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My quick suggestions would be:
As for content ideas, it does feel like it could do with maybe one or two more things in the main levels to add variety.
My content idea: Energy thief - roams around stealing energy. If it's killed by weaponry there's no reward, but if you move on top of it you kill it and receive a small bit of energy. I imagine it like a spider, and you could have it leave webs that slow you down at the places where it stole energy.
For the current price it's pretty good IMHO - didn't see any bugs.
The boss has very nice gameplay and visuals.
Some ultra minor things to add:
I'll probably write a review tomorrow.
Considering this game is not just skill but also reflex dependant I'd vote against this idea. This is fine for the younger gamers (kids/teens/young adults) but the rest of us aren't in the same boat anymore. Not to mention those with handicaps/injuries that still game. If I couldn't farm I would've likely lost interest by now, some of the upgrades I've farmed have helped the game appeal to me more & kept my interest in it and allow me to go further. I'm not arguing, I just have a different point of view.
It can be a bit confusing at first as the cursor, power-ups and traps look very similar. Visually they look good but could use some disappearing animations.
Perhaps add a tutorial to explain how some of the features work? A wall of text is not very appealing to most players.
Thanks for the game, it is very enjoyable and well worth it's pricetag.