fuss is about. I used the Wrecker, yeah, but it really wasn't that hard. Just tedious and long.
Last edited by Jackerino; Aug 17, 2017 @ 9:30pm
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Date Posted: Aug 15, 2017 @ 2:38am
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